User prompt
Add variável to "0" in top of screen
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Add hp wood to 100
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Add global variável hp wood to 100, and place it below the score.
User prompt
initial damage to player:10 dmg
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when the animation ends, the player deals 10 damage to the wood
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When it reaches HP, the wood is destroyed, and a new wood appears with 100 HP
User prompt
add a destruction effect to wood with pieces of wood coming out of it
User prompt
also add another global variable of coins, and place it below the hp of the wood
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Add the sounds
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Então coloque isso no jogo
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Adcione um efeito de texto de ganhar moeda
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Please fix the bug: 'Timeout.tick error: LK.effects.moveTo is not a function' in or related to this line: 'LK.effects.moveTo(coinGainText, coinGainText.x, coinGainText.y - 100, 1000); // Move up' Line Number: 187
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Please fix the bug: 'Timeout.tick error: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(animateMove);' Line Number: 198
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Please fix the bug: 'Timeout.tick error: LK.effects.fadeOut is not a function' in or related to this line: 'LK.effects.fadeOut(coinGainText, 1000, function () {' Line Number: 202
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Please fix the bug: 'coinGainText is not defined' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 219
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Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 220
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Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 220
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Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 221
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Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 233
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Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 234
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Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 233
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Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 235
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Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 233
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 233
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 235
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Create the Character class
var Character = Container.expand(function () {
var self = Container.call(this);
// Attach the character asset
var playerAssets = ['player_1', 'Player_2', 'Player_3', 'Player_4'];
var currentAssetIndex = 0;
var characterGraphics = self.attachAsset(playerAssets[currentAssetIndex], {
anchorX: 0.85,
anchorY: 0.5,
scaleX: 5,
scaleY: 5,
frameRate: 10 // Set the frame rate for the sprite animation
});
// Set the character's initial position
self.x = 945;
self.y = 2732 / 2 - characterGraphics.height / 2;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Initialize the wooden block image
var woodHp = 100; // Initialize the HP of the wooden block
var bg = LK.getAsset('Bg', {
anchorX: 0.0,
anchorY: 0.0,
scaleX: 2048 / 100,
// Scale to fit the screen width
scaleY: 2732 / 98.44 // Scale to fit the screen height
});
// Add the background image to the game
game.addChild(bg);
// Initialize the rope image
var rope = LK.getAsset('Rope', {
anchorX: 0.0,
anchorY: 0.0,
scaleX: 2048 / 400,
// Scale to full screen width
scaleY: 2732 / 500 // Increase the vertical size of the rope
});
// Add the rope image to the game
game.addChild(rope);
// Initialize the wooden block image
var woodenBlockPosition = {
x: 0,
y: 0
}; // Track the wooden block's position
var woodenBlock = LK.getAsset('Object_1', {
anchorX: 0.1,
anchorY: -2,
scaleX: 5,
scaleY: 5
});
// Position the wooden block further down the rope
woodenBlock.x = rope.x + rope.width / 2;
woodenBlock.y = rope.y + rope.height * 0.95;
// Make the wooden block visible
woodenBlock.alpha = 1;
// Add the wooden block to the game
game.addChild(woodenBlock);
// Initialize the HP bar image
var hpBar = LK.getAsset('Hp_bar', {
anchorX: 0.1,
anchorY: -4,
scaleX: 5,
scaleY: 5
});
// Position the HP bar on top of the wooden block
hpBar.x = woodenBlock.x;
hpBar.y = woodenBlock.y - woodenBlock.height / 2 - hpBar.height;
// Add the HP bar to the game
game.addChild(hpBar);
// Add the character to the game
var character = game.addChild(new Character());
// Define currentAssetIndex in the global scope
var playerAssets = ['player_1', 'Player_2', 'Player_3', 'Player_4'];
var currentAssetIndex = 0;
// Add a new variable to track the state of the game
var gameState = "playing";
// Add a variable to display the score at the top of the screen
var score = 0;
var scoreText = new Text2(score.toString(), {
size: 150,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
// Add a click event to the game
game.down = function (x, y, obj) {
// Trigger a character animation sequence
currentAssetIndex = (currentAssetIndex + 1) % playerAssets.length;
character.removeChildren(); // Remove previous animation
var animationSequence = playerAssets.map(function (asset) {
return character.attachAsset(asset, {
anchorX: 0.85,
anchorY: 0.5,
scaleX: 5,
scaleY: 5,
frameRate: 10 // Set the frame rate for the sprite animation
});
});
animationSequence.forEach(function (frame, index) {
LK.setTimeout(function () {
character.removeChildren();
character.addChild(frame);
}, index * 100); // Adjust timing for each frame
});
};
;
A small piece of wood.
a hanging rope. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
piece_of_wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Upgrade button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Gold_button_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
crown. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
raw piece of wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Metal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Chair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
create a hand icon breaking a brick in half. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Play_button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Diamond_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pixel person with black hair, black pants, black eyes, and blue clothes making a V with hands jumping in a rain of diamonds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Shop_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows