User prompt
On tap, make player jump to the next orbit.
Code edit (1 edits merged)
Please save this source code
User prompt
draw a circlular object called orbit1 with a diamter of 1800 pixels in the center
Code edit (1 edits merged)
Please save this source code
User prompt
Make the player circle around the center at a distance of 800 pixels.
Initial prompt
Approaching Orbit
/**** 
* Classes
****/
// Player class
var Player = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.attachAsset('player', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.jump = function () {
		// Player jump logic
	};
	self.update = function () {
		var centerX = 2048 / 2;
		var centerY = 2732 / 2;
		var angleSpeed = 0.01;
		self.angle = (self.angle || 0) + angleSpeed;
		self.x = centerX + 800 * Math.cos(self.angle);
		self.y = centerY + 800 * Math.sin(self.angle);
	};
});
// Obstacle class
var Obstacle = Container.expand(function () {
	var self = Container.call(this);
	var obstacleGraphics = self.attachAsset('obstacle', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.move = function () {
		// Obstacle move logic
	};
});
// Orbit class
var Orbit = Container.expand(function () {
	var self = Container.call(this);
	var orbitGraphics = self.attachAsset('orbit', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.positionOrbit = function () {
		// Orbit positioning logic
	};
});
/**** 
* Initialize Game
****/
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/
// Initialize assets used in this game.
// Game variables
var player;
var orbits = [];
var obstacles = [];
var currentOrbitIndex = 0;
// Initialize player
player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2 - 200; // Start the player 200px above the center
// Initialize orbits
function createOrbits() {
	for (var i = 0; i < 5; i++) {
		var orbit = game.addChild(new Orbit());
		orbit.positionOrbit(i);
		orbits.push(orbit);
	}
}
createOrbits();
// Initialize obstacles
function createObstacles() {
	for (var i = 0; i < 10; i++) {
		var obstacle = game.addChild(new Obstacle());
		obstacle.move();
		obstacles.push(obstacle);
	}
}
createObstacles();
// Game logic
game.on('down', function (obj) {
	player.jump();
});
LK.on('tick', function () {
	player.update();
	// Update orbits
	for (var i = 0; i < orbits.length; i++) {
		orbits[i].positionOrbit(i);
	}
	// Update obstacles
	for (var i = 0; i < obstacles.length; i++) {
		obstacles[i].move();
		if (player.intersects(obstacles[i])) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		}
	}
	// Check if player reached the center
	if (player.intersects(orbits[0])) {
		LK.setScore(LK.getScore() + 1);
		// Reset player to the last orbit
		player.x = orbits[orbits.length - 1].x;
		player.y = orbits[orbits.length - 1].y;
		currentOrbitIndex = orbits.length - 1;
	}
}); ===================================================================
--- original.js
+++ change.js
@@ -1,56 +1,61 @@
-/****
+/**** 
 * Classes
 ****/
 // Player class
 var Player = Container.expand(function () {
-  var self = Container.call(this);
-  var playerGraphics = self.attachAsset('player', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.jump = function () {
-    // Player jump logic
-  };
-  self.update = function () {
-    // Player update logic
-  };
+	var self = Container.call(this);
+	var playerGraphics = self.attachAsset('player', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.jump = function () {
+		// Player jump logic
+	};
+	self.update = function () {
+		var centerX = 2048 / 2;
+		var centerY = 2732 / 2;
+		var angleSpeed = 0.01;
+		self.angle = (self.angle || 0) + angleSpeed;
+		self.x = centerX + 800 * Math.cos(self.angle);
+		self.y = centerY + 800 * Math.sin(self.angle);
+	};
 });
 // Obstacle class
 var Obstacle = Container.expand(function () {
-  var self = Container.call(this);
-  var obstacleGraphics = self.attachAsset('obstacle', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.move = function () {
-    // Obstacle move logic
-  };
+	var self = Container.call(this);
+	var obstacleGraphics = self.attachAsset('obstacle', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.move = function () {
+		// Obstacle move logic
+	};
 });
 // Orbit class
 var Orbit = Container.expand(function () {
-  var self = Container.call(this);
-  var orbitGraphics = self.attachAsset('orbit', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.positionOrbit = function () {
-    // Orbit positioning logic
-  };
+	var self = Container.call(this);
+	var orbitGraphics = self.attachAsset('orbit', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.positionOrbit = function () {
+		// Orbit positioning logic
+	};
 });
 
-/****
+/**** 
 * Initialize Game
 ****/
 var game = new LK.Game({
-  backgroundColor: 0x000000 // Init game with black background
+	backgroundColor: 0x000000 // Init game with black background
 });
 
-/****
+/**** 
 * Game Code
 ****/
-// Game variables
 // Initialize assets used in this game.
+// Game variables
 var player;
 var orbits = [];
 var obstacles = [];
 var currentOrbitIndex = 0;
@@ -59,47 +64,47 @@
 player.x = 2048 / 2;
 player.y = 2732 / 2 - 200; // Start the player 200px above the center
 // Initialize orbits
 function createOrbits() {
-  for (var i = 0; i < 5; i++) {
-    var orbit = game.addChild(new Orbit());
-    orbit.positionOrbit(i);
-    orbits.push(orbit);
-  }
+	for (var i = 0; i < 5; i++) {
+		var orbit = game.addChild(new Orbit());
+		orbit.positionOrbit(i);
+		orbits.push(orbit);
+	}
 }
 createOrbits();
 // Initialize obstacles
 function createObstacles() {
-  for (var i = 0; i < 10; i++) {
-    var obstacle = game.addChild(new Obstacle());
-    obstacle.move();
-    obstacles.push(obstacle);
-  }
+	for (var i = 0; i < 10; i++) {
+		var obstacle = game.addChild(new Obstacle());
+		obstacle.move();
+		obstacles.push(obstacle);
+	}
 }
 createObstacles();
 // Game logic
 game.on('down', function (obj) {
-  player.jump();
+	player.jump();
 });
 LK.on('tick', function () {
-  player.update();
-  // Update orbits
-  for (var i = 0; i < orbits.length; i++) {
-    orbits[i].positionOrbit(i);
-  }
-  // Update obstacles
-  for (var i = 0; i < obstacles.length; i++) {
-    obstacles[i].move();
-    if (player.intersects(obstacles[i])) {
-      LK.effects.flashScreen(0xff0000, 1000);
-      LK.showGameOver();
-    }
-  }
-  // Check if player reached the center
-  if (player.intersects(orbits[0])) {
-    LK.setScore(LK.getScore() + 1);
-    // Reset player to the last orbit
-    player.x = orbits[orbits.length - 1].x;
-    player.y = orbits[orbits.length - 1].y;
-    currentOrbitIndex = orbits.length - 1;
-  }
+	player.update();
+	// Update orbits
+	for (var i = 0; i < orbits.length; i++) {
+		orbits[i].positionOrbit(i);
+	}
+	// Update obstacles
+	for (var i = 0; i < obstacles.length; i++) {
+		obstacles[i].move();
+		if (player.intersects(obstacles[i])) {
+			LK.effects.flashScreen(0xff0000, 1000);
+			LK.showGameOver();
+		}
+	}
+	// Check if player reached the center
+	if (player.intersects(orbits[0])) {
+		LK.setScore(LK.getScore() + 1);
+		// Reset player to the last orbit
+		player.x = orbits[orbits.length - 1].x;
+		player.y = orbits[orbits.length - 1].y;
+		currentOrbitIndex = orbits.length - 1;
+	}
 });
\ No newline at end of file