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Please fix the bug: 'TypeError: r is undefined' in or related to this line: 'if (bloodGraphics.alpha >= 1) {' Line Number: 61
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Please fix the bug: 'TypeError: r is undefined' in or related to this line: 'if (self.currentAgonySound) {' Line Number: 585
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sparkle.blendMode = PIXI.BLEND_MODES.ADD;
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Please fix the bug: 'Timeout.tick error: BLEND_MODES is not defined' in or related to this line: 'sparkle.blendMode = BLEND_MODES.ADD;' Line Number: 461
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Please fix the bug: 'TypeError: r is undefined' in or related to this line: 'glow.y = self.y;' Line Number: 493
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Please fix the bug: 'TypeError: r is undefined' in or related to this line: 'if (bloodGraphics.alpha >= 1) {' Line Number: 62
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if (LK.getAsset('Glow'))) to ensure the Glow asset exists before attempting to attach or reference it.
Code edit (4 edits merged)
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Please fix the bug: 'TypeError: r is undefined' in or related to this line: 'glow.y = self.y;' Line Number: 489
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Please fix the bug: 'TypeError: r is undefined' in or related to this line: 'glow.y = self.y;' Line Number: 488
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Please fix the bug: 'Timeout.tick error: LK.init is undefined' in or related to this line: 'var starEmitter = LK.init.particleEmitter('Stars', {' Line Number: 446
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Code edit (1 edits merged)
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zombies should get harvested if they have been in the radius for 4 seconds. currectly i know it's set to 5 seconds. but even after keeping the zombie in the radius for 5 seconds, he was not harvested.
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no it should be initialized with a maximum of 5. so it start with 5/5. Also we want some text above our global health bar that says health
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Declare healthBar in a higher scope please so it is accessible globally.
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trye this: var Zombie = Container.expand(function (healthBar) { var self = Container.call(this); // Add Zombie-specific properties here // Attack Mishnu and update the health bar self.update = function () { if (distance < 50 && Date.now() - self.lastAttackTime > self.attackCooldown) { healthBar.setHealth(healthBar.currentHealth - 1); // Ensure health is updated self.lastAttackTime = Date.now(); } }; return self; });
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i do not see damage reflected in the health bar when zombie makes contact with mishnu. It seems the zombie class is unable to change the global health bar to reflect damage.
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Please fix the bug: 'ReferenceError: globalHealthBar is not defined' in or related to this line: 'globalHealthBar.setHealth(globalHealthBar.currentHealth - 1); // Update global health bar' Line Number: 448
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The healthBar is created globally and added to the UI layer. However, the zombie class might not be accessing the same instance or is failing to interact with it correctly. Double-check that the healthBar used within the Zombie class is the same instance created globally. Fix: Ensure healthBar is accessible from the Zombie class. Because zombie is not giving damage to mishnu
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Zombie attack cool down needs to be longer. Also when zombie makes contact with mishnu, she effectively takes damage, and that damage should be reflected in our global healthbar as we indicated in our healthbar logic. not sure why she isnt losing hit points when the zombie makes contact
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To fix the error, the damage is done to global healthbar. global healthbar maanages the health of mishnu.
===================================================================
--- original.js
+++ change.js
@@ -389,12 +389,43 @@
return self;
});
var Zombie = Container.expand(function () {
var self = Container.call(this);
+ // Add the zombie graphics
var zombieGraphics = self.attachAsset('Zombie', {
anchorX: 0.5,
anchorY: 0.5
});
+ // Add a semi-transparent blue mask overlay
+ var blueMask = self.attachAsset('Blue_Mask', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0.5,
+ // Semi-transparent
+ tint: 0x0000FF // Blue color
+ });
+ // Elegant star emission logic
+ var starEmitter = LK.init.particleEmitter('Stars', {
+ lifetime: 1000,
+ // 1-second lifetime
+ alphaStart: 1,
+ alphaEnd: 0,
+ // Fade out
+ scaleStart: 1,
+ scaleEnd: 0.5,
+ // Shrinks over time
+ speedStart: 50,
+ speedEnd: 10,
+ // Slows down
+ rotationStart: 0,
+ rotationEnd: 360,
+ // Adds spin
+ emitRate: 1,
+ // Emit one star per second
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.addChild(starEmitter);
var bloodSplashes = [];
self.harvestTime = 3000; // 3 seconds to harvest
self.meatYield = 2; // Zombies provide 2 meat
self.attackCooldown = 3000; // 3-second cooldown for attacks
@@ -402,15 +433,20 @@
self.speed = 2; // Movement speed for zombies
self.inRadiusStartTime = null; // Tracks time inside radius
self.isFleeing = false; // Tracks if the zombie is fleeing
self.isChasing = false; // Tracks if the zombie is chasing Mishnu
+ self.flashTimer = 0; // Timer for red flashing
+ self.flashInterval = 500; // Initial interval for flashing
self.currentAgonySound = null;
self.targetX = Math.random() * 2048; // Random initial roaming target
self.targetY = Math.random() * 2432; // Random initial roaming target
self.update = function () {
var dx = mishnu.x - self.x;
var dy = mishnu.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
+ // Update star emitter position to follow the zombie
+ starEmitter.x = self.x;
+ starEmitter.y = self.y;
// Roaming logic (if not chasing or fleeing)
if (!self.isChasing && !self.isFleeing) {
var targetDx = self.targetX - self.x;
var targetDy = self.targetY - self.y;
@@ -472,35 +508,44 @@
bloodSplashes.push(bloodSplash);
}
return;
}
- // Agony yell during harvesting
+ // Agony yell and flashing during harvesting
if (!self.currentAgonySound && elapsedTime > 1000) {
self.currentAgonySound = getRandomSound(['Agony_Yell_1', 'Agony_Yell_2', 'Agony_Yell_3']);
self.currentAgonySound.volume = 0.3;
self.currentAgonySound.play();
}
+ self.flashTimer += 16; // Assume a 16ms frame delta
+ if (self.flashTimer >= self.flashInterval) {
+ self.flashTimer = 0;
+ zombieGraphics.tint = zombieGraphics.tint === 0xFFFFFF ? 0xFF0000 : 0xFFFFFF;
+ // Emit blood splash
+ var bloodSplash = game.addChild(new BloodSplash(self.x, self.y));
+ bloodSplashes.push(bloodSplash);
+ }
}
} else {
// Outside radius
- self.isChasing = false;
- self.isFleeing = false;
- self.inRadiusStartTime = null; // Reset harvest timer
- // Stop agony sounds
- if (self.currentAgonySound) {
- self.currentAgonySound.stop();
- self.currentAgonySound = null;
+ if (self.isFleeing) {
+ // Flee completely out of the radius
+ self.x -= dx / distance * self.speed * 2; // Move faster away from Mishnu
+ self.y -= dy / distance * self.speed * 2;
+ // Stop fleeing once far enough away
+ if (distance > radius.radiusSize * 1.5) {
+ self.isFleeing = false;
+ }
+ } else {
+ // Reset state if roaming
+ self.isChasing = false;
+ self.inRadiusStartTime = null; // Reset harvest timer
+ // Stop agony sounds
+ if (self.currentAgonySound) {
+ self.currentAgonySound.stop();
+ self.currentAgonySound = null;
+ }
}
}
- // Fleeing logic
- if (self.isFleeing) {
- self.x -= dx / distance * self.speed * 2; // Move faster away from Mishnu
- self.y -= dy / distance * self.speed * 2;
- // Stop fleeing once far enough away
- if (distance > radius.radiusSize * 1.5) {
- self.isFleeing = false;
- }
- }
};
return self;
});
@@ -516,8 +561,15 @@
* Game Code
****/
// Declare healthBar globally for accessibility
// Modify game logic to include zombie spawning
+LK.init = {
+ particleEmitter: function particleEmitter(id, options) {
+ // Placeholder function for particleEmitter
+ // This should be replaced with actual implementation
+ return new Container(); // Return a new Container as a placeholder
+ }
+};
var globalHealthBar = new GlobalHealthBar(100, 100);
function spawnZombies(count, maxZombiesOnScreen) {
for (var i = 0; i < count; i++) {
if (zombies.length >= maxZombiesOnScreen) {
blurry texture background 4k black and white
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bone. clipart. cartoon. Blank background. High contrast. No shadows..
Game Over. Red game letters, dripping. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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Agony_Yell_1
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Music_Level_1_5
Music
Music_Level_1_4
Music
Agony_Yell_2
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Agony_Yell_3
Sound effect
Agony_Yell_4
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Agony_Yell_5
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Agony_Yell_6
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Agony_Yell_7
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Dog_Crunch
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Dog_Crunch_2
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Dog_Crunch_3
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Ding_1
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Squish_1
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Squish_2
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Squish_4
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Squish_3
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Factory_Deposit
Sound effect
Factory_Operation
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Level_Up
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Bark
Sound effect
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Sound effect
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Agony_Yell_9
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GiggleMan_1
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GiggleMan_2
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GiggleMan_3
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Booster_Sound
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