/**** * Classes ****/ // Ice class var Ice = Container.expand(function () { var self = Container.call(this); var iceGraphics = self.attachAsset('ice', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Ice specific update logic }; }); //<Assets used in the game will automatically appear here> // Lemon class var Lemon = Container.expand(function () { var self = Container.call(this); var lemonGraphics = self.attachAsset('lemon', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Lemon specific update logic }; }); // LemonadeStand class var LemonadeStand = Container.expand(function () { var self = Container.call(this); var standGraphics = self.attachAsset('stand', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Lemonade stand specific update logic }; }); // Sugar class var Sugar = Container.expand(function () { var self = Container.call(this); var sugarGraphics = self.attachAsset('sugar', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Sugar specific update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with sky blue background }); /**** * Game Code ****/ var lemons = []; var sugars = []; var ices = []; var lemonadeStand; var scoreTxt; var score = 0; // Initialize game elements function initGameElements() { // Create and position lemons for (var i = 0; i < 5; i++) { var lemon = new Lemon(); lemon.x = Math.random() * 2048; lemon.y = Math.random() * 2732; lemons.push(lemon); game.addChild(lemon); } // Create and position sugars for (var i = 0; i < 5; i++) { var sugar = new Sugar(); sugar.x = Math.random() * 2048; sugar.y = Math.random() * 2732; sugars.push(sugar); game.addChild(sugar); } // Create and position ices for (var i = 0; i < 5; i++) { var ice = new Ice(); ice.x = Math.random() * 2048; ice.y = Math.random() * 2732; ices.push(ice); game.addChild(ice); } // Create and position lemonade stand lemonadeStand = new LemonadeStand(); lemonadeStand.x = 2048 / 2; lemonadeStand.y = 2732 - 200; game.addChild(lemonadeStand); // Create and position score text scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Update score function updateScore() { scoreTxt.setText('Score: ' + score); } // Handle move events function handleMove(x, y, obj) { // Check for collisions with lemons for (var i = lemons.length - 1; i >= 0; i--) { if (lemons[i].intersects(lemonadeStand)) { score += 10; updateScore(); lemons[i].destroy(); lemons.splice(i, 1); } } // Check for collisions with sugars for (var i = sugars.length - 1; i >= 0; i--) { if (sugars[i].intersects(lemonadeStand)) { score += 10; updateScore(); sugars[i].destroy(); sugars.splice(i, 1); } } // Check for collisions with ices for (var i = ices.length - 1; i >= 0; i--) { if (ices[i].intersects(lemonadeStand)) { score += 10; updateScore(); ices[i].destroy(); ices.splice(i, 1); } } } // Initialize game elements initGameElements(); // Set game move event game.move = handleMove; // Game update function game.update = function () { // Update all game elements lemons.forEach(function (lemon) { lemon.update(); }); sugars.forEach(function (sugar) { sugar.update(); }); ices.forEach(function (ice) { ice.update(); }); lemonadeStand.update(); };
/****
* Classes
****/
// Ice class
var Ice = Container.expand(function () {
var self = Container.call(this);
var iceGraphics = self.attachAsset('ice', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Ice specific update logic
};
});
//<Assets used in the game will automatically appear here>
// Lemon class
var Lemon = Container.expand(function () {
var self = Container.call(this);
var lemonGraphics = self.attachAsset('lemon', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Lemon specific update logic
};
});
// LemonadeStand class
var LemonadeStand = Container.expand(function () {
var self = Container.call(this);
var standGraphics = self.attachAsset('stand', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Lemonade stand specific update logic
};
});
// Sugar class
var Sugar = Container.expand(function () {
var self = Container.call(this);
var sugarGraphics = self.attachAsset('sugar', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Sugar specific update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Init game with sky blue background
});
/****
* Game Code
****/
var lemons = [];
var sugars = [];
var ices = [];
var lemonadeStand;
var scoreTxt;
var score = 0;
// Initialize game elements
function initGameElements() {
// Create and position lemons
for (var i = 0; i < 5; i++) {
var lemon = new Lemon();
lemon.x = Math.random() * 2048;
lemon.y = Math.random() * 2732;
lemons.push(lemon);
game.addChild(lemon);
}
// Create and position sugars
for (var i = 0; i < 5; i++) {
var sugar = new Sugar();
sugar.x = Math.random() * 2048;
sugar.y = Math.random() * 2732;
sugars.push(sugar);
game.addChild(sugar);
}
// Create and position ices
for (var i = 0; i < 5; i++) {
var ice = new Ice();
ice.x = Math.random() * 2048;
ice.y = Math.random() * 2732;
ices.push(ice);
game.addChild(ice);
}
// Create and position lemonade stand
lemonadeStand = new LemonadeStand();
lemonadeStand.x = 2048 / 2;
lemonadeStand.y = 2732 - 200;
game.addChild(lemonadeStand);
// Create and position score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
}
// Update score
function updateScore() {
scoreTxt.setText('Score: ' + score);
}
// Handle move events
function handleMove(x, y, obj) {
// Check for collisions with lemons
for (var i = lemons.length - 1; i >= 0; i--) {
if (lemons[i].intersects(lemonadeStand)) {
score += 10;
updateScore();
lemons[i].destroy();
lemons.splice(i, 1);
}
}
// Check for collisions with sugars
for (var i = sugars.length - 1; i >= 0; i--) {
if (sugars[i].intersects(lemonadeStand)) {
score += 10;
updateScore();
sugars[i].destroy();
sugars.splice(i, 1);
}
}
// Check for collisions with ices
for (var i = ices.length - 1; i >= 0; i--) {
if (ices[i].intersects(lemonadeStand)) {
score += 10;
updateScore();
ices[i].destroy();
ices.splice(i, 1);
}
}
}
// Initialize game elements
initGameElements();
// Set game move event
game.move = handleMove;
// Game update function
game.update = function () {
// Update all game elements
lemons.forEach(function (lemon) {
lemon.update();
});
sugars.forEach(function (sugar) {
sugar.update();
});
ices.forEach(function (ice) {
ice.update();
});
lemonadeStand.update();
};
A beautiful scenery looking out to sea from an empty beach side promenade on a bright summer day. Happy game illustration style for a casual family friendly game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove the glass and the crate of lemons from the table.
A simple, elegant white speech bubble.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lemon with a few slices cut off.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bag of white sugar, open and with a pile of the sugar in front of it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A pitcher full of nice fresh water and ice cubes.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A round white button for an interface element.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An empty drinking glass.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A yellow star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A red heart. simple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of watermelon and strawberry slushice. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of banana milkshake. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of pina colada. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of mango lassie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An orange. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A couple of blueberries. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A couple of bananas. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bottle of milk. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A watermelon and some pieces of watermelon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A mango and a few slices of mango. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A pineapple with a few slices of pineapple in front. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fullscreen background gui element for an in-game shop. It should be mostly blanks space, but along the edges there could be some structure or decorative vines and items, mostly related to fruits, berries, cocktails in a summer theme.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A modern dream of a sailing boat. game illustration.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bold green checkmark.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An idyllic llustration of a beach cove where a blnd girl in a strawhat i en joying an enormous strawberry drink on her sailing boat as the sun sets. Clean game art illustration style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An idyllic llustration of a beach cove where a blond girl in a straw hat is enjoying an large strawberry drink on the deck of her sailing boat as the sun sets. Clean game illustration style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.