User prompt
i still don't see my assets in the vieport 'LK_Health_Bar 'LK_Inner_Health_Bar', please fix
User prompt
position it correctly using x and y so it sits at the top center of the viewport
User prompt
Not sure why, but i do not see my healthbar rendered in the viewport. It should be in the top and middle of the viewport
Code edit (1 edits merged)
Please save this source code
User prompt
i can hear 'Music_Level_1_5 double playing. it replays correctly, but i here two overlapping 'Music_Level_1_5 slightly staggered fix this
User prompt
make it so that we restart the 'Music_Level_1_4 loop every 1min and 15seconds. just to make sure its always plays please
User prompt
when the 'Music_Level_1_5' gets played again, the 'Music_Level_1_4' loop stops. make sure it doesnt stop...
User prompt
The 'Music_Level_1_5' stops playing, make sure we force it to replay every 1 minute. No matter what
User prompt
after some time 'Music_Level_1_5' is no longer heard. lets simply tell it to play every 1 minute to ensure it plays consistently
User prompt
Please fix the bug: 'TypeError: LK.isMusicPlaying is not a function' in or related to this line: 'if (!isMusicPlaying['Music_Level_1_5']) {' Line Number: 549
User prompt
It seems that ('Music_Level_1_5 stops playing and does not continuously play in a loop.
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: LK.isMusicPlaying is not a function' in or related to this line: 'if (!LK.isMusicPlaying('Music_Level_1_4')) {' Line Number: 514
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: LK.isMusicPlaying is not a function' in or related to this line: 'cargoText.setText('Cargo: ' + mishnu.humansHarvested + ' / ' + mishnu.cargoMax);' Line Number: 511
User prompt
Please fix the bug: 'TypeError: LK.isMusicPlaying is not a function' in or related to this line: 'if (!LK.isMusicPlaying('Music_Level_1_4')) {' Line Number: 513
Code edit (1 edits merged)
Please save this source code
User prompt
we need more human spawning, more faster. more. more. more.faster
User prompt
var humanSpawnLimit = factory.nextLevelRequirement * 5; this is not a limit, it should be a bare minimum. Matter of fact the minimum should be nextLevelRequirement * 7
User prompt
we need humans to spawn mor rapidly. not enough humans are spawning quickly enough
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: originalUpdate is undefined' in or related to this line: 'originalUpdate.call(this); // Call the original update logic' Line Number: 480
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: originalUpdate is undefined' in or related to this line: 'originalUpdate.call(this); // Call the original update logic' Line Number: 482
===================================================================
--- original.js
+++ change.js
@@ -379,12 +379,10 @@
}
}
// Update game loop
var originalUpdate = game.update;
-game.update = function (deltaTime) {
- if (typeof originalUpdate === 'function') {
- originalUpdate.call(this, deltaTime); // Call the original update logic
- }
+game.update = function () {
+ originalUpdate.call(this);
// Update factory
factory.update();
// Check for level progression
if (factory.dogFood >= nextLevel) {
@@ -445,5 +443,54 @@
cargoText.anchor.set(1, 1);
LK.gui.bottomRight.addChild(cargoText);
// Music alternation logic
var currentMusic = 'Music_Level_1_5';
-// Removed duplicate game.update definition
\ No newline at end of file
+game.update = function (deltaTime) {
+ originalUpdate.call(this); // Call the original update logic
+ // Update entities
+ humans.forEach(function (human) {
+ human.update();
+ });
+ mishnu.update();
+ radius.update();
+ // Calculate dynamic minimum and maximum humans
+ var minHumansOnScreen = Math.max((factory.nextLevelRequirement - factory.dogFood) * 5, 10);
+ var maxHumansOnScreen = Math.ceil(minHumansOnScreen * 1.25);
+ // Increment spawn timer
+ spawnElapsedTime += deltaTime;
+ // Spawn humans if below minimum threshold and cooldown is met
+ if (humans.length < minHumansOnScreen && spawnElapsedTime >= spawnCooldown) {
+ spawnHumans(1, maxHumansOnScreen); // Spawn one human at a time
+ spawnElapsedTime = 0; // Reset cooldown timer
+ }
+ // Ensure humans do not exceed the maximum threshold
+ if (humans.length > maxHumansOnScreen) {
+ while (humans.length > maxHumansOnScreen) {
+ var humanToRemove = humans.pop();
+ game.removeChild(humanToRemove);
+ }
+ }
+ // Update cargo text
+ var textColor = mishnu.humansHarvested > mishnu.cargoMax ? 0xFF0000 : 0xFFFFFF;
+ if (cargoText.fill !== textColor) {
+ LK.gui.bottomRight.removeChild(cargoText);
+ cargoText = new Text2('Cargo: ' + mishnu.humansHarvested + ' / ' + mishnu.cargoMax, {
+ size: 50,
+ fill: textColor
+ });
+ cargoText.anchor.set(1, 1);
+ LK.gui.bottomRight.addChild(cargoText);
+ } else {
+ cargoText.setText('Cargo: ' + mishnu.humansHarvested + ' / ' + mishnu.cargoMax);
+ }
+ // Update factory and handle level progression
+ factory.update();
+ if (factory.dogFood >= nextLevel) {
+ nextLevel += 100; // Example: increment level goal
+ updateFactoryText();
+ }
+ // Alternate music
+ if (LK.ticks % 1000 === 0) {
+ currentMusic = currentMusic === 'Music_Level_1_5' ? 'Music_Level_1_4' : 'Music_Level_1_5';
+ LK.playMusic(currentMusic);
+ }
+};
\ No newline at end of file
blurry texture background 4k black and white
can of Dog Food. Game asset. 3d clipart. Blank background. High contrast. No shadows..
black capsule. Game asset. 3d clipart. Blank background. High contrast. No shadows..
woman in short shorts. mobile game art. pixel art. full body. front facing. Blank background. High contrast. No shadows.
laser beam cartoon game asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bone. clipart. cartoon. Blank background. High contrast. No shadows..
Game Over. Red game letters, dripping. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Dog_panting
Sound effect
Agony_Yell_1
Sound effect
Music_Level_1_5
Music
Music_Level_1_4
Music
Agony_Yell_2
Sound effect
Agony_Yell_3
Sound effect
Agony_Yell_4
Sound effect
Agony_Yell_5
Sound effect
Agony_Yell_6
Sound effect
Agony_Yell_7
Sound effect
Dog_Crunch
Sound effect
Dog_Crunch_2
Sound effect
Dog_Crunch_3
Sound effect
Ding_1
Sound effect
Squish_1
Sound effect
Squish_2
Sound effect
Squish_4
Sound effect
Squish_3
Sound effect
Factory_Deposit
Sound effect
Factory_Operation
Sound effect
Level_Up
Sound effect
Bark
Sound effect
Hit
Sound effect
Agony_Yell_8
Sound effect
Agony_Yell_9
Sound effect
GiggleMan_1
Sound effect
GiggleMan_2
Sound effect
GiggleMan_3
Sound effect
GiggleMan_4
Sound effect
Booster_Sound
Sound effect
Can
Sound effect
woosh
Sound effect
Agony_Yell_10
Sound effect
Bark_2
Sound effect
Bark_3
Sound effect
laser
Sound effect
searing
Sound effect
laser_2
Sound effect
Laser_3
Sound effect
Laser_4
Sound effect
Boss_Hit
Sound effect
Boss_Hit_2
Sound effect
Boss_Hit_3
Sound effect
GiggleMan_5
Sound effect
GiggleMan_6
Sound effect
hip_hop_loop
Sound effect