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make our boss spawn at level 1
Code edit (1 edits merged)
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If boss is on screen max population changes to 15. Strictly.
Code edit (1 edits merged)
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no undo what you just did
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ok implement this then
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on increments of 5, so every 5th level. THe levels where we have our boss fight, humans and zombies should not spawn.
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instead of spawning boss on level 1, we will spawn boss on every 5th level. Level 5, 10, 15 and so forth. ect
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so it must be our boss is still present after death, because she's still throwing bones even after boss died.
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When there is no boss, mishnu should not be throwing bones. She only throws bones when Boss is present.
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make sure after bones fade out they despawn so we dont have a bunch of invisible instances
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It seems that the boosters that were spawned on bosses death are not able to be picked up. Unlike the ones dispensed by the factory which seem to work fine...
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it's weird it seems the boss is still there but invisible because he still make noises when a bone goes over the are he despwned. so something horribly wrong is happening here
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There is a critical problem processing the boss's death. Scrutinize the boss death, and the spawning of booster. It seems there is a loop or something going wrong where way after the death, and the alien has disappeared, i can hear boss_hit sounds, and more boosters are spawned. Please fix that whole boss death mechanic, its seriously broken in its current state
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When alien dies, it needs to just despawn, not just be invisible
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for some reason i can't pick up the booster that were released. And there are still 6 of them instead of 3 so its still doubling up somewhere
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For some reason it seems we have 9 booster being propelled after boss death, we only wanted 3. I think its trippling up on accident
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self.die = function () { // Stop all boss-related activities self.speed = 0; radiusGraphics.rotation = 0; // Remove all lasers associated with the boss lasers.forEach(function (laser) { game.removeChild(laser); }); lasers = []; // Turn the boss grey bossGraphics.tint = 0x808080; // Propelling boosters for (var i = 0; i < 3; i++) { var booster = new Booster(); booster.x = self.x; booster.y = self.y; game.addChild(booster); } // Fade out and remove the boss tween(bossGraphics, { alpha: 0 }, { duration: 2000, onFinish: function () { // Ensure `self` is still in scope here if (self && game) { game.removeChild(self); } } }); }; this is inside boss var.
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Please fix the bug: 'self is undefined' in or related to this line: 'self.die = function () {' Line Number: 1685
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Please fix the bug: 'self is undefined' in or related to this line: 'self.die = function () {' Line Number: 1685
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Please fix the bug: 'self is undefined' in or related to this line: 'self.die = function () {' Line Number: 1685
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Please fix the bug: 'self is undefined' in or related to this line: 'self.die = function () {' Line Number: 1685
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finish fixing
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Please fix the bug: 'self is undefined' in or related to this line: 'self.die = function () {' Line Number: 1685
===================================================================
--- original.js
+++ change.js
@@ -1218,9 +1218,9 @@
var bossSpawned = false;
var boss; // Define boss globally
// Removed global alienHealthBar initialization and rendering
function checkForBossSpawn() {
- if (factory.level % 5 === 0 && !bossSpawned) {
+ if (factory.level === 1 && !bossSpawned) {
boss = new Boss();
game.addChild(boss);
bossSpawned = true;
}
blurry texture background 4k black and white
can of Dog Food. Game asset. 3d clipart. Blank background. High contrast. No shadows..
black capsule. Game asset. 3d clipart. Blank background. High contrast. No shadows..
woman in short shorts. mobile game art. pixel art. full body. front facing. Blank background. High contrast. No shadows.
laser beam cartoon game asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bone. clipart. cartoon. Blank background. High contrast. No shadows..
Game Over. Red game letters, dripping. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Dog_panting
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Agony_Yell_1
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Music_Level_1_5
Music
Music_Level_1_4
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Agony_Yell_2
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Agony_Yell_3
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Agony_Yell_4
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Agony_Yell_5
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Agony_Yell_6
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Agony_Yell_7
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Dog_Crunch
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Dog_Crunch_2
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Dog_Crunch_3
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Ding_1
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Squish_1
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Squish_2
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Squish_4
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Factory_Deposit
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Factory_Operation
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Level_Up
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Hit
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Booster_Sound
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woosh
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Bark_2
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Bark_3
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laser_2
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Laser_4
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