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Please fix the bug: 'ReferenceError: particlesArray is not defined' in or related to this line: 'particlesArray.push(star);' Line Number: 311
Code edit (5 edits merged)
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make an explosions of small stars when player hits the collectible
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Please fix the bug: 'ReferenceError: floor is not defined' in or related to this line: 'floor.move();' Line Number: 250
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Code edit (1 edits merged)
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Remix started
Copy GPT Dash!
===================================================================
--- original.js
+++ change.js
@@ -98,14 +98,14 @@
var Floor = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('Floor', {
anchorX: 0.5,
- anchorY: 5.5
+ anchorY: 0
});
console.log("Floor instance created");
// Adjust the initial x-coordinate to be outside the playspace
self.x = 2048;
- self.y = 2048;
+ //self.y = 2048;
self.move = function () {
console.log("Floor move method called");
self.x -= game.speed;
// Reposition the floor instance when it moves out of view
@@ -158,8 +158,28 @@
//self.y += Math.sin(LK.ticks / 10) * 5;
self.rotation += Math.PI * 0.01 * self.direction;
};
});
+var Star = Container.expand(function () {
+ var self = Container.call(this);
+ var starGraphics = self.attachAsset('particle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.5,
+ scaleY: 0.5
+ });
+ self.vx = Math.random() * 10 - 5; // Horizontal velocity
+ self.vy = Math.random() * 10 - 5; // Vertical velocity
+ self.lifeSpan = 30; // Frames before disappearing
+ self.move = function () {
+ self.x += self.vx;
+ self.y += self.vy;
+ self.lifeSpan--;
+ if (self.lifeSpan <= 0) {
+ self.destroy();
+ }
+ };
+});
/****
* Initialize Game
****/
@@ -171,15 +191,14 @@
* Game Code
****/
// Create a single instance of Cloud outside the game loop
game.collectibles = [];
-/*
var floor = game.addChild(new Floor());
floor.x = 0;
-floor.y = 2732 - floor.height; // Align the floor with the bottom of the screen
+//floor.y = 2732 - floor.height; // Align the floor with the bottom of the screen
+floor.y = 900;
floor.visible = true;
game.setChildIndex(floor, game.children.length - 1);
-*/
var title = LK.gui.top.addChild(LK.getAsset('title', {
anchorX: 0,
anchorY: 0,
x: -250,
@@ -229,9 +248,9 @@
}
scoreTxt.setText(LK.getScore().toString());
LK.setScore(Math.floor(game.score)); // Update the score display
// Move the ground and background
- //floor.move();
+ floor.move();
ground1.move();
ground2.move();
// Handle obstacles
if (game.collectibles.length == 0 && LK.ticks % 420 == 0) {
@@ -270,8 +289,15 @@
// Destroy the collectible and add +10 to the score when dinosaur collides with it
game.collectibles[i].destroy();
game.collectibles = [];
game.score += 10;
+ // Trigger star explosion
+ for (var j = 0; j < 20; j++) {
+ var star = new Star();
+ star.x = game.collectibles[i].x;
+ star.y = game.collectibles[i].y;
+ game.addChild(star);
+ }
}
if (game.collectibles[i] && game.collectibles[i].x < -100) {
// Remove off-screen collectibles
game.collectibles[i].destroy();