User prompt
Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'self.graphics = new Graphics();' Line Number: 34
User prompt
the idea of the game is that when the player taps and holds down on the letters, a line will be drawn along between them, it's path spelling out the word that the player is trying to express. please add visuals for this
Code edit (1 edits merged)
Please save this source code
User prompt
use a unique graphics assets for the larger circle
Code edit (1 edits merged)
Please save this source code
User prompt
behind the letters arranged in a circle, show a larger circle, centerd toencompas them all
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'return levels[currentLevel];' Line Number: 83
Code edit (1 edits merged)
Please save this source code
User prompt
when game starts, show level 1
User prompt
When a level starts, the letters for that set are shown equally distributed in a circle near the bottom half of the screen
Code edit (1 edits merged)
Please save this source code
User prompt
this game has 30 levels, each with a different set of letters. please make a structure for that.
Code edit (1 edits merged)
Please save this source code
Initial prompt
Guess The Words
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Class for Letter Tiles var LetterTile = Container.expand(function () { var self = Container.call(this); self.letter = ''; var tileGraphics = self.attachAsset('tile', { anchorX: 0.5, anchorY: 0.5 }); var letterText = new Text2(self.letter, { size: 100, fill: "#ffffff" }); letterText.anchor.set(0.5, 0.5); self.addChild(letterText); self.setLetter = function (letter) { self.letter = letter; letterText.setText(letter); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Function to reset the game state for the new level function resetGameStateForNewLevel() { // Logic to reset the game state for the new level // For example, clear the board, reset the score, etc. displayLettersInCircle(); } // Function to display letters in a circle function displayLettersInCircle() { var centerX = 2048 / 2; var centerY = 2732 * 0.75; var radius = 300; var angleStep = 2 * Math.PI / letters.length; for (var i = 0; i < letters.length; i++) { var angle = i * angleStep; var x = centerX + radius * Math.cos(angle); var y = centerY + radius * Math.sin(angle); var letterTile = new LetterTile(); letterTile.setLetter(letters[i]); letterTile.x = x; letterTile.y = y; game.addChild(letterTile); } } // Function to advance to the next level function advanceToNextLevel() { if (currentLevel < levels.length - 1) { currentLevel++; letters = getLettersForCurrentLevel(); resetGameStateForNewLevel(); } else { console.log("All levels completed!"); } } // Initialize the first level's letters and show level 1 when the game starts var currentLevel = 0; var letters = getLettersForCurrentLevel(); displayLettersInCircle(); // Define levels with different sets of letters var levels = [['O', 'W', 'N'], ['F', 'G', 'H', 'I', 'J'], ['K', 'L', 'M', 'N', 'O'], ['P', 'Q', 'R', 'S', 'T'], ['U', 'V', 'W', 'X', 'Y'], ['Z', 'A', 'B', 'C', 'D'], ['E', 'F', 'G', 'H', 'I'], ['J', 'K', 'L', 'M', 'N'], ['O', 'P', 'Q', 'R', 'S'], ['T', 'U', 'V', 'W', 'X'], ['Y', 'Z', 'A', 'B', 'C'], ['D', 'E', 'F', 'G', 'H'], ['I', 'J', 'K', 'L', 'M'], ['N', 'O', 'P', 'Q', 'R'], ['S', 'T', 'U', 'V', 'W'], ['X', 'Y', 'Z', 'A', 'B'], ['C', 'D', 'E', 'F', 'G'], ['H', 'I', 'J', 'K', 'L'], ['M', 'N', 'O', 'P', 'Q'], ['R', 'S', 'T', 'U', 'V'], ['W', 'X', 'Y', 'Z', 'A'], ['B', 'C', 'D', 'E', 'F'], ['G', 'H', 'I', 'J', 'K'], ['L', 'M', 'N', 'O', 'P'], ['Q', 'R', 'S', 'T', 'U'], ['V', 'W', 'X', 'Y', 'Z'], ['A', 'B', 'C', 'D', 'E'], ['F', 'G', 'H', 'I', 'J'], ['K', 'L', 'M', 'N', 'O'], ['P', 'Q', 'R', 'S', 'T']]; // Current level index // Function to get letters for the current level function getLettersForCurrentLevel() { return levels[currentLevel]; } // Initialize variables // Update function game.update = function () { // Game update logic };
===================================================================
--- original.js
+++ change.js
@@ -72,9 +72,8 @@
displayLettersInCircle();
// Define levels with different sets of letters
var levels = [['O', 'W', 'N'], ['F', 'G', 'H', 'I', 'J'], ['K', 'L', 'M', 'N', 'O'], ['P', 'Q', 'R', 'S', 'T'], ['U', 'V', 'W', 'X', 'Y'], ['Z', 'A', 'B', 'C', 'D'], ['E', 'F', 'G', 'H', 'I'], ['J', 'K', 'L', 'M', 'N'], ['O', 'P', 'Q', 'R', 'S'], ['T', 'U', 'V', 'W', 'X'], ['Y', 'Z', 'A', 'B', 'C'], ['D', 'E', 'F', 'G', 'H'], ['I', 'J', 'K', 'L', 'M'], ['N', 'O', 'P', 'Q', 'R'], ['S', 'T', 'U', 'V', 'W'], ['X', 'Y', 'Z', 'A', 'B'], ['C', 'D', 'E', 'F', 'G'], ['H', 'I', 'J', 'K', 'L'], ['M', 'N', 'O', 'P', 'Q'], ['R', 'S', 'T', 'U', 'V'], ['W', 'X', 'Y', 'Z', 'A'], ['B', 'C', 'D', 'E', 'F'], ['G', 'H', 'I', 'J', 'K'], ['L', 'M', 'N', 'O', 'P'], ['Q', 'R', 'S', 'T', 'U'], ['V', 'W', 'X', 'Y', 'Z'], ['A', 'B', 'C', 'D', 'E'], ['F', 'G', 'H', 'I', 'J'], ['K', 'L', 'M', 'N', 'O'], ['P', 'Q', 'R', 'S', 'T']];
// Current level index
-var currentLevel;
// Function to get letters for the current level
function getLettersForCurrentLevel() {
return levels[currentLevel];
}
A smooth, clean, blank and empty scrabble tile for a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A clean, warm and welcoming classroom in a school, facing the blackboard.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small golden star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.