/**** * Classes ****/ // Asteroid class var Asteroid = Container.expand(function () { var self = Container.call(this); var asteroidGraphics = self.attachAsset('asteroid', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 7; self.update = function () { self.y += self.speed; if (self.y > 2732 + asteroidGraphics.height) { self.destroy(); asteroids.splice(asteroids.indexOf(self), 1); } }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732 + enemyGraphics.height) { self.destroy(); enemies.splice(enemies.indexOf(self), 1); } }; }); //<Assets used in the game will automatically appear here> // Hero class var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Hero update logic }; self.shoot = function () { var bullet = new HeroBullet(); bullet.x = self.x; bullet.y = self.y - heroGraphics.height / 2; game.addChild(bullet); heroBullets.push(bullet); }; }); // HeroBullet class var HeroBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('heroBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.update = function () { self.y += self.speed; if (self.y < -bulletGraphics.height) { self.destroy(); heroBullets.splice(heroBullets.indexOf(self), 1); } }; }); var StarBackground = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('starBackground', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize star background var starBackground = new StarBackground(); starBackground.x = 2048 / 2; starBackground.y = 0; game.addChild(starBackground); // Initialize arrays and variables var hero; var heroBullets = []; var enemies = []; var asteroids = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize hero hero = new Hero(); hero.x = 2048 / 2; hero.y = 2732 - 200; game.addChild(hero); // Handle game events game.down = function (x, y, obj) { hero.x = x; hero.y = y; }; game.move = function (x, y, obj) { hero.x = x; hero.y = y; }; game.update = function () { // Update star background starBackground.update(); // Update hero bullets for (var i = heroBullets.length - 1; i >= 0; i--) { heroBullets[i].update(); } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (hero.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update asteroids for (var k = asteroids.length - 1; k >= 0; k--) { asteroids[k].update(); if (hero.intersects(asteroids[k])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Spawn enemies if (LK.ticks % 60 == 0) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = -enemy.height; game.addChild(enemy); enemies.push(enemy); } // Spawn asteroids if (LK.ticks % 180 == 0) { var asteroid = new Asteroid(); asteroid.x = Math.random() * 2048; asteroid.y = -asteroid.height; game.addChild(asteroid); asteroids.push(asteroid); } // Update score scoreTxt.setText(score); }; // Shoot bullets game.down = function (x, y, obj) { hero.shoot(); };
===================================================================
--- original.js
+++ change.js
@@ -68,8 +68,22 @@
heroBullets.splice(heroBullets.indexOf(self), 1);
}
};
});
+var StarBackground = Container.expand(function () {
+ var self = Container.call(this);
+ var background = self.attachAsset('starBackground', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = 0;
+ }
+ };
+});
/****
* Initialize Game
****/
@@ -79,8 +93,13 @@
/****
* Game Code
****/
+// Initialize star background
+var starBackground = new StarBackground();
+starBackground.x = 2048 / 2;
+starBackground.y = 0;
+game.addChild(starBackground);
// Initialize arrays and variables
var hero;
var heroBullets = [];
var enemies = [];
@@ -106,8 +125,10 @@
hero.x = x;
hero.y = y;
};
game.update = function () {
+ // Update star background
+ starBackground.update();
// Update hero bullets
for (var i = heroBullets.length - 1; i >= 0; i--) {
heroBullets[i].update();
}