===================================================================
--- original.js
+++ change.js
@@ -1,22 +1,7 @@
/****
* Classes
****/
-var Background = Container.expand(function () {
- var self = Container.call(this);
- self.attachAsset('background', {
- width: 2048 * 1.5,
- height: 2732 * 1.5,
- anchorX: 0,
- anchorY: 0
- });
- self.move = function () {
- self.x -= game.speed;
- if (self.x <= -2048) {
- self.x = 0;
- }
- };
-});
var Cactus = Container.expand(function () {
var self = Container.call(this);
var cactusGraphics = self.attachAsset('cactus', {
anchorX: 0.5,
@@ -36,17 +21,19 @@
});
var Cloud = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('cloud', {
- anchorX: 5.5,
+ anchorX: 0.5,
anchorY: 0
});
self.x = 2048; // Position cloud outside of the playspace
self.move = function () {
self.x -= game.speed;
+ if (self.x + self.width <= 0) {
+ self.x = 2048; // Assuming the width of the playspace is 2048
+ }
};
});
-// Create a single instance of Cloud outside the game loop
var Collectible = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('collectible', {
anchorX: 0.5,
@@ -78,54 +65,29 @@
self.update = function () {
if (self.isJumping) {
self.y += self.jumpSpeed;
self.jumpSpeed += self.gravity;
- } else {
- //self.y += 50 * Math.cos(LK.ticks % 5);
}
if (self.y > game.floorLevel) {
self.y = game.floorLevel;
self.isJumping = false;
}
if (LK.ticks % 18 == 0) {
self.scale.x *= self.scale.x > 1 ? 0.95 : 1.05;
self.scale.y *= self.scale.y > 1 ? 0.95 : 1.05;
- //self.y += self.y > game.floorLevel ? 30 : -30;
- //self.y += 100 * Math.cos(LK.ticks % 1000);
}
- //self.y += 50 * Math.cos(LK.ticks % 1000);
};
});
-var Floor = Container.expand(function () {
- var self = Container.call(this);
- self.attachAsset('Floor', {
- anchorX: 0.5,
- anchorY: 0
- });
- console.log("Floor instance created");
- // Adjust the initial x-coordinate to be outside the playspace
- self.x = 2048;
- //self.y = 2048;
- self.move = function () {
- console.log("Floor move method called");
- self.x -= game.speed;
- // Reposition the floor instance when it moves out of view
- if (self.x + self.width <= 0) {
- self.x = 2048; // Assuming the width of the playspace is 2048
- }
- };
-});
var Ground = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('ground', {
anchorX: 0,
anchorY: -0.9
});
self.move = function () {
self.x -= game.speed * 2; // Increase ground speed
- //if (self.x <= -100) {
- if (self.x <= -1024) {
- self.x = 0; // Adjusted to reset position sooner for seamless repetition
+ if (self.x <= -2048) {
+ self.x += 4096;
}
};
});
var NightBackground = Container.expand(function () {
@@ -135,15 +97,8 @@
height: 2732 * 1.2,
anchorX: 0.1,
anchorY: 0
});
- /* self.move = function () {
- self.x -= game.speed;
- if (self.x <= -2048) {
- self.x = 0;
- }
- };
- */
});
var Pterodactyl = Container.expand(function () {
var self = Container.call(this);
var pterodactylGraphics = self.attachAsset('pterodactyl', {
@@ -186,42 +141,40 @@
/****
* Game Code
****/
-// Create a single instance of Cloud outside the game loop
game.collectibles = [];
game.particlesArray = [];
-var floor = game.addChild(new Floor());
-floor.x = 0;
-//floor.y = 2732 - floor.height; // Align the floor with the bottom of the screen
-floor.y = 900;
-floor.visible = true;
-game.setChildIndex(floor, game.children.length - 1);
+var cloud = game.addChild(new Cloud());
+cloud.x = 3000;
+cloud.y = 900;
+game.setChildIndex(cloud, game.children.length - 1);
var title = LK.gui.top.addChild(LK.getAsset('title', {
anchorX: 0,
anchorY: 0,
x: -250,
//-500,
y: 100
}));
-//var background1 = game.addChildAt(new Background(), 0);
var nightBackground1 = game.addChildAt(new NightBackground(), 0);
-//nightBackground1.visible = false;
-//game.setChildIndex(background1, 0);
game.setChildIndex(nightBackground1, 0);
var scoreTxt = new Text2(LK.getScore().toString(), {
size: 150,
fill: '#ffffff'
});
scoreTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(scoreTxt);
var ground1 = game.addChild(new Ground());
-ground1.y = 2732 - 200; //ground1.height; // Align with the bottom of the playspace
+ground1.x = 0;
+ground1.y = 2732 - 200;
var ground2 = game.addChild(new Ground());
-ground2.x = ground1.width;
-ground2.y = 2732 - 200; //ground2.height; // Align with the bottom of the playspace
+ground2.x = 2048;
+ground2.y = 2732 - 200;
+var ground3 = game.addChild(new Ground());
+ground3.x = 1024;
+ground3.y = 2732 - 200;
game.speed = 5;
-game.floorLevel = 2732 - 90; // Dinosaur stands on the floor
+game.floorLevel = 2732 - 90;
game.score = 0;
game.obstacles = [];
game.particlesArray = [];
var dinosaur = game.addChild(new Dinosaur());
@@ -230,28 +183,19 @@
game.on('down', function () {
dinosaur.jump();
});
LK.on('tick', function () {
- /*
- if (LK.ticks % 2700 == 0) {
- background1.visible = !background1.visible;
- nightBackground1.visible = !nightBackground1.visible;
- }
- if (LK.ticks % 2700 == 1350) {
- background1.visible = !background1.visible;
- nightBackground1.visible = !nightBackground1.visible;
- }
- */
dinosaur.update();
if (LK.ticks % 60 == 0) {
game.score += 1;
}
scoreTxt.setText(LK.getScore().toString());
LK.setScore(Math.floor(game.score)); // Update the score display
// Move the ground and background
- floor.move();
+ cloud.move();
ground1.move();
ground2.move();
+ ground3.move();
// Handle obstacles
if (game.collectibles.length == 0 && LK.ticks % 420 == 0) {
// Add a new collectible every 7 to 14 seconds
var collectible = new Collectible();
@@ -284,9 +228,9 @@
}
for (var i = game.collectibles.length - 1; i >= 0; i--) {
game.collectibles[i].move();
if (dinosaur.intersects(game.collectibles[i])) {
- // Destroy the collectible and add +10 to the score when dinosaur collides with it
+ // Destroy the collectible and add +10 to the score when player collides with it
game.collectibles[i].destroy();
game.collectibles = [];
game.score += 10;
// Trigger star explosion