User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 233
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 235
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 233
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 236
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 236
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 236
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 233
User prompt
Tira esse texto, não tá funcionando
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Mover o text effect um pouco para direita
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Move mais
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Adcionar a global variable da ernegia do player abaixo da variável de moedas
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Coloque a variável
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Ainda não tá aparecendo
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Aquele "0" lá em cima não faz nada, então coloque como a energia do player, e transforme em uma global variable
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Please fix the bug: 'scoreText is not defined' in or related to this line: 'hpWoodText.y = scoreText.height;' Line Number: 129
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A energia do player é recuperada a cada segundo (máximo enegia:100]
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O dano depende do gasto da ernegia do player
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Se a energia do player estiver 0, o sprite do player fica como "player machucado" com a animação, e depois de 3 segundos, vai para a animação "player levantando"
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Adcionar o botão de upgrades no lado esquerdo baixo da tela
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Criar um botão de upgrades no lado esquerdo baixo da tela
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Carrega o ativo então
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Eu vi, mas ele tá invisível
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Acho que é o layer, colocar o botão de upgrade na frente do background
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O botão tá atrás do fundo. Coloca lá na frente do fundo!
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Remova o fundo.
===================================================================
--- original.js
+++ change.js
@@ -129,8 +129,48 @@
coinsText.y = hpWoodText.height + hpWoodText.y;
LK.gui.top.addChild(coinsText);
// Add a click event to the game
game.down = function (x, y, obj) {
+ // Check if player energy is 0
+ if (playerEnergy === 0) {
+ // Trigger hurt animation
+ character.removeChildren();
+ var hurtAnimation = ['player_hurt_hand_1', 'player_hurt_hand_2', 'player_hurt_hand_3'].map(function (asset) {
+ return character.attachAsset(asset, {
+ anchorX: 0.85,
+ anchorY: 0.5,
+ scaleX: 5,
+ scaleY: 5,
+ frameRate: 10 // Set the frame rate for the sprite animation
+ });
+ });
+ hurtAnimation.forEach(function (frame, index) {
+ LK.setTimeout(function () {
+ character.removeChildren();
+ character.addChild(frame);
+ }, index * 100); // Adjust timing for each frame
+ });
+ // After 3 seconds, transition to lifting animation
+ LK.setTimeout(function () {
+ character.removeChildren();
+ var liftingAnimation = ['Player_lifting_1', 'Player_lifting_2'].map(function (asset) {
+ return character.attachAsset(asset, {
+ anchorX: 0.85,
+ anchorY: 0.5,
+ scaleX: 5,
+ scaleY: 5,
+ frameRate: 10 // Set the frame rate for the sprite animation
+ });
+ });
+ liftingAnimation.forEach(function (frame, index) {
+ LK.setTimeout(function () {
+ character.removeChildren();
+ character.addChild(frame);
+ }, index * 100); // Adjust timing for each frame
+ });
+ }, 3000);
+ return; // Exit the function to prevent further actions
+ }
// Trigger a character animation sequence
currentAssetIndex = (currentAssetIndex + 1) % playerAssets.length;
character.removeChildren(); // Remove previous animation
var animationSequence = playerAssets.map(function (asset) {
A small piece of wood.
a hanging rope. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
piece_of_wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Upgrade button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Gold_button_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
crown. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
raw piece of wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Metal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Chair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
create a hand icon breaking a brick in half. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Play_button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Diamond_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pixel person with black hair, black pants, black eyes, and blue clothes making a V with hands jumping in a rain of diamonds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Shop_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows