===================================================================
--- original.js
+++ change.js
@@ -1,71 +1,71 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Ball class representing the poppable balls
var Ball = Container.expand(function () {
- var self = Container.call(this);
- var ballGraphics = self.attachAsset('ball', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = Math.random() * 2 + 1; // Random speed for each ball
- // Update function to move the ball
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = -ballGraphics.height; // Reset position if it goes off screen
- self.x = Math.random() * 2048; // Randomize x position
- }
- };
- // Function to handle popping the ball
- self.pop = function () {
- LK.setScore(LK.getScore() + 1);
- scoreTxt.setText(LK.getScore());
- self.y = -ballGraphics.height; // Reset position
- self.x = Math.random() * 2048; // Randomize x position
- };
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = Math.random() * 2 + 1; // Random speed for each ball
+ // Update function to move the ball
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -ballGraphics.height; // Reset position if it goes off screen
+ self.x = Math.random() * 2048; // Randomize x position
+ }
+ };
+ // Function to handle popping the ball
+ self.pop = function () {
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ self.y = -ballGraphics.height; // Reset position
+ self.x = Math.random() * 2048; // Randomize x position
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x0000FF //Init game with blue background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize score display
var scoreTxt = new Text2('0', {
- size: 150,
- fill: 0xFFFFFF
+ size: 150,
+ fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Array to hold all balls
var balls = [];
// Create initial balls
for (var i = 0; i < 10; i++) {
- var ball = new Ball();
- ball.x = Math.random() * 2048;
- ball.y = Math.random() * 2732;
- balls.push(ball);
- game.addChild(ball);
+ var ball = new Ball();
+ ball.x = Math.random() * 2048;
+ ball.y = Math.random() * 2732;
+ balls.push(ball);
+ game.addChild(ball);
}
// Handle touch events to pop balls
game.down = function (x, y, obj) {
- balls.forEach(function (ball) {
- if (ball.intersects(obj)) {
- ball.pop();
- }
- });
+ balls.forEach(function (ball) {
+ if (ball.intersects(obj)) {
+ ball.pop();
+ }
+ });
};
// Update function to move balls
game.update = function () {
- balls.forEach(function (ball) {
- ball.update();
- });
+ balls.forEach(function (ball) {
+ ball.update();
+ });
};
\ No newline at end of file