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Please fix the bug: 'ReferenceError: astronauy is not defined' in or related to this line: 'if (LK.getScore() > 300 && javelins[i].intersects(astronaut) && astronauy.y > 825) {' Line Number: 220
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particle's update function should make them spread briefly and then disappear.
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create a function that creates a small dust particle explosion
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Please fix the bug: 'ReferenceError: austroanut is not defined' in or related to this line: 'if (austroanut.y < 818) {' Line Number: 196
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update the score and scorelabel text every frame when thrown is true.
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make a score label top center of screen
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create an actionmeter at the bottom of the screen
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make a text label at the bottom of the screen: "Tap to throw the javelin"
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update the javelin.moce() function so that the javelin orbits the moon.
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/****
* Classes
****/
// Assets will be automatically generated based on usage in the code.
// Javelin class
var Javelin = Container.expand(function () {
var self = Container.call(this);
var javelinGraphics = self.attachAsset('javelin', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 0;
self.speedY = 0;
self.gravity = 0.1; // Simulate low gravity on the moon
self.move = function () {
self.x += self.speedX;
self.y += self.speedY;
self.speedY += self.gravity; // Apply gravity effect
};
});
// Moon surface class for visual effect
var MoonSurface = Container.expand(function () {
var self = Container.call(this);
var surfaceGraphics = self.attachAsset('moonSurface', {
anchorX: 0.5,
anchorY: 0.5 // Anchor at the bottom
});
self.x = 1024; // Center horizontally
self.y = 2732 / 2; // Position at the center of the screen
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize important variables and arrays
var javelins = [];
var background = game.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 974,
y: 1366,
alpha: 0.5
});
var moonSurface = game.addChild(new MoonSurface());
// Add the astronaut to the scene
var astronaut = game.attachAsset('athlete', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 818
});
// Create a method to launch a javelin
function launchJavelin() {
var javelin = new Javelin();
javelin.x = 1024; // Launch from center horizontally
javelin.y = 2500; // Launch from near the bottom
javelin.speedX = Math.random() * 10 - 5; // Random horizontal speed
javelin.speedY = -10 - Math.random() * 5; // Upward speed with a little randomness
javelins.push(javelin);
game.addChild(javelin);
}
// Touch event to launch a javelin
game.on('down', function (obj) {
launchJavelin();
});
// Game tick event
LK.on('tick', function () {
// Move each javelin
for (var i = javelins.length - 1; i >= 0; i--) {
javelins[i].move();
// Remove javelins that have fallen off the screen
if (javelins[i].y > 2732) {
javelins[i].destroy();
javelins.splice(i, 1);
}
}
});
// Note: The game automatically handles game over, score, and other UI elements.
pixelart. a beautiful moon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart a beautiful starry sky seen in empty outer space.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. a javelin used for olympic games and athletics. Just the spear itself, horizontally laid out in the image. It should be a slim metal spear, pointy in both ends, and with a grip somewhere off center of the shaft.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. a metallic triangular pointer.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart lettering of the word 'LUNAR' with some blank space around it.
replace inpainted area with transparency.
pixelart. asteroid with craters. subtle shading.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. asteroid with craters. subtle shading.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small light yellow star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
delete the inpainted areas.
Pixelart. A background window for an in-game shop, with a space theme. The center part should be a large blank area with space for the items and labels for sale in the game shop. The blank space could have the form of a black computer screen inside a spaceship.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixelart. An icon of a an arm holding javelin with fire around it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Turn in-painted area solid blue like the area around it.
Pixelart. A rectangular silvery button with the text 'CLOSE'.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.