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Please fix the bug: 'ReferenceError: particlesArray is not defined' in or related to this line: 'particlesArray.push(star);' Line Number: 311
Code edit (5 edits merged)
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make an explosions of small stars when player hits the collectible
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Please fix the bug: 'ReferenceError: floor is not defined' in or related to this line: 'floor.move();' Line Number: 250
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Code edit (1 edits merged)
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Remix started
Copy GPT Dash!
===================================================================
--- original.js
+++ change.js
@@ -162,22 +162,17 @@
var Star = Container.expand(function () {
var self = Container.call(this);
var starGraphics = self.attachAsset('particle', {
anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 0.5,
- scaleY: 0.5
+ anchorY: 0.5
});
- self.vx = Math.random() * 10 - 5; // Horizontal velocity
- self.vy = Math.random() * 10 - 5; // Vertical velocity
- self.lifeSpan = 30; // Frames before disappearing
+ self.vx = Math.random() * 40 - 20; // Horizontal velocity
+ self.vy = Math.random() * 40 - 20; // Vertical velocity
+ self.lifeSpan = 100; // Frames before disappearing
self.move = function () {
self.x += self.vx;
self.y += self.vy;
self.lifeSpan--;
- if (self.lifeSpan <= 0) {
- self.destroy();
- }
};
});
/****
@@ -191,8 +186,9 @@
* Game Code
****/
// Create a single instance of Cloud outside the game loop
game.collectibles = [];
+game.particlesArray = [];
var floor = game.addChild(new Floor());
floor.x = 0;
//floor.y = 2732 - floor.height; // Align the floor with the bottom of the screen
floor.y = 900;
@@ -293,10 +289,10 @@
game.score += 10;
// Trigger star explosion
for (var j = 0; j < 20; j++) {
var star = new Star();
- star.x = game.collectibles[i].x;
- star.y = game.collectibles[i].y;
+ star.x = dinosaur.x;
+ star.y = dinosaur.y;
particlesArray.push(star);
game.addChild(star);
}
}
@@ -307,8 +303,12 @@
}
}
for (var i = game.particlesArray.length - 1; i >= 0; i--) {
game.particlesArray[i].move();
+ if (game.particlesArray[i].lifespan <= 0) {
+ game.particlesArray[i].destroy();
+ game.particlesArray[i].splice(i, 1);
+ }
}
for (var i = game.obstacles.length - 1; i >= 0; i--) {
game.obstacles[i].move();
if (dinosaur.intersects(game.obstacles[i])) {