Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: LK.Button is not a constructor' in or related to this line: 'var pauseButton = new LK.Button({' Line Number: 130
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add pause button with menu
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Movement with the keyboard still doesnt work
Code edit (1 edits merged)
Please save this source code
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i want movement bound to the wasd not the mouse
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the hero movement still does not work
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 133
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map hero movement to w for forward a for left s for back d for right
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Make enemies move towards hero
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Make hero able to move
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Soulslike
/**** * Classes ****/ // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y -= self.speed; if (self.y < 0) { self.destroy(); } }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.health = 50; self.speed = 3; self.update = function () { // Update logic for enemy // Move towards hero var dx = hero.x - self.x; var dy = hero.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.x += self.speed * dx / distance; self.y += self.speed * dy / distance; } }; self.takeDamage = function (amount) { self.health -= amount; if (self.health <= 0) { self.die(); } }; self.die = function () { // Handle enemy death self.destroy(); }; }); //<Assets used in the game will automatically appear here> // Hero class var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.health = 100; self.speed = 5; self.update = function () { // Update logic for hero // Move hero left if it's not at the edge of the screen if (self.x > 0) { self.x -= self.speed; } // Move hero right if it's not at the edge of the screen if (self.x < 2048) { self.x += self.speed; } }; self.takeDamage = function (amount) { self.health -= amount; if (self.health <= 0) { self.die(); } }; self.die = function () { // Handle hero death LK.showGameOver(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize hero var hero = game.addChild(new Hero()); hero.x = 2048 / 2; hero.y = 2732 - 200; // Initialize enemies array var enemies = []; // Initialize bullets array var bullets = []; // Function to spawn enemies function spawnEnemy() { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = 0; enemies.push(enemy); game.addChild(enemy); } // Function to shoot bullets function shootBullet() { var bullet = new Bullet(); bullet.x = hero.x; bullet.y = hero.y; bullets.push(bullet); game.addChild(bullet); } // Handle touch events for shooting game.down = function (x, y, obj) { shootBullet(); }; // Update game logic // Create a pause button var pauseButton = LK.getAsset('button', { text: 'Pause', x: 10, y: 10, width: 100, height: 50, onClick: function onClick() { LK.pauseGame(); // Create a resume button in the pause menu var resumeButton = LK.getAsset('button', { text: 'Resume', x: 4024, y: 1366, width: 100, height: 50, onClick: function onClick() { LK.resumeGame(); } }); LK.gui.top.addChild(resumeButton); } }); LK.gui.top.addChild(pauseButton); game.update = function () { // Update hero hero.update(); // Handle keyboard events for hero movement LK.on('keydown', function (event) { switch (event.key) { case 'w': // Move hero up hero.y -= hero.speed; break; case 'a': // Move hero left hero.x -= hero.speed; break; case 's': // Move hero down hero.y += hero.speed; break; case 'd': // Move hero right hero.x += hero.speed; break; } }); // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); if (enemies[i].intersects(hero)) { hero.takeDamage(10); enemies[i].destroy(); enemies.splice(i, 1); } } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); for (var k = enemies.length - 1; k >= 0; k--) { if (bullets[j].intersects(enemies[k])) { enemies[k].takeDamage(20); bullets[j].destroy(); bullets.splice(j, 1); break; } } } // Spawn enemies periodically if (LK.ticks % 60 == 0) { spawnEnemy(); } };
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--- original.js
+++ change.js
@@ -130,9 +130,9 @@
LK.pauseGame();
// Create a resume button in the pause menu
var resumeButton = LK.getAsset('button', {
text: 'Resume',
- x: 1024,
+ x: 4024,
y: 1366,
width: 100,
height: 50,
onClick: function onClick() {