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Please fix the bug: 'TypeError: originalUpdate is undefined' in or related to this line: 'originalUpdate.call(this); // Call the original update logic' Line Number: 482
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Please fix the bug: 'TypeError: originalUpdate is undefined' in or related to this line: 'originalUpdate.call(this); // Call the original update logic' Line Number: 480
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Please fix the bug: 'TypeError: originalUpdate is undefined' in or related to this line: 'originalUpdate.call(this); // Call the original update logic' Line Number: 480
Code edit (3 edits merged)
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Capture the Original Update Function: Store the original game.update method in a variable before redefining it. Fix the game.update Function: Use the stored reference to call the original update logic.
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Please fix the bug: 'TypeError: originalUpdate is undefined' in or related to this line: 'originalUpdate.call(this); // Call the original update logic' Line Number: 480
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Please fix the bug: 'ReferenceError: maxHumansOnScreen is not defined' in or related to this line: 'if (humans.length >= maxHumansOnScreen) {' Line Number: 377
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Please fix the bug: 'ReferenceError: maxHumansOnScreen is not defined' in or related to this line: 'if (humans.length >= maxHumansOnScreen) {' Line Number: 377
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Please fix the bug: 'TypeError: cargoText.style is undefined' in or related to this line: 'cargoText.style.fill = 0xFFFFFF; // White text for normal capacity' Line Number: 442
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Please fix the bug: 'TypeError: cargoText.style is undefined' in or related to this line: 'cargoText.style.fill = 0xFFFFFF; // White text for normal capacity' Line Number: 445
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Please fix the bug: 'HarvestRadius is not defined' in or related to this line: 'var radius = game.addChild(new HarvestRadius());' Line Number: 382
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Code edit (2 edits merged)
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When mishnu goes to drop her cargo in the factory, she is unable to drop it, and the factory does nothing. It seems mishnu is failing to interact with our factory
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fix the } error at l445
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Please fix the bug: 'Background is not defined' in or related to this line: 'var background = game.addChild(new Background());' Line Number: 371
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My factory is getting clipped by our background layers
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===================================================================
--- original.js
+++ change.js
@@ -381,14 +381,14 @@
// Update game loop
var originalUpdate = game.update || function () {};
game.update = function () {
originalUpdate.call(this);
- // Update factory
+ // Update factory
factory.update();
// Check for level progression
if (factory.dogFood >= nextLevel) {
- // Handle level progression logic here
- nextLevel += 100; // Example: increase next level goal
+ // Handle level progression logic here
+ nextLevel += 100; // Example: increase next level goal
updateFactoryText();
}
};
function getRandomSound(soundList) {
@@ -444,33 +444,33 @@
LK.gui.bottomRight.addChild(cargoText);
// Music alternation logic
var currentMusic = 'Music_Level_1_5';
game.update = function (deltaTime) {
- originalUpdate.call(this); // Call the original update logic
- // Update entities
+ originalUpdate.call(this); // Call the original update logic
+ // Update entities
humans.forEach(function (human) {
human.update();
});
mishnu.update();
radius.update();
- // Calculate dynamic minimum and maximum humans
+ // Calculate dynamic minimum and maximum humans
var minHumansOnScreen = Math.max((factory.nextLevelRequirement - factory.dogFood) * 5, 10);
var maxHumansOnScreen = Math.ceil(minHumansOnScreen * 1.25);
- // Increment spawn timer
+ // Increment spawn timer
spawnElapsedTime += deltaTime;
- // Spawn humans if below minimum threshold and cooldown is met
+ // Spawn humans if below minimum threshold and cooldown is met
if (humans.length < minHumansOnScreen && spawnElapsedTime >= spawnCooldown) {
- spawnHumans(1, maxHumansOnScreen); // Spawn one human at a time
- spawnElapsedTime = 0; // Reset cooldown timer
+ spawnHumans(1, maxHumansOnScreen); // Spawn one human at a time
+ spawnElapsedTime = 0; // Reset cooldown timer
}
- // Ensure humans do not exceed the maximum threshold
+ // Ensure humans do not exceed the maximum threshold
if (humans.length > maxHumansOnScreen) {
while (humans.length > maxHumansOnScreen) {
var humanToRemove = humans.pop();
game.removeChild(humanToRemove);
}
}
- // Update cargo text
+ // Update cargo text
var textColor = mishnu.humansHarvested > mishnu.cargoMax ? 0xFF0000 : 0xFFFFFF;
if (cargoText.fill !== textColor) {
LK.gui.bottomRight.removeChild(cargoText);
cargoText = new Text2('Cargo: ' + mishnu.humansHarvested + ' / ' + mishnu.cargoMax, {
@@ -481,15 +481,15 @@
LK.gui.bottomRight.addChild(cargoText);
} else {
cargoText.setText('Cargo: ' + mishnu.humansHarvested + ' / ' + mishnu.cargoMax);
}
- // Update factory and handle level progression
+ // Update factory and handle level progression
factory.update();
if (factory.dogFood >= nextLevel) {
- nextLevel += 100; // Example: increment level goal
+ nextLevel += 100; // Example: increment level goal
updateFactoryText();
}
- // Alternate music
+ // Alternate music
if (LK.ticks % 1000 === 0) {
currentMusic = currentMusic === 'Music_Level_1_5' ? 'Music_Level_1_4' : 'Music_Level_1_5';
LK.playMusic(currentMusic);
}
blurry texture background 4k black and white
can of Dog Food. Game asset. 3d clipart. Blank background. High contrast. No shadows..
black capsule. Game asset. 3d clipart. Blank background. High contrast. No shadows..
woman in short shorts. mobile game art. pixel art. full body. front facing. Blank background. High contrast. No shadows.
laser beam cartoon game asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bone. clipart. cartoon. Blank background. High contrast. No shadows..
Game Over. Red game letters, dripping. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Dog_panting
Sound effect
Agony_Yell_1
Sound effect
Music_Level_1_5
Music
Music_Level_1_4
Music
Agony_Yell_2
Sound effect
Agony_Yell_3
Sound effect
Agony_Yell_4
Sound effect
Agony_Yell_5
Sound effect
Agony_Yell_6
Sound effect
Agony_Yell_7
Sound effect
Dog_Crunch
Sound effect
Dog_Crunch_2
Sound effect
Dog_Crunch_3
Sound effect
Ding_1
Sound effect
Squish_1
Sound effect
Squish_2
Sound effect
Squish_4
Sound effect
Squish_3
Sound effect
Factory_Deposit
Sound effect
Factory_Operation
Sound effect
Level_Up
Sound effect
Bark
Sound effect
Hit
Sound effect
Agony_Yell_8
Sound effect
Agony_Yell_9
Sound effect
GiggleMan_1
Sound effect
GiggleMan_2
Sound effect
GiggleMan_3
Sound effect
GiggleMan_4
Sound effect
Booster_Sound
Sound effect
Can
Sound effect
woosh
Sound effect
Agony_Yell_10
Sound effect
Bark_2
Sound effect
Bark_3
Sound effect
laser
Sound effect
searing
Sound effect
laser_2
Sound effect
Laser_3
Sound effect
Laser_4
Sound effect
Boss_Hit
Sound effect
Boss_Hit_2
Sound effect
Boss_Hit_3
Sound effect
GiggleMan_5
Sound effect
GiggleMan_6
Sound effect
hip_hop_loop
Sound effect