/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Ball class representing the poppable balls var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 1; // Random speed for each ball // Update function to move the ball self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -ballGraphics.height; // Reset position if it goes off screen self.x = Math.random() * 2048; // Randomize x position } }; // Function to handle popping the ball self.pop = function () { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); self.destroy(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xADD8E6 //Init game with light blue background }); /**** * Game Code ****/ // Initialize score display var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Array to hold all balls var balls = []; // Create initial balls for (var i = 0; i < 10; i++) { var ball = new Ball(); ball.x = Math.random() * 2048; ball.y = Math.random() * 2732; balls.push(ball); game.addChild(ball); } // Handle touch events to pop balls game.down = function (x, y, obj) { balls.forEach(function (ball) { if (ball.intersects(obj)) { ball.pop(); } }); }; // Update function to move balls game.update = function () { balls.forEach(function (ball) { ball.update(); }); };
===================================================================
--- original.js
+++ change.js
@@ -22,10 +22,9 @@
// Function to handle popping the ball
self.pop = function () {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
- self.y = -ballGraphics.height; // Reset position
- self.x = Math.random() * 2048; // Randomize x position
+ self.destroy();
};
});
/****