Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Uncaught TypeError: LK.Button is not a constructor' in or related to this line: 'var pauseButton = new LK.Button({' Line Number: 130
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add pause button with menu
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Movement with the keyboard still doesnt work
Code edit (1 edits merged)
Please save this source code
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i want movement bound to the wasd not the mouse
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the hero movement still does not work
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 133
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map hero movement to w for forward a for left s for back d for right
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Make enemies move towards hero
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Make hero able to move
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Soulslike
===================================================================
--- original.js
+++ change.js
@@ -121,8 +121,37 @@
// Update game logic
game.update = function () {
// Update hero
hero.update();
+ // Add keyboard event listeners for hero movement
+ document.addEventListener('keydown', function (event) {
+ switch (event.key) {
+ case 'w':
+ // Move hero forward
+ if (hero.y > 0) {
+ hero.y -= hero.speed;
+ }
+ break;
+ case 'a':
+ // Move hero left
+ if (hero.x > 0) {
+ hero.x -= hero.speed;
+ }
+ break;
+ case 's':
+ // Move hero back
+ if (hero.y < 2732) {
+ hero.y += hero.speed;
+ }
+ break;
+ case 'd':
+ // Move hero right
+ if (hero.x < 2048) {
+ hero.x += hero.speed;
+ }
+ break;
+ }
+ });
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {
enemies[i].update();
if (enemies[i].intersects(hero)) {