Code edit (2 edits merged)
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User prompt
the hopandwobble function should use intervald to create the following effect, over one or two seconds: please write a function that can be called by allinstances of customer1 thrugh customer6which makes it hop and wobble forward approximately their own width in pixels, while rotating a bit and animating like a hand puppet would be moved, with a bit of vibration and rotation to make it looks like it's jumping or walking forward.
User prompt
Please fix the bug: 'Uncaught TypeError: customer1.hopAndWobble is not a function' in or related to this line: 'customer1.hopAndWobble();' Line Number: 280
Code edit (2 edits merged)
Please save this source code
User prompt
please write a function that can be called by allinstances of customer1 thrugh customer6which makes it hop and wobble forward approximately their own width in pixels, while rotating a bit and animating like a hand puppet would be moved, with a bit of vibration and rotation to make it looks like it's jumping or walking forward.
User prompt
create a customer6 class and asset and place one next to customer5
User prompt
make a customer5 class and asset and place it next to customer4
User prompt
make a customer4 and place it next to the customer3
User prompt
make a customer3 asset and class and place one next to the customer2
User prompt
make a customer2 objects and graphics asset and place it beside the customer1
Code edit (1 edits merged)
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User prompt
place a customer1 center left side of stage
User prompt
make a customer1 class and asset
Code edit (7 edits merged)
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User prompt
place a girl behnd the lemonade stand
Code edit (1 edits merged)
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Code edit (1 edits merged)
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User prompt
Make background scale x and y 1.15
User prompt
Create a background graphics covering the entire screen.
Initial prompt
Lemonade Stand
/**** * Classes ****/ // Customer1 class var Customer1 = Container.expand(function () { var self = Container.call(this); var customer1Graphics = self.attachAsset('customer1', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Customer1 specific update logic }; self.hopAndWobble = function () { var hopInterval = LK.setInterval(function () { self.y -= 10; self.rotation += 0.1; }, 100); LK.setTimeout(function () { LK.clearInterval(hopInterval); var wobbleInterval = LK.setInterval(function () { self.x += self.width; self.rotation -= 0.1; }, 100); LK.setTimeout(function () { LK.clearInterval(wobbleInterval); }, 1000); }, 500); }; }); // Customer2 class var Customer2 = Container.expand(function () { var self = Container.call(this); var customer2Graphics = self.attachAsset('customer2', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Customer2 specific update logic }; }); // Customer3 class var Customer3 = Container.expand(function () { var self = Container.call(this); var customer3Graphics = self.attachAsset('customer3', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Customer3 specific update logic }; }); // Customer4 class var Customer4 = Container.expand(function () { var self = Container.call(this); var customer4Graphics = self.attachAsset('customer4', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Customer4 specific update logic }; }); // Customer5 class var Customer5 = Container.expand(function () { var self = Container.call(this); var customer5Graphics = self.attachAsset('customer5', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Customer5 specific update logic }; }); // Customer6 class var Customer6 = Container.expand(function () { var self = Container.call(this); var customer6Graphics = self.attachAsset('customer6', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Customer6 specific update logic }; }); // Girl class var Girl = Container.expand(function () { var self = Container.call(this); var girlGraphics = self.attachAsset('girl', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Girl specific update logic }; }); // Ice class var Ice = Container.expand(function () { var self = Container.call(this); var iceGraphics = self.attachAsset('ice', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Ice specific update logic }; }); //<Assets used in the game will automatically appear here> // Lemon class var Lemon = Container.expand(function () { var self = Container.call(this); var lemonGraphics = self.attachAsset('lemon', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Lemon specific update logic }; }); // LemonadeStand class var LemonadeStand = Container.expand(function () { var self = Container.call(this); var standGraphics = self.attachAsset('stand', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Lemonade stand specific update logic }; }); // Sugar class var Sugar = Container.expand(function () { var self = Container.call(this); var sugarGraphics = self.attachAsset('sugar', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Sugar specific update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with sky blue background }); /**** * Game Code ****/ var lemons = []; var sugars = []; var ices = []; var lemonadeStand; var scoreTxt; var score = 0; var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1, x: 1024, y: 2732 / 2 })); // Initialize game elements function initGameElements() { // Create and position lemons for (var i = 0; i < 5; i++) { var lemon = new Lemon(); lemon.x = Math.random() * 2048; lemon.y = Math.random() * 2732; lemons.push(lemon); game.addChild(lemon); } // Create and position sugars for (var i = 0; i < 5; i++) { var sugar = new Sugar(); sugar.x = Math.random() * 2048; sugar.y = Math.random() * 2732; sugars.push(sugar); game.addChild(sugar); } // Create and position ices for (var i = 0; i < 5; i++) { var ice = new Ice(); ice.x = Math.random() * 2048; ice.y = Math.random() * 2732; ices.push(ice); game.addChild(ice); } // Create and position girl var girl = new Girl(); girl.x = 2048 / 2; girl.y = 2732 - 1100; game.addChild(girl); // Create and position lemonade stand lemonadeStand = new LemonadeStand(); lemonadeStand.x = 2048 / 2; lemonadeStand.y = 2732 - 1100; game.addChild(lemonadeStand); // Create and position score text scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Update score function updateScore() { scoreTxt.setText('Score: ' + score); } // Handle move events function handleMove(x, y, obj) { // Check for collisions with lemons for (var i = lemons.length - 1; i >= 0; i--) { if (lemons[i].intersects(lemonadeStand)) { score += 10; updateScore(); lemons[i].destroy(); lemons.splice(i, 1); } } // Check for collisions with sugars for (var i = sugars.length - 1; i >= 0; i--) { if (sugars[i].intersects(lemonadeStand)) { score += 10; updateScore(); sugars[i].destroy(); sugars.splice(i, 1); } } // Check for collisions with ices for (var i = ices.length - 1; i >= 0; i--) { if (ices[i].intersects(lemonadeStand)) { score += 10; updateScore(); ices[i].destroy(); ices.splice(i, 1); } } } // Initialize game elements // Create and position customer1 var customer1 = new Customer1(); customer1.x = 2048 / 4; customer1.y = 1800; game.addChild(customer1); var customer2 = new Customer2(); customer2.x = customer1.x + customer1.width + 50; customer2.y = 1800; game.addChild(customer2); game.setChildIndex(background, 0); initGameElements(); // Create and position customer3 var customer3 = new Customer3(); customer3.x = customer2.x + customer2.width + 50; customer3.y = 1800; game.addChild(customer3); // Set game move event game.move = handleMove; // Game update function // Create and position customer4 var customer4 = new Customer4(); customer4.x = customer3.x + customer3.width + 50; customer4.y = 1800; game.addChild(customer4); // Create and position customer5 var customer5 = new Customer5(); customer5.x = customer4.x + customer4.width + 50; customer5.y = 1800; game.addChild(customer5); // Create and position customer6 var customer6 = new Customer6(); customer6.x = customer5.x + customer5.width + 50; customer6.y = 1800; game.addChild(customer6); customer1.hopAndWobble(); game.update = function () { // Update all game elements lemons.forEach(function (lemon) { lemon.update(); }); sugars.forEach(function (sugar) { sugar.update(); }); ices.forEach(function (ice) { ice.update(); }); lemonadeStand.update(); };
===================================================================
--- original.js
+++ change.js
@@ -289,85 +289,5 @@
ices.forEach(function (ice) {
ice.update();
});
lemonadeStand.update();
-};
-self.hopAndWobble = function () {
- var hopInterval = LK.setInterval(function () {
- self.y -= 10;
- self.rotation += 0.1;
- }, 100);
- LK.setTimeout(function () {
- LK.clearInterval(hopInterval);
- var wobbleInterval = LK.setInterval(function () {
- self.x += self.width;
- self.rotation -= 0.1;
- }, 100);
- LK.setTimeout(function () {
- LK.clearInterval(wobbleInterval);
- }, 1000);
- }, 500);
-};
-self.hopAndWobble = function () {
- var hopInterval = LK.setInterval(function () {
- self.y -= 10;
- self.rotation += 0.1;
- }, 100);
- LK.setTimeout(function () {
- LK.clearInterval(hopInterval);
- var wobbleInterval = LK.setInterval(function () {
- self.x += self.width;
- self.rotation -= 0.1;
- }, 100);
- LK.setTimeout(function () {
- LK.clearInterval(wobbleInterval);
- }, 1000);
- }, 500);
-};
-self.hopAndWobble = function () {
- var hopInterval = LK.setInterval(function () {
- self.y -= 10;
- self.rotation += 0.1;
- }, 100);
- LK.setTimeout(function () {
- LK.clearInterval(hopInterval);
- var wobbleInterval = LK.setInterval(function () {
- self.x += self.width;
- self.rotation -= 0.1;
- }, 100);
- LK.setTimeout(function () {
- LK.clearInterval(wobbleInterval);
- }, 1000);
- }, 500);
-};
-self.hopAndWobble = function () {
- var hopInterval = LK.setInterval(function () {
- self.y -= 10;
- self.rotation += 0.1;
- }, 100);
- LK.setTimeout(function () {
- LK.clearInterval(hopInterval);
- var wobbleInterval = LK.setInterval(function () {
- self.x += self.width;
- self.rotation -= 0.1;
- }, 100);
- LK.setTimeout(function () {
- LK.clearInterval(wobbleInterval);
- }, 1000);
- }, 500);
-};
-self.hopAndWobble = function () {
- var hopInterval = LK.setInterval(function () {
- self.y -= 10;
- self.rotation += 0.1;
- }, 100);
- LK.setTimeout(function () {
- LK.clearInterval(hopInterval);
- var wobbleInterval = LK.setInterval(function () {
- self.x += self.width;
- self.rotation -= 0.1;
- }, 100);
- LK.setTimeout(function () {
- LK.clearInterval(wobbleInterval);
- }, 1000);
- }, 500);
};
\ No newline at end of file
A beautiful scenery looking out to sea from an empty beach side promenade on a bright summer day. Happy game illustration style for a casual family friendly game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove the glass and the crate of lemons from the table.
A simple, elegant white speech bubble.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lemon with a few slices cut off.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bag of white sugar, open and with a pile of the sugar in front of it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A pitcher full of nice fresh water and ice cubes.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A round white button for an interface element.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An empty drinking glass.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A yellow star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A red heart. simple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of watermelon and strawberry slushice. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of banana milkshake. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of pina colada. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of mango lassie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An orange. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A couple of blueberries. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A couple of bananas. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bottle of milk. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A watermelon and some pieces of watermelon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A mango and a few slices of mango. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A pineapple with a few slices of pineapple in front. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fullscreen background gui element for an in-game shop. It should be mostly blanks space, but along the edges there could be some structure or decorative vines and items, mostly related to fruits, berries, cocktails in a summer theme.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A modern dream of a sailing boat. game illustration.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bold green checkmark.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An idyllic llustration of a beach cove where a blnd girl in a strawhat i en joying an enormous strawberry drink on her sailing boat as the sun sets. Clean game art illustration style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An idyllic llustration of a beach cove where a blond girl in a straw hat is enjoying an large strawberry drink on the deck of her sailing boat as the sun sets. Clean game illustration style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.