User prompt
Lose a heart every time you miss a ball
User prompt
Slow down ball speed
User prompt
Make it play song audio in the background
User prompt
Make the balls more sensitive
User prompt
Play song in the background on repeat
User prompt
Every time you miss a ball and it reaches the bottem you lose one point and it despawns
User prompt
Make song sound play forever
User prompt
Add song sound in the background at low volume
User prompt
When ball reaches bottom of the screen you lose a point
User prompt
Set background to neon purple
User prompt
Set background to background
User prompt
Make background asset fit the entire screen
User prompt
Set background to background asset
User prompt
When badpowerup clicked make it remove a life
User prompt
When goodpowerup clicked increase score by 10
User prompt
Please fix the bug: 'Uncaught ReferenceError: spawnBomb is not defined' in or related to this line: 'spawnBomb();' Line Number: 39
User prompt
Remove how to play text
User prompt
When badpowerup clicked lose a life
User prompt
Please fix the bug: 'Uncaught ReferenceError: spawnBomb is not defined' in or related to this line: 'spawnBomb();' Line Number: 39
User prompt
Replace pause menu with the instructions screen
User prompt
Please fix the bug: 'Uncaught TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame(); // Pause the game' Line Number: 146
User prompt
Please fix the bug: 'Uncaught TypeError: LK.showPauseMenu is not a function' in or related to this line: 'LK.showPauseMenu(); // Pause the game' Line Number: 146
User prompt
Please fix the bug: 'Uncaught TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame(); // Pause the game' Line Number: 146
User prompt
When you click the how to play button it pauses the game and displays the text on the screen make the text display in the middle and make it fit
User prompt
Make it so I can click the how to play box and open the instructions page
/****
* Classes
****/
var BadPowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('badPowerUp', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10 + Math.floor(LK.getScore() / 5);
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
self.down = function (x, y, obj) {
var temp = balls;
balls = bombs;
bombs = temp;
LK.getSound('Powerdown').play();
hearts[hearts.length - 1].destroy();
hearts.pop();
if (hearts.length === 0) {
LK.showGameOver();
var leaderboardScreen = new LeaderboardScreen();
game.addChild(leaderboardScreen);
}
self.destroy();
};
});
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10 + Math.floor(LK.getScore() / 5);
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
self.down = function (x, y, obj) {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
LK.getSound('Pop').play();
self.destroy();
};
});
var Bomb = Container.expand(function () {
var self = Container.call(this);
var bombGraphics = self.attachAsset('bomb', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10 + Math.floor(LK.getScore() / 5);
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
self.down = function (x, y, obj) {
LK.getSound('Bomb').play();
LK.effects.flashScreen(0xff0000, 1000);
hearts[hearts.length - 1].destroy();
hearts.pop();
if (hearts.length === 0) {
LK.showGameOver();
var leaderboardScreen = new LeaderboardScreen();
game.addChild(leaderboardScreen);
}
};
});
var GoodPowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('goodPowerUp', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10 + Math.floor(LK.getScore() / 5);
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
self.down = function (x, y, obj) {
LK.setScore(LK.getScore() + 10);
LK.getSound('Goodpower').play();
self.destroy();
};
});
var Heart = Container.expand(function () {
var self = Container.call(this);
var heartGraphics = self.attachAsset('heart', {
anchorX: 0.5,
anchorY: 0.5,
fontWeight: 'bold'
});
});
//<Write imports for supported plugins here>
//<Write entity 'classes' with empty functions for important behavior here>
var HomeScreen = Container.expand(function () {
var self = Container.call(this);
var playButton = self.attachAsset('playButton', {
anchorX: 0.5,
anchorY: 0,
width: 2048,
height: 2732,
fontWeight: 'bold'
});
playButton.x = 2048 / 2;
playButton.y = 0;
playButton.filters = [];
self.down = function (x, y, obj) {
self.destroy();
startGame();
};
});
var LeaderboardScreen = Container.expand(function () {
var self = Container.call(this);
var leaderboardText = new Text2('Leaderboard', {
size: 150,
fill: 0x000000,
fontWeight: 'bold'
});
leaderboardText.anchor.set(0.5, 0);
self.addChild(leaderboardText);
leaderboardText.x = 2048 / 2;
leaderboardText.y = 200;
// LK.getLeaderboard is not a function, so we can't use it here.
// We need to replace it with a valid function or remove it if it's not necessary.
// For now, let's just comment it out.
});
var RainbowBall = Container.expand(function () {
var self = Container.call(this);
var rainbowBallGraphics = self.attachAsset('rainbowBall', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10 + Math.floor(LK.getScore() / 5);
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
self.down = function (x, y, obj) {
LK.setScore(LK.getScore() + 5);
scoreTxt.setText(LK.getScore());
LK.getSound('Pop').play();
self.destroy();
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x9400D3
});
/****
* Game Code
****/
var scoreTxt;
var hearts = [];
var balls = [];
var bombs = [];
var homeScreen = new HomeScreen();
game.addChild(homeScreen);
//<Assets used in the game will automatically appear here>
//<Write game logic code here, including initializing arrays and variables>
function startGame() {
scoreTxt = new Text2('0', {
size: 150,
fill: 0x000000,
fontWeight: 'bold'
});
hearts = [];
for (var i = 0; i < 3; i++) {
var heart = new Heart();
heart.x = 2048 - (50 + i * 120) - 150; // 150px = 0.75cm on a 12.9" iPad Pro
heart.y = 50;
hearts.push(heart);
game.addChild(heart);
}
scoreTxt.anchor.set(0.5, 0);
LK.playMusic('Song', {
loop: true
});
LK.gui.top.addChild(scoreTxt);
var balls = [];
var bombs = [];
function spawnBall() {
var newBall = new Ball();
newBall.x = 100 + Math.random() * (2048 - 200); // 100px = 1cm on a 12.9" iPad Pro
newBall.y = 0;
// Check if the new ball overlaps with any existing balls
for (var i = 0; i < balls.length; i++) {
if (newBall.intersects(balls[i])) {
return; // If it overlaps, don't add the new ball
}
}
balls.push(newBall);
game.addChild(newBall);
}
function spawnBomb() {
var newBomb = new Bomb();
newBomb.x = 100 + Math.random() * (2048 - 200); // 100px = 1cm on a 12.9" iPad Pro
newBomb.y = 0;
bombs.push(newBomb);
game.addChild(newBomb);
}
function spawnRainbowBall() {
var newRainbowBall = new RainbowBall();
newRainbowBall.x = 100 + Math.random() * (2048 - 200); // 100px = 1cm on a 12.9" iPad Pro
newRainbowBall.y = 0;
game.addChild(newRainbowBall);
}
var ballInterval = LK.setInterval(spawnBall, 1000 - LK.getScore() * 20);
var bombInterval = LK.setInterval(spawnBomb, 10000 - LK.getScore() * 200);
function spawnPowerUp() {
var powerUp;
if (Math.random() < 0.5) {
powerUp = new GoodPowerUp();
} else {
powerUp = new BadPowerUp();
}
powerUp.x = 100 + Math.random() * (2048 - 200);
powerUp.y = 0;
game.addChild(powerUp);
}
var powerUpInterval = LK.setInterval(spawnPowerUp, 20000 - LK.getScore() * 400);
var rainbowBallInterval = LK.setInterval(spawnRainbowBall, 30000 - LK.getScore() * 600);
game.update = function () {
if (LK.getScore() % 10 == 0) {
LK.clearInterval(ballInterval);
LK.clearInterval(bombInterval);
LK.clearInterval(rainbowBallInterval);
ballInterval = LK.setInterval(spawnBall, 500 - LK.getScore() * 20);
bombInterval = LK.setInterval(spawnBomb, 5000 - LK.getScore() * 200);
rainbowBallInterval = LK.setInterval(spawnRainbowBall, 15000 - LK.getScore() * 600);
}
for (var i = balls.length - 1; i >= 0; i--) {
balls[i].update();
if (balls[i].y > 2732) {
balls[i].destroy();
balls.splice(i, 1);
}
}
for (var j = bombs.length - 1; j >= 0; j--) {
bombs[j].update();
if (bombs[j].y > 2732) {
bombs[j].destroy();
bombs.splice(j, 1);
}
}
};
game.update = function () {
for (var i = balls.length - 1; i >= 0; i--) {
balls[i].update();
if (balls[i].y > 2732) {
balls[i].destroy();
balls.splice(i, 1);
if (hearts.length > 0) {
hearts[hearts.length - 1].destroy();
hearts.pop();
if (hearts.length === 0) {
LK.showGameOver();
var leaderboardScreen = new LeaderboardScreen();
game.addChild(leaderboardScreen);
}
}
}
}
for (var j = bombs.length - 1; j >= 0; j--) {
bombs[j].update();
if (bombs[j].y > 2732) {
bombs[j].destroy();
bombs.splice(j, 1);
}
}
for (var k = game.children.length - 1; k >= 0; k--) {
if (game.children[k] instanceof RainbowBall || game.children[k] instanceof GoodPowerUp || game.children[k] instanceof BadPowerUp) {
game.children[k].update();
if (game.children[k].y > 2732) {
game.children[k].destroy();
}
}
}
};
game.down = function (x, y, obj) {
// Handle global down events if needed
};
game.up = function (x, y, obj) {
// Handle global up events if needed
};
} ===================================================================
--- original.js
+++ change.js
@@ -265,8 +265,17 @@
balls[i].update();
if (balls[i].y > 2732) {
balls[i].destroy();
balls.splice(i, 1);
+ if (hearts.length > 0) {
+ hearts[hearts.length - 1].destroy();
+ hearts.pop();
+ if (hearts.length === 0) {
+ LK.showGameOver();
+ var leaderboardScreen = new LeaderboardScreen();
+ game.addChild(leaderboardScreen);
+ }
+ }
}
}
for (var j = bombs.length - 1; j >= 0; j--) {
bombs[j].update();
Red minecraft heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Black background with word start in middle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Rainbow ball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cool scenic view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadowcs.
Ball for pop game plain green. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Bomb for pop game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Upgrade sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.