User prompt
убери музыку
User prompt
добавь музыку природы
User prompt
сделай чтобы на фоне была трава
Code edit (1 edits merged)
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User prompt
сделал счётчик муравьёв был ещё чуть левее
User prompt
сделал счётчик муравьёв был чуть левее
User prompt
сделай чтобы счётчик муравьёв был левее
User prompt
сделай чтобы позиция счётчика муравьёв была внизу
User prompt
добавь счётчик муравьёв
User prompt
сделай чтобы когда муравей выходил за границу он умирал, и если муравьёв стало 0 то было поражение
User prompt
make some ants lose their route
User prompt
сделай чтобы некоторые муравьи теряли маршрут
User prompt
сделай чтобы муравьи которые потеряли маршрут шли к еде
User prompt
сделай чтобы муравьи которые потеряли маршрут шли к еде
User prompt
сделай чтобы когда все муравьи умирали то было поражение
User prompt
make some ants die after 10-20 seconds
User prompt
make food spawn even more often
User prompt
make sure there are fewer ants who lose their route
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var closestDistance = Math.hypot(foods[0].x - ants[i].x, foods[0].y - ants[i].y);' Line Number: 134
User prompt
make the ants that have lost their route go to food
User prompt
make some ants lose their route and go in the direction of the food
User prompt
make some ants lose their route and go in the direction of the food
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Ant class representing individual ants in the colony var Ant = Container.expand(function () { var self = Container.call(this); var antGraphics = self.attachAsset('ant', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 4; self.update = function () { // Ant movement logic self.x += self.speed * Math.cos(self.direction); self.y += self.speed * Math.sin(self.direction); // Kill ant if it goes out of bounds if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) { self.destroy(); var index = ants.indexOf(self); if (index > -1) { ants.splice(index, 1); antCount--; antCountTxt.setText(antCount); } } // Randomly change direction if (Math.random() < 0.01) { self.direction = Math.random() * 2 * Math.PI; } }; }); // Anthill class representing the anthill in the game var Anthill = Container.expand(function () { var self = Container.call(this); var anthillGraphics = self.attachAsset('anthill', { anchorX: 0.5, anchorY: 0.5 }); }); // Food class representing food items var Food = Container.expand(function () { var self = Container.call(this); var foodGraphics = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x008000 //Init game with green background }); /**** * Game Code ****/ // Add grass image asset var grass = game.attachAsset('grass', { // Attach the grass background to the game scene anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Initialize arrays and variables var ants = []; var foods = []; var score = 0; var scoreTxt = new Text2('0', { size: 200, fill: "#FFD700", font: "'Comic Sans MS', cursive, sans-serif" }); var antCount = 0; var antCountTxt = new Text2('0', { size: 200, fill: "#FFD700", font: "'Comic Sans MS', cursive, sans-serif" }); antCountTxt.anchor.set(0.5, 1); LK.gui.bottomRight.addChild(antCountTxt); antCountTxt.x -= 600; // Initialize the anthill var anthill = new Anthill(); anthill.x = 2048 / 2; anthill.y = 2732 / 2; game.addChild(anthill); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to spawn ants function spawnAnt() { var ant = new Ant(); ant.x = anthill.x; ant.y = anthill.y; ant.direction = Math.random() * 2 * Math.PI; ants.push(ant); game.addChild(ant); antCount++; antCountTxt.setText(antCount); } // Function to spawn food function spawnFood() { var food = new Food(); food.x = Math.random() * 2048; food.y = Math.random() * 2732; foods.push(food); game.addChild(food); } // Function to handle ant-food collision function checkCollisions() { for (var i = ants.length - 1; i >= 0; i--) { for (var j = foods.length - 1; j >= 0; j--) { if (ants[i].intersects(foods[j])) { // Increase score score += 1; LK.setScore(score); scoreTxt.setText(score); // Play bite sound LK.getSound('bite').play(); // Remove food foods[j].destroy(); foods.splice(j, 1); // Spawn a new ant from the anthill spawnAnt(); break; } } } } // Spawn initial ants and food for (var i = 0; i < 10; i++) { spawnAnt(); } for (var i = 0; i < 5; i++) { spawnFood(); } // Game update function game.update = function () { // Update ants for (var i = 0; i < ants.length; i++) { ants[i].update(); } // Check for collisions checkCollisions(); // Spawn new food more often if (LK.ticks % 50 == 0) { spawnFood(); } // Game over if there are no ants left if (ants.length == 0) { LK.showGameOver(); } }; // Handle touch events to move ants game.down = function (x, y, obj) { for (var i = 0; i < ants.length; i++) { ants[i].direction = Math.atan2(y - ants[i].y, x - ants[i].x); } };
===================================================================
--- original.js
+++ change.js
@@ -129,10 +129,8 @@
}
}
}
}
-// Play nature sound
-LK.getSound('nature').play();
// Spawn initial ants and food
for (var i = 0; i < 10; i++) {
spawnAnt();
}
ant. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
anthill. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
трава. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.