Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Uncaught TypeError: LK.Button is not a constructor' in or related to this line: 'var pauseButton = new LK.Button({' Line Number: 130
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add pause button with menu
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Movement with the keyboard still doesnt work
Code edit (1 edits merged)
Please save this source code
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i want movement bound to the wasd not the mouse
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the hero movement still does not work
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 133
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map hero movement to w for forward a for left s for back d for right
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Make enemies move towards hero
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Make hero able to move
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Soulslike
===================================================================
--- original.js
+++ change.js
@@ -121,37 +121,18 @@
// Update game logic
game.update = function () {
// Update hero
hero.update();
- // Add keyboard event listeners for hero movement
- LK.on('keydown', function (event) {
- switch (event.key) {
- case 'w':
- // Move hero forward
- if (hero.y > 0) {
- hero.y -= hero.speed;
- }
- break;
- case 'a':
- // Move hero left
- if (hero.x > 0) {
- hero.x -= hero.speed;
- }
- break;
- case 's':
- // Move hero back
- if (hero.y < 2732) {
- hero.y += hero.speed;
- }
- break;
- case 'd':
- // Move hero right
- if (hero.x < 2048) {
- hero.x += hero.speed;
- }
- break;
- }
- });
+ // Handle touch events for hero movement
+ game.down = function (x, y, obj) {
+ // Calculate direction based on touch position
+ var dx = x - hero.x;
+ var dy = y - hero.y;
+ var angle = Math.atan2(dy, dx);
+ // Move hero
+ hero.x += Math.cos(angle) * hero.speed;
+ hero.y += Math.sin(angle) * hero.speed;
+ };
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {
enemies[i].update();
if (enemies[i].intersects(hero)) {