/****
* Classes
****/
// Ice class
var Ice = Container.expand(function () {
var self = Container.call(this);
var iceGraphics = self.attachAsset('ice', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Ice specific update logic
};
});
//<Assets used in the game will automatically appear here>
// Lemon class
var Lemon = Container.expand(function () {
var self = Container.call(this);
var lemonGraphics = self.attachAsset('lemon', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Lemon specific update logic
};
});
// LemonadeStand class
var LemonadeStand = Container.expand(function () {
var self = Container.call(this);
var standGraphics = self.attachAsset('stand', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Lemonade stand specific update logic
};
});
// Sugar class
var Sugar = Container.expand(function () {
var self = Container.call(this);
var sugarGraphics = self.attachAsset('sugar', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Sugar specific update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Init game with sky blue background
});
/****
* Game Code
****/
var lemons = [];
var sugars = [];
var ices = [];
var lemonadeStand;
var scoreTxt;
var score = 0;
var background = game.addChild(LK.getAsset('background', {
anchorX: 0,
anchorY: 0
}));
// Initialize game elements
function initGameElements() {
// Create and position lemons
for (var i = 0; i < 5; i++) {
var lemon = new Lemon();
lemon.x = Math.random() * 2048;
lemon.y = Math.random() * 2732;
lemons.push(lemon);
game.addChild(lemon);
}
// Create and position sugars
for (var i = 0; i < 5; i++) {
var sugar = new Sugar();
sugar.x = Math.random() * 2048;
sugar.y = Math.random() * 2732;
sugars.push(sugar);
game.addChild(sugar);
}
// Create and position ices
for (var i = 0; i < 5; i++) {
var ice = new Ice();
ice.x = Math.random() * 2048;
ice.y = Math.random() * 2732;
ices.push(ice);
game.addChild(ice);
}
// Create and position lemonade stand
lemonadeStand = new LemonadeStand();
lemonadeStand.x = 2048 / 2;
lemonadeStand.y = 2732 - 200;
game.addChild(lemonadeStand);
// Create and position score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
}
// Update score
function updateScore() {
scoreTxt.setText('Score: ' + score);
}
// Handle move events
function handleMove(x, y, obj) {
// Check for collisions with lemons
for (var i = lemons.length - 1; i >= 0; i--) {
if (lemons[i].intersects(lemonadeStand)) {
score += 10;
updateScore();
lemons[i].destroy();
lemons.splice(i, 1);
}
}
// Check for collisions with sugars
for (var i = sugars.length - 1; i >= 0; i--) {
if (sugars[i].intersects(lemonadeStand)) {
score += 10;
updateScore();
sugars[i].destroy();
sugars.splice(i, 1);
}
}
// Check for collisions with ices
for (var i = ices.length - 1; i >= 0; i--) {
if (ices[i].intersects(lemonadeStand)) {
score += 10;
updateScore();
ices[i].destroy();
ices.splice(i, 1);
}
}
}
// Initialize game elements
game.setChildIndex(background, 0);
initGameElements();
// Set game move event
game.move = handleMove;
// Game update function
game.update = function () {
// Update all game elements
lemons.forEach(function (lemon) {
lemon.update();
});
sugars.forEach(function (sugar) {
sugar.update();
});
ices.forEach(function (ice) {
ice.update();
});
lemonadeStand.update();
}; ===================================================================
--- original.js
+++ change.js
@@ -1,156 +1,161 @@
-/****
+/****
* Classes
-****/
+****/
// Ice class
var Ice = Container.expand(function () {
- var self = Container.call(this);
- var iceGraphics = self.attachAsset('ice', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Ice specific update logic
- };
+ var self = Container.call(this);
+ var iceGraphics = self.attachAsset('ice', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Ice specific update logic
+ };
});
//<Assets used in the game will automatically appear here>
// Lemon class
var Lemon = Container.expand(function () {
- var self = Container.call(this);
- var lemonGraphics = self.attachAsset('lemon', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Lemon specific update logic
- };
+ var self = Container.call(this);
+ var lemonGraphics = self.attachAsset('lemon', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Lemon specific update logic
+ };
});
// LemonadeStand class
var LemonadeStand = Container.expand(function () {
- var self = Container.call(this);
- var standGraphics = self.attachAsset('stand', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Lemonade stand specific update logic
- };
+ var self = Container.call(this);
+ var standGraphics = self.attachAsset('stand', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Lemonade stand specific update logic
+ };
});
// Sugar class
var Sugar = Container.expand(function () {
- var self = Container.call(this);
- var sugarGraphics = self.attachAsset('sugar', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Sugar specific update logic
- };
+ var self = Container.call(this);
+ var sugarGraphics = self.attachAsset('sugar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Sugar specific update logic
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Init game with sky blue background
+ backgroundColor: 0x87CEEB // Init game with sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
var lemons = [];
var sugars = [];
var ices = [];
var lemonadeStand;
var scoreTxt;
var score = 0;
+var background = game.addChild(LK.getAsset('background', {
+ anchorX: 0,
+ anchorY: 0
+}));
// Initialize game elements
function initGameElements() {
- // Create and position lemons
- for (var i = 0; i < 5; i++) {
- var lemon = new Lemon();
- lemon.x = Math.random() * 2048;
- lemon.y = Math.random() * 2732;
- lemons.push(lemon);
- game.addChild(lemon);
- }
- // Create and position sugars
- for (var i = 0; i < 5; i++) {
- var sugar = new Sugar();
- sugar.x = Math.random() * 2048;
- sugar.y = Math.random() * 2732;
- sugars.push(sugar);
- game.addChild(sugar);
- }
- // Create and position ices
- for (var i = 0; i < 5; i++) {
- var ice = new Ice();
- ice.x = Math.random() * 2048;
- ice.y = Math.random() * 2732;
- ices.push(ice);
- game.addChild(ice);
- }
- // Create and position lemonade stand
- lemonadeStand = new LemonadeStand();
- lemonadeStand.x = 2048 / 2;
- lemonadeStand.y = 2732 - 200;
- game.addChild(lemonadeStand);
- // Create and position score text
- scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: "#ffffff"
- });
- scoreTxt.anchor.set(0.5, 0);
- LK.gui.top.addChild(scoreTxt);
+ // Create and position lemons
+ for (var i = 0; i < 5; i++) {
+ var lemon = new Lemon();
+ lemon.x = Math.random() * 2048;
+ lemon.y = Math.random() * 2732;
+ lemons.push(lemon);
+ game.addChild(lemon);
+ }
+ // Create and position sugars
+ for (var i = 0; i < 5; i++) {
+ var sugar = new Sugar();
+ sugar.x = Math.random() * 2048;
+ sugar.y = Math.random() * 2732;
+ sugars.push(sugar);
+ game.addChild(sugar);
+ }
+ // Create and position ices
+ for (var i = 0; i < 5; i++) {
+ var ice = new Ice();
+ ice.x = Math.random() * 2048;
+ ice.y = Math.random() * 2732;
+ ices.push(ice);
+ game.addChild(ice);
+ }
+ // Create and position lemonade stand
+ lemonadeStand = new LemonadeStand();
+ lemonadeStand.x = 2048 / 2;
+ lemonadeStand.y = 2732 - 200;
+ game.addChild(lemonadeStand);
+ // Create and position score text
+ scoreTxt = new Text2('Score: 0', {
+ size: 100,
+ fill: "#ffffff"
+ });
+ scoreTxt.anchor.set(0.5, 0);
+ LK.gui.top.addChild(scoreTxt);
}
// Update score
function updateScore() {
- scoreTxt.setText('Score: ' + score);
+ scoreTxt.setText('Score: ' + score);
}
// Handle move events
function handleMove(x, y, obj) {
- // Check for collisions with lemons
- for (var i = lemons.length - 1; i >= 0; i--) {
- if (lemons[i].intersects(lemonadeStand)) {
- score += 10;
- updateScore();
- lemons[i].destroy();
- lemons.splice(i, 1);
- }
- }
- // Check for collisions with sugars
- for (var i = sugars.length - 1; i >= 0; i--) {
- if (sugars[i].intersects(lemonadeStand)) {
- score += 10;
- updateScore();
- sugars[i].destroy();
- sugars.splice(i, 1);
- }
- }
- // Check for collisions with ices
- for (var i = ices.length - 1; i >= 0; i--) {
- if (ices[i].intersects(lemonadeStand)) {
- score += 10;
- updateScore();
- ices[i].destroy();
- ices.splice(i, 1);
- }
- }
+ // Check for collisions with lemons
+ for (var i = lemons.length - 1; i >= 0; i--) {
+ if (lemons[i].intersects(lemonadeStand)) {
+ score += 10;
+ updateScore();
+ lemons[i].destroy();
+ lemons.splice(i, 1);
+ }
+ }
+ // Check for collisions with sugars
+ for (var i = sugars.length - 1; i >= 0; i--) {
+ if (sugars[i].intersects(lemonadeStand)) {
+ score += 10;
+ updateScore();
+ sugars[i].destroy();
+ sugars.splice(i, 1);
+ }
+ }
+ // Check for collisions with ices
+ for (var i = ices.length - 1; i >= 0; i--) {
+ if (ices[i].intersects(lemonadeStand)) {
+ score += 10;
+ updateScore();
+ ices[i].destroy();
+ ices.splice(i, 1);
+ }
+ }
}
// Initialize game elements
+game.setChildIndex(background, 0);
initGameElements();
// Set game move event
game.move = handleMove;
// Game update function
game.update = function () {
- // Update all game elements
- lemons.forEach(function (lemon) {
- lemon.update();
- });
- sugars.forEach(function (sugar) {
- sugar.update();
- });
- ices.forEach(function (ice) {
- ice.update();
- });
- lemonadeStand.update();
+ // Update all game elements
+ lemons.forEach(function (lemon) {
+ lemon.update();
+ });
+ sugars.forEach(function (sugar) {
+ sugar.update();
+ });
+ ices.forEach(function (ice) {
+ ice.update();
+ });
+ lemonadeStand.update();
};
\ No newline at end of file
A beautiful scenery looking out to sea from an empty beach side promenade on a bright summer day. Happy game illustration style for a casual family friendly game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove the glass and the crate of lemons from the table.
A simple, elegant white speech bubble.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lemon with a few slices cut off.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bag of white sugar, open and with a pile of the sugar in front of it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A pitcher full of nice fresh water and ice cubes.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A round white button for an interface element.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An empty drinking glass.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A yellow star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A red heart. simple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of watermelon and strawberry slushice. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of banana milkshake. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of pina colada. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of mango lassie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An orange. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A couple of blueberries. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A couple of bananas. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bottle of milk. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A watermelon and some pieces of watermelon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A mango and a few slices of mango. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A pineapple with a few slices of pineapple in front. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fullscreen background gui element for an in-game shop. It should be mostly blanks space, but along the edges there could be some structure or decorative vines and items, mostly related to fruits, berries, cocktails in a summer theme.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A modern dream of a sailing boat. game illustration.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bold green checkmark.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An idyllic llustration of a beach cove where a blnd girl in a strawhat i en joying an enormous strawberry drink on her sailing boat as the sun sets. Clean game art illustration style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An idyllic llustration of a beach cove where a blond girl in a straw hat is enjoying an large strawberry drink on the deck of her sailing boat as the sun sets. Clean game illustration style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.