Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Uncaught TypeError: LK.Button is not a constructor' in or related to this line: 'var pauseButton = new LK.Button({' Line Number: 130
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add pause button with menu
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Movement with the keyboard still doesnt work
Code edit (1 edits merged)
Please save this source code
User prompt
i want movement bound to the wasd not the mouse
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the hero movement still does not work
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 133
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map hero movement to w for forward a for left s for back d for right
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Make enemies move towards hero
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Make hero able to move
Initial prompt
Soulslike
===================================================================
--- original.js
+++ change.js
@@ -118,8 +118,32 @@
game.down = function (x, y, obj) {
shootBullet();
};
// Update game logic
+// Create a pause button
+var pauseButton = new LK.Button({
+ text: 'Pause',
+ x: 10,
+ y: 10,
+ width: 100,
+ height: 50,
+ onClick: function onClick() {
+ LK.pauseGame();
+ // Create a resume button in the pause menu
+ var resumeButton = new LK.Button({
+ text: 'Resume',
+ x: 1024,
+ y: 1366,
+ width: 100,
+ height: 50,
+ onClick: function onClick() {
+ LK.resumeGame();
+ }
+ });
+ LK.gui.top.addChild(resumeButton);
+ }
+});
+LK.gui.top.addChild(pauseButton);
game.update = function () {
// Update hero
hero.update();
// Handle keyboard events for hero movement