Code edit (2 edits merged)
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User prompt
the hopandwobble function should use intervald to create the following effect, over one or two seconds: please write a function that can be called by allinstances of customer1 thrugh customer6which makes it hop and wobble forward approximately their own width in pixels, while rotating a bit and animating like a hand puppet would be moved, with a bit of vibration and rotation to make it looks like it's jumping or walking forward.
User prompt
Please fix the bug: 'Uncaught TypeError: customer1.hopAndWobble is not a function' in or related to this line: 'customer1.hopAndWobble();' Line Number: 280
Code edit (2 edits merged)
Please save this source code
User prompt
please write a function that can be called by allinstances of customer1 thrugh customer6which makes it hop and wobble forward approximately their own width in pixels, while rotating a bit and animating like a hand puppet would be moved, with a bit of vibration and rotation to make it looks like it's jumping or walking forward.
User prompt
create a customer6 class and asset and place one next to customer5
User prompt
make a customer5 class and asset and place it next to customer4
User prompt
make a customer4 and place it next to the customer3
User prompt
make a customer3 asset and class and place one next to the customer2
User prompt
make a customer2 objects and graphics asset and place it beside the customer1
Code edit (1 edits merged)
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User prompt
place a customer1 center left side of stage
User prompt
make a customer1 class and asset
Code edit (7 edits merged)
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User prompt
place a girl behnd the lemonade stand
Code edit (1 edits merged)
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Code edit (1 edits merged)
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User prompt
Make background scale x and y 1.15
User prompt
Create a background graphics covering the entire screen.
Initial prompt
Lemonade Stand
/****
* Classes
****/
// Customer1 class
var Customer1 = Container.expand(function () {
var self = Container.call(this);
var customer1Graphics = self.attachAsset('customer1', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Customer1 specific update logic
};
self.hopAndWobble = function () {
// Add logic for hop and wobble animation
};
});
// Customer2 class
var Customer2 = Container.expand(function () {
var self = Container.call(this);
var customer2Graphics = self.attachAsset('customer2', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Customer2 specific update logic
};
});
// Customer3 class
var Customer3 = Container.expand(function () {
var self = Container.call(this);
var customer3Graphics = self.attachAsset('customer3', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Customer3 specific update logic
};
});
// Customer4 class
var Customer4 = Container.expand(function () {
var self = Container.call(this);
var customer4Graphics = self.attachAsset('customer4', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Customer4 specific update logic
};
});
// Customer5 class
var Customer5 = Container.expand(function () {
var self = Container.call(this);
var customer5Graphics = self.attachAsset('customer5', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Customer5 specific update logic
};
});
// Customer6 class
var Customer6 = Container.expand(function () {
var self = Container.call(this);
var customer6Graphics = self.attachAsset('customer6', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Customer6 specific update logic
};
});
// Girl class
var Girl = Container.expand(function () {
var self = Container.call(this);
var girlGraphics = self.attachAsset('girl', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Girl specific update logic
};
});
// Ice class
var Ice = Container.expand(function () {
var self = Container.call(this);
var iceGraphics = self.attachAsset('ice', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Ice specific update logic
};
});
//<Assets used in the game will automatically appear here>
// Lemon class
var Lemon = Container.expand(function () {
var self = Container.call(this);
var lemonGraphics = self.attachAsset('lemon', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Lemon specific update logic
};
});
// LemonadeStand class
var LemonadeStand = Container.expand(function () {
var self = Container.call(this);
var standGraphics = self.attachAsset('stand', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Lemonade stand specific update logic
};
});
// Sugar class
var Sugar = Container.expand(function () {
var self = Container.call(this);
var sugarGraphics = self.attachAsset('sugar', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Sugar specific update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Init game with sky blue background
});
/****
* Game Code
****/
var lemons = [];
var sugars = [];
var ices = [];
var lemonadeStand;
var scoreTxt;
var score = 0;
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1,
scaleY: 1,
x: 1024,
y: 2732 / 2
}));
// Initialize game elements
function initGameElements() {
// Create and position lemons
for (var i = 0; i < 5; i++) {
var lemon = new Lemon();
lemon.x = Math.random() * 2048;
lemon.y = Math.random() * 2732;
lemons.push(lemon);
game.addChild(lemon);
}
// Create and position sugars
for (var i = 0; i < 5; i++) {
var sugar = new Sugar();
sugar.x = Math.random() * 2048;
sugar.y = Math.random() * 2732;
sugars.push(sugar);
game.addChild(sugar);
}
// Create and position ices
for (var i = 0; i < 5; i++) {
var ice = new Ice();
ice.x = Math.random() * 2048;
ice.y = Math.random() * 2732;
ices.push(ice);
game.addChild(ice);
}
// Create and position girl
var girl = new Girl();
girl.x = 2048 / 2;
girl.y = 2732 - 1100;
game.addChild(girl);
// Create and position lemonade stand
lemonadeStand = new LemonadeStand();
lemonadeStand.x = 2048 / 2;
lemonadeStand.y = 2732 - 1100;
game.addChild(lemonadeStand);
// Create and position score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
}
// Update score
function updateScore() {
scoreTxt.setText('Score: ' + score);
}
// Handle move events
function handleMove(x, y, obj) {
// Check for collisions with lemons
for (var i = lemons.length - 1; i >= 0; i--) {
if (lemons[i].intersects(lemonadeStand)) {
score += 10;
updateScore();
lemons[i].destroy();
lemons.splice(i, 1);
}
}
// Check for collisions with sugars
for (var i = sugars.length - 1; i >= 0; i--) {
if (sugars[i].intersects(lemonadeStand)) {
score += 10;
updateScore();
sugars[i].destroy();
sugars.splice(i, 1);
}
}
// Check for collisions with ices
for (var i = ices.length - 1; i >= 0; i--) {
if (ices[i].intersects(lemonadeStand)) {
score += 10;
updateScore();
ices[i].destroy();
ices.splice(i, 1);
}
}
}
// Initialize game elements
// Create and position customer1
var customer1 = new Customer1();
customer1.x = 2048 / 4;
customer1.y = 1800;
game.addChild(customer1);
var customer2 = new Customer2();
customer2.x = customer1.x + customer1.width + 50;
customer2.y = 1800;
game.addChild(customer2);
game.setChildIndex(background, 0);
initGameElements();
// Create and position customer3
var customer3 = new Customer3();
customer3.x = customer2.x + customer2.width + 50;
customer3.y = 1800;
game.addChild(customer3);
// Set game move event
game.move = handleMove;
// Game update function
// Create and position customer4
var customer4 = new Customer4();
customer4.x = customer3.x + customer3.width + 50;
customer4.y = 1800;
game.addChild(customer4);
// Create and position customer5
var customer5 = new Customer5();
customer5.x = customer4.x + customer4.width + 50;
customer5.y = 1800;
game.addChild(customer5);
// Create and position customer6
var customer6 = new Customer6();
customer6.x = customer5.x + customer5.width + 50;
customer6.y = 1800;
game.addChild(customer6);
customer1.hopAndWobble();
game.update = function () {
// Update all game elements
lemons.forEach(function (lemon) {
lemon.update();
});
sugars.forEach(function (sugar) {
sugar.update();
});
ices.forEach(function (ice) {
ice.update();
});
lemonadeStand.update();
}; ===================================================================
--- original.js
+++ change.js
@@ -11,18 +11,9 @@
self.update = function () {
// Customer1 specific update logic
};
self.hopAndWobble = function () {
- var hopHeight = 10;
- var wobbleDistance = self.width;
- var rotationAngle = 0.1;
- var vibrationFrequency = 10;
- self.y -= hopHeight;
- self.x += wobbleDistance;
- self.rotation += rotationAngle;
- for (var i = 0; i < vibrationFrequency; i++) {
- self.x += Math.sin(i);
- }
+ // Add logic for hop and wobble animation
};
});
// Customer2 class
var Customer2 = Container.expand(function () {
A beautiful scenery looking out to sea from an empty beach side promenade on a bright summer day. Happy game illustration style for a casual family friendly game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove the glass and the crate of lemons from the table.
A simple, elegant white speech bubble.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lemon with a few slices cut off.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bag of white sugar, open and with a pile of the sugar in front of it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A pitcher full of nice fresh water and ice cubes.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A round white button for an interface element.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An empty drinking glass.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A yellow star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A red heart. simple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of watermelon and strawberry slushice. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of banana milkshake. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of pina colada. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of mango lassie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An orange. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A couple of blueberries. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A couple of bananas. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bottle of milk. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A watermelon and some pieces of watermelon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A mango and a few slices of mango. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A pineapple with a few slices of pineapple in front. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fullscreen background gui element for an in-game shop. It should be mostly blanks space, but along the edges there could be some structure or decorative vines and items, mostly related to fruits, berries, cocktails in a summer theme.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A modern dream of a sailing boat. game illustration.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bold green checkmark.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An idyllic llustration of a beach cove where a blnd girl in a strawhat i en joying an enormous strawberry drink on her sailing boat as the sun sets. Clean game art illustration style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An idyllic llustration of a beach cove where a blond girl in a straw hat is enjoying an large strawberry drink on the deck of her sailing boat as the sun sets. Clean game illustration style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.