Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: LK.Button is not a constructor' in or related to this line: 'var pauseButton = new LK.Button({' Line Number: 130
User prompt
add pause button with menu
User prompt
Movement with the keyboard still doesnt work
Code edit (1 edits merged)
Please save this source code
User prompt
i want movement bound to the wasd not the mouse
User prompt
the hero movement still does not work
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 133
User prompt
map hero movement to w for forward a for left s for back d for right
User prompt
Make enemies move towards hero
User prompt
Make hero able to move
Initial prompt
Soulslike
/****
* Classes
****/
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
self.y -= self.speed;
if (self.y < 0) {
self.destroy();
}
};
});
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 50;
self.speed = 3;
self.update = function () {
// Update logic for enemy
};
self.takeDamage = function (amount) {
self.health -= amount;
if (self.health <= 0) {
self.die();
}
};
self.die = function () {
// Handle enemy death
self.destroy();
};
});
//<Assets used in the game will automatically appear here>
// Hero class
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 100;
self.speed = 5;
self.update = function () {
// Update logic for hero
};
self.takeDamage = function (amount) {
self.health -= amount;
if (self.health <= 0) {
self.die();
}
};
self.die = function () {
// Handle hero death
LK.showGameOver();
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize hero
var hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 200;
// Initialize enemies array
var enemies = [];
// Initialize bullets array
var bullets = [];
// Function to spawn enemies
function spawnEnemy() {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = 0;
enemies.push(enemy);
game.addChild(enemy);
}
// Function to shoot bullets
function shootBullet() {
var bullet = new Bullet();
bullet.x = hero.x;
bullet.y = hero.y;
bullets.push(bullet);
game.addChild(bullet);
}
// Handle touch events for shooting
game.down = function (x, y, obj) {
shootBullet();
};
// Update game logic
game.update = function () {
// Update hero
hero.update();
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {
enemies[i].update();
if (enemies[i].intersects(hero)) {
hero.takeDamage(10);
enemies[i].destroy();
enemies.splice(i, 1);
}
}
// Update bullets
for (var j = bullets.length - 1; j >= 0; j--) {
bullets[j].update();
for (var k = enemies.length - 1; k >= 0; k--) {
if (bullets[j].intersects(enemies[k])) {
enemies[k].takeDamage(20);
bullets[j].destroy();
bullets.splice(j, 1);
break;
}
}
}
// Spawn enemies periodically
if (LK.ticks % 60 == 0) {
spawnEnemy();
}
};