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Please fix the bug: 'TypeError: r is undefined' in or related to this line: 'if (bloodGraphics.alpha >= 1) {' Line Number: 61
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Please fix the bug: 'TypeError: r is undefined' in or related to this line: 'if (self.currentAgonySound) {' Line Number: 585
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sparkle.blendMode = PIXI.BLEND_MODES.ADD;
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Please fix the bug: 'Timeout.tick error: BLEND_MODES is not defined' in or related to this line: 'sparkle.blendMode = BLEND_MODES.ADD;' Line Number: 461
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Please fix the bug: 'TypeError: r is undefined' in or related to this line: 'glow.y = self.y;' Line Number: 493
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Please fix the bug: 'TypeError: r is undefined' in or related to this line: 'if (bloodGraphics.alpha >= 1) {' Line Number: 62
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if (LK.getAsset('Glow'))) to ensure the Glow asset exists before attempting to attach or reference it.
Code edit (4 edits merged)
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Please fix the bug: 'TypeError: r is undefined' in or related to this line: 'glow.y = self.y;' Line Number: 489
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Please fix the bug: 'TypeError: r is undefined' in or related to this line: 'glow.y = self.y;' Line Number: 488
Code edit (3 edits merged)
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Please fix the bug: 'Timeout.tick error: LK.init is undefined' in or related to this line: 'var starEmitter = LK.init.particleEmitter('Stars', {' Line Number: 446
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Code edit (1 edits merged)
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zombies should get harvested if they have been in the radius for 4 seconds. currectly i know it's set to 5 seconds. but even after keeping the zombie in the radius for 5 seconds, he was not harvested.
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no it should be initialized with a maximum of 5. so it start with 5/5. Also we want some text above our global health bar that says health
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Declare healthBar in a higher scope please so it is accessible globally.
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trye this: var Zombie = Container.expand(function (healthBar) { var self = Container.call(this); // Add Zombie-specific properties here // Attack Mishnu and update the health bar self.update = function () { if (distance < 50 && Date.now() - self.lastAttackTime > self.attackCooldown) { healthBar.setHealth(healthBar.currentHealth - 1); // Ensure health is updated self.lastAttackTime = Date.now(); } }; return self; });
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i do not see damage reflected in the health bar when zombie makes contact with mishnu. It seems the zombie class is unable to change the global health bar to reflect damage.
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Please fix the bug: 'ReferenceError: globalHealthBar is not defined' in or related to this line: 'globalHealthBar.setHealth(globalHealthBar.currentHealth - 1); // Update global health bar' Line Number: 448
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The healthBar is created globally and added to the UI layer. However, the zombie class might not be accessing the same instance or is failing to interact with it correctly. Double-check that the healthBar used within the Zombie class is the same instance created globally. Fix: Ensure healthBar is accessible from the Zombie class. Because zombie is not giving damage to mishnu
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Zombie attack cool down needs to be longer. Also when zombie makes contact with mishnu, she effectively takes damage, and that damage should be reflected in our global healthbar as we indicated in our healthbar logic. not sure why she isnt losing hit points when the zombie makes contact
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To fix the error, the damage is done to global healthbar. global healthbar maanages the health of mishnu.
===================================================================
--- original.js
+++ change.js
@@ -386,9 +386,9 @@
healthBar.y = 2560; // Position at the top center
uiLayer.addChild(healthBar); // Add to the UI layer to ensure visibility
return self;
});
-var Zombie = Container.expand(function () {
+var Zombie = Container.expand(function (healthBar) {
var self = Container.call(this);
// Add Zombie-specific properties
var zombieGraphics = self.attachAsset('Zombie', {
anchorX: 0.5,
@@ -407,11 +407,9 @@
if (distance < radius.radiusSize) {
// Zombie behavior when close to Mishnu
if (distance < 50 && Date.now() - self.lastAttackTime > self.attackCooldown) {
// Attack Mishnu if close enough
- if (typeof globalHealthBar !== 'undefined') {
- globalHealthBar.setHealth(globalHealthBar.currentHealth - 1); // Update global health bar
- }
+ healthBar.setHealth(healthBar.currentHealth - 1); // Ensure health is updated
self.lastAttackTime = Date.now();
// Knock the zombie back after attacking
self.x += dx / distance * 100;
self.y += dy / distance * 100;
blurry texture background 4k black and white
can of Dog Food. Game asset. 3d clipart. Blank background. High contrast. No shadows..
black capsule. Game asset. 3d clipart. Blank background. High contrast. No shadows..
woman in short shorts. mobile game art. pixel art. full body. front facing. Blank background. High contrast. No shadows.
laser beam cartoon game asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bone. clipart. cartoon. Blank background. High contrast. No shadows..
Game Over. Red game letters, dripping. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Dog_panting
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