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when player clicks a letter, it is written on the blackboard
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make a teacher class and graphics asset, and place her immediately above the background
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make a background graphic object covering the whole screen
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write a function that does the same as displayletterincircle but only displays the letters on a line, centered at height 2000
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please implement the function makeNewDrawing so that it places a number of graphics assets to form a line between drawStartX, drawStartY and the x and y passed as parameters.
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Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'self.graphics = new Graphics();' Line Number: 34
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the idea of the game is that when the player taps and holds down on the letters, a line will be drawn along between them, it's path spelling out the word that the player is trying to express. please add visuals for this
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use a unique graphics assets for the larger circle
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behind the letters arranged in a circle, show a larger circle, centerd toencompas them all
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'return levels[currentLevel];' Line Number: 83
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when game starts, show level 1
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When a level starts, the letters for that set are shown equally distributed in a circle near the bottom half of the screen
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this game has 30 levels, each with a different set of letters. please make a structure for that.
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Initial prompt
Guess The Words
===================================================================
--- original.js
+++ change.js
@@ -139,9 +139,9 @@
var levels = [['O', 'W', 'N'], ['F', 'G', 'H', 'I', 'J'], ['K', 'L', 'M', 'N', 'O'], ['P', 'Q', 'R', 'S', 'T'], ['U', 'V', 'W', 'X', 'Y'], ['Z', 'A', 'B', 'C', 'D'], ['E', 'F', 'G', 'H', 'I'], ['J', 'K', 'L', 'M', 'N'], ['O', 'P', 'Q', 'R', 'S'], ['T', 'U', 'V', 'W', 'X'], ['Y', 'Z', 'A', 'B', 'C'], ['D', 'E', 'F', 'G', 'H'], ['I', 'J', 'K', 'L', 'M'], ['N', 'O', 'P', 'Q', 'R'], ['S', 'T', 'U', 'V', 'W'], ['X', 'Y', 'Z', 'A', 'B'], ['C', 'D', 'E', 'F', 'G'], ['H', 'I', 'J', 'K', 'L'], ['M', 'N', 'O', 'P', 'Q'], ['R', 'S', 'T', 'U', 'V'], ['W', 'X', 'Y', 'Z', 'A'], ['B', 'C', 'D', 'E', 'F'], ['G', 'H', 'I', 'J', 'K'], ['L', 'M', 'N', 'O', 'P'], ['Q', 'R', 'S', 'T', 'U'], ['V', 'W', 'X', 'Y', 'Z'], ['A', 'B', 'C', 'D', 'E'], ['F', 'G', 'H', 'I', 'J'], ['K', 'L', 'M', 'N', 'O'], ['P', 'Q', 'R', 'S', 'T']];
// Initialize the first level's letters and show level 1 when the game starts
var currentLevel = 0;
var letters = getLettersForCurrentLevel();
-displayLettersInCircle();
+displayLettersInLine();
// Current level index
// Function to get letters for the current level
function getLettersForCurrentLevel() {
return levels[currentLevel];
A smooth, clean, blank and empty scrabble tile for a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A clean, warm and welcoming classroom in a school, facing the blackboard.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small golden star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.