User prompt
Make the how to play text in a box in the bottom right corner
User prompt
Make it when you click the how to play button a instructions screen pops up saying How to play pop all the balls and rainbow balls to get the highest score if you hit a bomb you will lose a life
User prompt
App a how to play section
User prompt
When goodpowerup clicked increase score by 5 for every ball clicked for 10 seconds
User prompt
When badpowerup pressed spawn 10 bombs
User prompt
When goodpowerup clicked increase score by 5
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (game.children[k].y > 2732) {' Line Number: 295
User prompt
Good powerups spawn every 1 second
User prompt
When badpowerup clicked speed up balls and bombs
User prompt
Make goodpowerup spawn every second
User prompt
When badpowerup clicked reduce score by 10
User prompt
Please fix the bug: 'Uncaught TypeError: LK.setScoreMultiplier is not a function' in or related to this line: 'LK.setScoreMultiplier(5);' Line Number: 101
User prompt
Please fix the bug: 'Uncaught ReferenceError: bombs is not defined' in or related to this line: 'balls = bombs;' Line Number: 36
User prompt
Please fix the bug: 'Uncaught ReferenceError: balls is not defined' in or related to this line: 'var temp = balls;' Line Number: 35
User prompt
When badpowerup clicked play powerdown sound
User prompt
When goodpowerup clicked play sound goodpower
User prompt
Add a power up that appears IS chosen at random from good power up and bad power up the good power up when clicked makes it so every ball pressed increase score by 5 bad one is balls and bombs get switched
User prompt
Make my game harder
User prompt
Sharping up my game
User prompt
Sharpin up my game
User prompt
Make it so the balls rainbowballs and bombs stay 1cm from edge
User prompt
Remove play button
User prompt
Fix leaderbord bug
User prompt
Make game start after 1 second
User prompt
Remove play button
/****
* Classes
****/
var BadPowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('badPowerUp', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10 + Math.floor(LK.getScore() / 5);
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
self.down = function (x, y, obj) {
var temp = balls;
balls = bombs;
bombs = temp;
LK.getSound('Powerdown').play();
self.destroy();
// Speed up balls and bombs
for (var i = 0; i < balls.length; i++) {
balls[i].speed += 5;
}
for (var i = 0; i < bombs.length; i++) {
bombs[i].speed += 5;
}
};
});
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10 + Math.floor(LK.getScore() / 5);
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
self.down = function (x, y, obj) {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
LK.getSound('Pop').play();
self.destroy();
};
});
var Bomb = Container.expand(function () {
var self = Container.call(this);
var bombGraphics = self.attachAsset('bomb', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10 + Math.floor(LK.getScore() / 5);
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
self.down = function (x, y, obj) {
LK.getSound('Bomb').play();
LK.effects.flashScreen(0xff0000, 1000);
hearts[hearts.length - 1].destroy();
hearts.pop();
if (hearts.length === 0) {
LK.showGameOver();
var leaderboardScreen = new LeaderboardScreen();
game.addChild(leaderboardScreen);
}
};
});
var GoodPowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('goodPowerUp', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10 + Math.floor(LK.getScore() / 5);
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
self.down = function (x, y, obj) {
LK.setScore(LK.getScore() * 5);
LK.getSound('Goodpower').play();
self.destroy();
};
});
var Heart = Container.expand(function () {
var self = Container.call(this);
var heartGraphics = self.attachAsset('heart', {
anchorX: 0.5,
anchorY: 0.5,
fontWeight: 'bold'
});
});
//<Write imports for supported plugins here>
//<Write entity 'classes' with empty functions for important behavior here>
var HomeScreen = Container.expand(function () {
var self = Container.call(this);
var playButton = self.attachAsset('playButton', {
anchorX: 0.5,
anchorY: 0,
width: 2048,
height: 2732,
fontWeight: 'bold'
});
playButton.x = 2048 / 2;
playButton.y = 0;
playButton.filters = [];
self.down = function (x, y, obj) {
self.destroy();
startGame();
};
});
var LeaderboardScreen = Container.expand(function () {
var self = Container.call(this);
var leaderboardText = new Text2('Leaderboard', {
size: 150,
fill: 0x000000,
fontWeight: 'bold'
});
leaderboardText.anchor.set(0.5, 0);
self.addChild(leaderboardText);
leaderboardText.x = 2048 / 2;
leaderboardText.y = 200;
// LK.getLeaderboard is not a function, so we can't use it here.
// We need to replace it with a valid function or remove it if it's not necessary.
// For now, let's just comment it out.
});
var RainbowBall = Container.expand(function () {
var self = Container.call(this);
var rainbowBallGraphics = self.attachAsset('rainbowBall', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10 + Math.floor(LK.getScore() / 5);
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
self.down = function (x, y, obj) {
LK.setScore(LK.getScore() + 5);
scoreTxt.setText(LK.getScore());
LK.getSound('Pop').play();
self.destroy();
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFA500 //Init game with neon orange background
});
/****
* Game Code
****/
var scoreTxt;
var hearts = [];
var balls = [];
var bombs = [];
var homeScreen = new HomeScreen();
game.addChild(homeScreen);
//<Assets used in the game will automatically appear here>
//<Write game logic code here, including initializing arrays and variables>
function startGame() {
scoreTxt = new Text2('0', {
size: 150,
fill: 0x000000,
fontWeight: 'bold'
});
hearts = [];
for (var i = 0; i < 3; i++) {
var heart = new Heart();
heart.x = 2048 - (50 + i * 120) - 150; // 150px = 0.75cm on a 12.9" iPad Pro
heart.y = 50;
hearts.push(heart);
game.addChild(heart);
}
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var balls = [];
var bombs = [];
function spawnBall() {
var newBall = new Ball();
newBall.x = 100 + Math.random() * (2048 - 200); // 100px = 1cm on a 12.9" iPad Pro
newBall.y = 0;
// Check if the new ball overlaps with any existing balls
for (var i = 0; i < balls.length; i++) {
if (newBall.intersects(balls[i])) {
return; // If it overlaps, don't add the new ball
}
}
balls.push(newBall);
game.addChild(newBall);
}
function spawnBomb() {
var newBomb = new Bomb();
newBomb.x = 100 + Math.random() * (2048 - 200); // 100px = 1cm on a 12.9" iPad Pro
newBomb.y = 0;
bombs.push(newBomb);
game.addChild(newBomb);
}
function spawnRainbowBall() {
var newRainbowBall = new RainbowBall();
newRainbowBall.x = 100 + Math.random() * (2048 - 200); // 100px = 1cm on a 12.9" iPad Pro
newRainbowBall.y = 0;
game.addChild(newRainbowBall);
}
var ballInterval = LK.setInterval(spawnBall, 1000 - LK.getScore() * 20);
var bombInterval = LK.setInterval(spawnBomb, 10000 - LK.getScore() * 200);
function spawnPowerUp() {
var powerUp;
if (Math.random() < 0.5) {
powerUp = new GoodPowerUp();
} else {
powerUp = new BadPowerUp();
}
powerUp.x = 100 + Math.random() * (2048 - 200);
powerUp.y = 0;
game.addChild(powerUp);
}
var powerUpInterval = LK.setInterval(spawnPowerUp, 1000);
var rainbowBallInterval = LK.setInterval(spawnRainbowBall, 30000 - LK.getScore() * 600);
game.update = function () {
if (LK.getScore() % 10 == 0) {
LK.clearInterval(ballInterval);
LK.clearInterval(bombInterval);
LK.clearInterval(rainbowBallInterval);
ballInterval = LK.setInterval(spawnBall, 500 - LK.getScore() * 20);
bombInterval = LK.setInterval(spawnBomb, 5000 - LK.getScore() * 200);
rainbowBallInterval = LK.setInterval(spawnRainbowBall, 15000 - LK.getScore() * 600);
}
for (var i = balls.length - 1; i >= 0; i--) {
balls[i].update();
if (balls[i].y > 2732) {
balls[i].destroy();
balls.splice(i, 1);
}
}
for (var j = bombs.length - 1; j >= 0; j--) {
bombs[j].update();
if (bombs[j].y > 2732) {
bombs[j].destroy();
bombs.splice(j, 1);
}
}
};
game.update = function () {
for (var i = balls.length - 1; i >= 0; i--) {
balls[i].update();
if (balls[i].y > 2732) {
balls[i].destroy();
balls.splice(i, 1);
}
}
for (var j = bombs.length - 1; j >= 0; j--) {
bombs[j].update();
if (bombs[j].y > 2732) {
bombs[j].destroy();
bombs.splice(j, 1);
}
}
for (var k = game.children.length - 1; k >= 0; k--) {
if (game.children[k] instanceof RainbowBall || game.children[k] instanceof GoodPowerUp || game.children[k] instanceof BadPowerUp) {
game.children[k].update();
if (game.children[k].y > 2732) {
game.children[k].destroy();
}
}
}
};
game.down = function (x, y, obj) {
// Handle global down events if needed
};
game.up = function (x, y, obj) {
// Handle global up events if needed
};
} ===================================================================
--- original.js
+++ change.js
@@ -230,9 +230,9 @@
powerUp.x = 100 + Math.random() * (2048 - 200);
powerUp.y = 0;
game.addChild(powerUp);
}
- var powerUpInterval = LK.setInterval(spawnPowerUp, 20000 - LK.getScore() * 400);
+ var powerUpInterval = LK.setInterval(spawnPowerUp, 1000);
var rainbowBallInterval = LK.setInterval(spawnRainbowBall, 30000 - LK.getScore() * 600);
game.update = function () {
if (LK.getScore() % 10 == 0) {
LK.clearInterval(ballInterval);
Red minecraft heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Black background with word start in middle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Rainbow ball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cool scenic view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadowcs.
Ball for pop game plain green. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Bomb for pop game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Upgrade sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.