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Vai, vai, vai, pra você fazer isso!
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Apertando o botão de upgrade, abre uma aba.
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Muito pequeno, aumente mais.
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Aumente o tamanho da aba.
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Adcione um botão de fechar a aba para fechar a aba
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Upgrade 1:(hand button icon) increases damage to +1 (costs 10)
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add the upgrade to the tab, not outside it
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Please fix the bug: 'panelBackground is not defined' in or related to this line: 'handButtonIcon.x = panelBackground.width / 2 - handButtonIcon.width / 2;' Line Number: 85
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Please fix the bug: 'panelBackground is not defined' in or related to this line: 'handButtonIcon.x = panelBackground.width / 2 - handButtonIcon.width / 2;' Line Number: 85
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Please fix the bug: 'upgradePanel is not defined' in or related to this line: 'upgradePanel.addChild(handButtonIcon);' Line Number: 85
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Please fix the bug: 'panelBackground is not defined' in or related to this line: 'handButtonIcon.x = panelBackground.width / 2 - handButtonIcon.width / 2;' Line Number: 88
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O botão não apareceu
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Please fix the bug: 'upgradePanel is not defined' in or related to this line: 'upgradePanel.addChild(handButtonIcon);' Line Number: 85
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Please fix the bug: 'panelBackground is not defined' in or related to this line: 'handButtonIcon.x = panelBackground.width / 2 - handButtonIcon.width / 2;' Line Number: 89
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Please fix the bug: 'upgradePanel is not defined' in or related to this line: 'upgradePanel.addChild(panelBackground);' Line Number: 96
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Please fix the bug: 'upgradePanel is not defined' in or related to this line: 'upgradePanel.addChild(panelBackground);' Line Number: 96
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Adicione o custo e o nome do upgrade.
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Upgrade 2:(energy_button_icon) increases energy recovery per second, costs 10
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make the buttons more tidy, it's all messy
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Please fix the bug: 'Uncaught ReferenceError: energyRecoveryRate is not defined' in or related to this line: 'energyRecoveryRate += 1; // Increase energy recovery rate by 1' Line Number: 183
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put button 1 and the text, and the cost was at the top of the bg screen
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place the energy recovery button below the upgrade name text
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'energyButtonIcon.y = energyUpgradeNameText.y + energyUpgradeNameText.height + 20;' Line Number: 160
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'energyUpgradeNameText.y = energyUpgradeCostText.y + energyUpgradeCostText.height + 10;' Line Number: 164
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Add ernegy recopery initial to 5
===================================================================
--- original.js
+++ change.js
@@ -57,13 +57,13 @@
anchorY: 0.5,
scaleX: 2,
scaleY: 2
});
+// Add the hand button icon to the upgrade panel
+upgradePanel.addChild(handButtonIcon);
// Position the hand button icon at the bottom right of the upgrade panel
handButtonIcon.x = panelBackground.width / 2 - handButtonIcon.width / 2;
handButtonIcon.y = panelBackground.height / 2 - handButtonIcon.height / 2;
-// Add the hand button icon to the upgrade panel
-upgradePanel.addChild(handButtonIcon);
// Position the hand button icon at the bottom right of the upgrade panel
handButtonIcon.x = panelBackground.width / 2 - handButtonIcon.width / 2;
handButtonIcon.y = panelBackground.height / 2 - handButtonIcon.height / 2;
// Add an event listener for the hand button icon
A small piece of wood.
a hanging rope. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
piece_of_wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Upgrade button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Gold_button_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
crown. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
raw piece of wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Metal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Chair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
create a hand icon breaking a brick in half. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Play_button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Diamond_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pixel person with black hair, black pants, black eyes, and blue clothes making a V with hands jumping in a rain of diamonds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Shop_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows