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Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'self.graphics = new Graphics();' Line Number: 34
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the idea of the game is that when the player taps and holds down on the letters, a line will be drawn along between them, it's path spelling out the word that the player is trying to express. please add visuals for this
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use a unique graphics assets for the larger circle
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behind the letters arranged in a circle, show a larger circle, centerd toencompas them all
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'return levels[currentLevel];' Line Number: 83
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when game starts, show level 1
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When a level starts, the letters for that set are shown equally distributed in a circle near the bottom half of the screen
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this game has 30 levels, each with a different set of letters. please make a structure for that.
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Initial prompt
Guess The Words
===================================================================
--- original.js
+++ change.js
@@ -36,9 +36,27 @@
// Function to reset the game state for the new level
function resetGameStateForNewLevel() {
// Logic to reset the game state for the new level
// For example, clear the board, reset the score, etc.
+ displayLettersInCircle();
}
+// Function to display letters in a circle
+function displayLettersInCircle() {
+ var centerX = 2048 / 2;
+ var centerY = 2732 * 0.75;
+ var radius = 300;
+ var angleStep = 2 * Math.PI / letters.length;
+ for (var i = 0; i < letters.length; i++) {
+ var angle = i * angleStep;
+ var x = centerX + radius * Math.cos(angle);
+ var y = centerY + radius * Math.sin(angle);
+ var letterTile = new LetterTile();
+ letterTile.setLetter(letters[i]);
+ letterTile.x = x;
+ letterTile.y = y;
+ game.addChild(letterTile);
+ }
+}
// Function to advance to the next level
function advanceToNextLevel() {
if (currentLevel < levels.length - 1) {
currentLevel++;
@@ -49,8 +67,9 @@
}
}
// Initialize the first level's letters
var letters = getLettersForCurrentLevel();
+displayLettersInCircle();
// Define levels with different sets of letters
var levels = [['O', 'W', 'N'], ['F', 'G', 'H', 'I', 'J'], ['K', 'L', 'M', 'N', 'O'], ['P', 'Q', 'R', 'S', 'T'], ['U', 'V', 'W', 'X', 'Y'], ['Z', 'A', 'B', 'C', 'D'], ['E', 'F', 'G', 'H', 'I'], ['J', 'K', 'L', 'M', 'N'], ['O', 'P', 'Q', 'R', 'S'], ['T', 'U', 'V', 'W', 'X'], ['Y', 'Z', 'A', 'B', 'C'], ['D', 'E', 'F', 'G', 'H'], ['I', 'J', 'K', 'L', 'M'], ['N', 'O', 'P', 'Q', 'R'], ['S', 'T', 'U', 'V', 'W'], ['X', 'Y', 'Z', 'A', 'B'], ['C', 'D', 'E', 'F', 'G'], ['H', 'I', 'J', 'K', 'L'], ['M', 'N', 'O', 'P', 'Q'], ['R', 'S', 'T', 'U', 'V'], ['W', 'X', 'Y', 'Z', 'A'], ['B', 'C', 'D', 'E', 'F'], ['G', 'H', 'I', 'J', 'K'], ['L', 'M', 'N', 'O', 'P'], ['Q', 'R', 'S', 'T', 'U'], ['V', 'W', 'X', 'Y', 'Z'], ['A', 'B', 'C', 'D', 'E'], ['F', 'G', 'H', 'I', 'J'], ['K', 'L', 'M', 'N', 'O'], ['P', 'Q', 'R', 'S', 'T']];
// Current level index
var currentLevel = 0;
A smooth, clean, blank and empty scrabble tile for a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A clean, warm and welcoming classroom in a school, facing the blackboard.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small golden star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.