User prompt
On tap, make player jump to the next orbit.
Code edit (1 edits merged)
Please save this source code
User prompt
draw a circlular object called orbit1 with a diamter of 1800 pixels in the center
Code edit (1 edits merged)
Please save this source code
User prompt
Make the player circle around the center at a distance of 800 pixels.
Initial prompt
Approaching Orbit
/**** 
* Classes
****/
// Player class
var Player = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.attachAsset('player', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.jump = function (currentOrbitIndex) {
		if (currentOrbitIndex > 0) {
			currentOrbitIndex--;
			var targetOrbit = orbits[currentOrbitIndex];
			self.angle = Math.atan2(self.y - 2732 / 2, self.x - 2048 / 2);
			var targetRadius = (targetOrbit.width - 100) / 2;
			self.x = 2048 / 2 + targetRadius * Math.cos(self.angle);
			self.y = 2732 / 2 + targetRadius * Math.sin(self.angle);
		}
	};
	self.update = function () {
		var centerX = 2048 / 2;
		var centerY = 2732 / 2;
		var angleSpeed = 0.01;
		self.angle = (self.angle || 0) + angleSpeed;
		self.x = centerX + 900 * Math.cos(self.angle);
		self.y = centerY + 900 * Math.sin(self.angle);
	};
});
// Obstacle class
var Obstacle = Container.expand(function () {
	var self = Container.call(this);
	var obstacleGraphics = self.attachAsset('obstacle', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.move = function () {
		// Obstacle move logic
	};
});
// Orbit class
var Orbit = Container.expand(function () {
	var self = Container.call(this);
	var orbitGraphics = self.attachAsset('orbit1', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	orbitGraphics.alpha = 0.5;
	self.positionOrbit = function (i) {
		self.x = 2048 / 2;
		self.y = 2732 / 2;
		this.width = 1900 - i * 500;
		this.height = 1900 - i * 500;
	};
	var orbitGraphicsMask = self.attachAsset('blackSphere', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	orbitGraphicsMask.width = self.width - 200;
	orbitGraphicsMask.height = self.height - 200;
});
/**** 
* Initialize Game
****/
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/
// Initialize assets used in this game.
// Game variables
var player;
var orbits = [];
var obstacles = [];
var currentOrbitIndex = 0;
// Initialize player
// Initialize orbits
function createOrbits() {
	for (var i = 0; i < 5; i++) {
		var orbit = game.addChild(new Orbit());
		orbit.positionOrbit(i);
		orbits.push(orbit);
	}
}
createOrbits();
player = game.addChild(new Player());
//player.x = 2048 / 2;
//player.y = 2732 / 2 - 200; // Start the player 200px above the center
// Game logic
game.on('down', function (obj) {
	player.jump(currentOrbitIndex);
});
LK.on('tick', function () {
	player.update();
	// Update orbits
	for (var i = 0; i < orbits.length; i++) {
		orbits[i].positionOrbit(i);
	}
	// Update obstacles
	for (var i = 0; i < obstacles.length; i++) {
		obstacles[i].move();
		if (player.intersects(obstacles[i])) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		}
	}
	// Check if player reached the center
	if (player.intersects(orbits[0])) {}
}); ===================================================================
--- original.js
+++ change.js
@@ -7,10 +7,17 @@
 	var playerGraphics = self.attachAsset('player', {
 		anchorX: 0.5,
 		anchorY: 0.5
 	});
-	self.jump = function () {
-		// Player jump logic
+	self.jump = function (currentOrbitIndex) {
+		if (currentOrbitIndex > 0) {
+			currentOrbitIndex--;
+			var targetOrbit = orbits[currentOrbitIndex];
+			self.angle = Math.atan2(self.y - 2732 / 2, self.x - 2048 / 2);
+			var targetRadius = (targetOrbit.width - 100) / 2;
+			self.x = 2048 / 2 + targetRadius * Math.cos(self.angle);
+			self.y = 2732 / 2 + targetRadius * Math.sin(self.angle);
+		}
 	};
 	self.update = function () {
 		var centerX = 2048 / 2;
 		var centerY = 2732 / 2;
@@ -37,12 +44,21 @@
 	var orbitGraphics = self.attachAsset('orbit1', {
 		anchorX: 0.5,
 		anchorY: 0.5
 	});
-	self.positionOrbit = function () {
+	orbitGraphics.alpha = 0.5;
+	self.positionOrbit = function (i) {
 		self.x = 2048 / 2;
 		self.y = 2732 / 2;
+		this.width = 1900 - i * 500;
+		this.height = 1900 - i * 500;
 	};
+	var orbitGraphicsMask = self.attachAsset('blackSphere', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	orbitGraphicsMask.width = self.width - 200;
+	orbitGraphicsMask.height = self.height - 200;
 });
 
 /**** 
 * Initialize Game
@@ -69,23 +85,14 @@
 		orbits.push(orbit);
 	}
 }
 createOrbits();
-// Initialize obstacles
-function createObstacles() {
-	for (var i = 0; i < 10; i++) {
-		var obstacle = game.addChild(new Obstacle());
-		obstacle.move();
-		obstacles.push(obstacle);
-	}
-}
-createObstacles();
 player = game.addChild(new Player());
-player.x = 2048 / 2;
-player.y = 2732 / 2 - 200; // Start the player 200px above the center
+//player.x = 2048 / 2;
+//player.y = 2732 / 2 - 200; // Start the player 200px above the center
 // Game logic
 game.on('down', function (obj) {
-	player.jump();
+	player.jump(currentOrbitIndex);
 });
 LK.on('tick', function () {
 	player.update();
 	// Update orbits
@@ -100,12 +107,6 @@
 			LK.showGameOver();
 		}
 	}
 	// Check if player reached the center
-	if (player.intersects(orbits[0])) {
-		LK.setScore(LK.getScore() + 1);
-		// Reset player to the last orbit
-		player.x = orbits[orbits.length - 1].x;
-		player.y = orbits[orbits.length - 1].y;
-		currentOrbitIndex = orbits.length - 1;
-	}
+	if (player.intersects(orbits[0])) {}
 });
\ No newline at end of file