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make heros health bar below him
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get rid of keyboard movement
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make health bar on enemies and boss enemies appear slightly above them
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make health bar thinner
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make health bar shorter
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give everything health bars
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get rid of ranged enemies
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make boss enemies go straight down
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make ranged enemies
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make a base behind the hero that is as wide as the screen that takes damage and can cause a game over if destroyed
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make it so enemies go straight down
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get rid of powerups
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add powerups that can be shot to temporarily make bullets pierce, do more damage, or increase number of bullets player shoots
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make a bigger boss enemy spawn in every once in a while
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Please fix the bug: 'TypeError: setInterval is not a function' in or related to this line: 'var spawnInterval = setInterval(function () {' Line Number: 191
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make it so there is a delay between every enemy spawning in each wave
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too many enemies are spawning in per wave
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control the number of enemies spawning in
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make it so enemies dont spawn in all at once at the beginning of the wave
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make waves that spawn in a certain amount of enemies
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make it so bullets dont hit dead enemies
===================================================================
--- original.js
+++ change.js
@@ -92,9 +92,21 @@
}
self.destroy();
};
});
-//<Assets used in the game will automatically appear here>
+// HealthBar class
+var HealthBar = Container.expand(function () {
+ var self = Container.call(this);
+ var healthBarGraphics = self.attachAsset('healthBar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update logic for health bar
+ // Adjust width of health bar based on health of parent
+ healthBarGraphics.width = self.parent.health * 2;
+ };
+});
// Hero class
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
@@ -139,11 +151,17 @@
// Initialize hero
var hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 200;
+// Attach health bar to hero
+var heroHealthBar = hero.addChild(new HealthBar());
+heroHealthBar.y = -50; // Position health bar above hero
var base = game.addChild(new Base());
base.x = 2048 / 2;
base.y = 2732 - 50;
+// Attach health bar to base
+var baseHealthBar = base.addChild(new HealthBar());
+baseHealthBar.y = -50; // Position health bar above base
// Initialize enemies array
var enemies = [];
// Initialize bullets array
var bullets = [];
@@ -151,8 +169,11 @@
function spawnEnemy() {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = 0;
+ // Attach health bar to enemy
+ var enemyHealthBar = enemy.addChild(new HealthBar());
+ enemyHealthBar.y = -50; // Position health bar above enemy
enemies.push(enemy);
game.addChild(enemy);
}
// Function to shoot bullets
@@ -227,8 +248,11 @@
if (LK.ticks % 600 == 0) {
var boss = new Boss();
boss.x = Math.random() * 2048;
boss.y = 0;
+ // Attach health bar to boss
+ var bossHealthBar = boss.addChild(new HealthBar());
+ bossHealthBar.y = -50; // Position health bar above boss
enemies.push(boss);
game.addChild(boss);
}
// Spawn powerups periodically