/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
bestScore: 0
});
/****
* Classes
****/
// Player Car
var Car = Container.expand(function () {
var self = Container.call(this);
var carAsset = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
// For collision box, use the car asset's size
self.width = carAsset.width;
self.height = carAsset.height;
return self;
});
// Obstacle
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obsAsset = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = obsAsset.width;
self.height = obsAsset.height;
// For collision
return self;
});
// Road Stripe
var Stripe = Container.expand(function () {
var self = Container.call(this);
var stripeAsset = self.attachAsset('stripe', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = stripeAsset.width;
self.height = stripeAsset.height;
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x222222
});
/****
* Game Code
****/
// Road stripes
// Coin
// Obstacle
// Car (player)
// Game area
var GAME_WIDTH = 2048;
var GAME_HEIGHT = 2732;
var ROAD_WIDTH = 1200;
var ROAD_X = (GAME_WIDTH - ROAD_WIDTH) / 2;
var ROAD_Y = 0;
var ROAD_HEIGHT = GAME_HEIGHT;
// Player car
var car = new Car();
car.x = GAME_WIDTH / 2;
car.y = GAME_HEIGHT - 500;
game.addChild(car);
// Road stripes
var stripes = [];
var stripeSpacing = 400;
for (var i = 0; i < 8; i++) {
var stripe = new Stripe();
stripe.x = GAME_WIDTH / 2;
stripe.y = i * stripeSpacing + 200;
stripes.push(stripe);
game.addChild(stripe);
}
// Obstacles
var obstacles = [];
// Score
var score = 0;
var scoreTxt = new Text2('0', {
size: 120,
fill: "#fff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Best score
var bestScore = storage.bestScore || 0;
var bestScoreTxt = new Text2('Best: ' + bestScore, {
size: 60,
fill: "#fff"
});
bestScoreTxt.anchor.set(0.5, 0);
bestScoreTxt.y = 120;
LK.gui.top.addChild(bestScoreTxt);
// Game speed
var baseSpeed = 18;
var speed = baseSpeed;
var speedIncreaseEvery = 600; // ticks
var maxSpeed = 48;
// Dragging
var dragCar = false;
var dragOffsetX = 0;
// Touch controls
function clamp(val, min, max) {
return val < min ? min : val > max ? max : val;
}
function handleMove(x, y, obj) {
if (dragCar) {
// Clamp car within road
var minX = ROAD_X + car.width / 2 + 20;
var maxX = ROAD_X + ROAD_WIDTH - car.width / 2 - 20;
car.x = clamp(x - dragOffsetX, minX, maxX);
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
// Only start drag if touch is on car
var local = car.toLocal(game.toGlobal({
x: x,
y: y
}));
if (local.x >= -car.width / 2 && local.x <= car.width / 2 && local.y >= -car.height / 2 && local.y <= car.height / 2) {
dragCar = true;
dragOffsetX = x - car.x;
}
};
game.up = function (x, y, obj) {
dragCar = false;
};
// Spawning
var obstacleTimer = 0;
var coinTimer = 0;
function spawnObstacle() {
var obs = new Obstacle();
// Random lane
var lanes = 4;
var laneWidth = ROAD_WIDTH / lanes;
var lane = Math.floor(Math.random() * lanes);
obs.x = ROAD_X + laneWidth * (lane + 0.5);
obs.y = -obs.height;
obstacles.push(obs);
game.addChild(obs);
}
// Main update loop
game.update = function () {
// Speed up over time
if (LK.ticks % speedIncreaseEvery === 0 && speed < maxSpeed) {
speed += 2;
}
// Move stripes
for (var i = 0; i < stripes.length; i++) {
stripes[i].y += speed;
if (stripes[i].y > GAME_HEIGHT + stripes[i].height / 2) {
stripes[i].y -= stripeSpacing * stripes.length;
}
}
// Spawn obstacles
obstacleTimer += 1;
if (obstacleTimer > 40 + Math.floor(60 * baseSpeed / speed)) {
spawnObstacle();
obstacleTimer = 0;
}
// Distance-based scoring
score += Math.floor(speed / 6);
scoreTxt.setText(score);
// Move obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obs = obstacles[i];
obs.y += speed;
// Remove if off screen
if (obs.y - obs.height / 2 > GAME_HEIGHT + 100) {
obs.destroy();
obstacles.splice(i, 1);
continue;
}
// Collision with car
if (car.intersects(obs)) {
// Flash and game over
LK.effects.flashScreen(0xff0000, 800);
if (score > bestScore) {
storage.bestScore = score;
}
LK.showGameOver();
return;
}
}
};
// Reset score on new game
score = 0;
scoreTxt.setText(score);
bestScore = storage.bestScore || 0;
bestScoreTxt.setText('Best: ' + bestScore); ===================================================================
--- original.js
+++ change.js
@@ -20,19 +20,8 @@
self.width = carAsset.width;
self.height = carAsset.height;
return self;
});
-// Coin
-var Coin = Container.expand(function () {
- var self = Container.call(this);
- var coinAsset = self.attachAsset('coin', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.width = coinAsset.width;
- self.height = coinAsset.height;
- return self;
-});
// Obstacle
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obsAsset = self.attachAsset('obstacle', {
@@ -91,11 +80,10 @@
stripe.y = i * stripeSpacing + 200;
stripes.push(stripe);
game.addChild(stripe);
}
-// Obstacles and coins
+// Obstacles
var obstacles = [];
-var coins = [];
// Score
var score = 0;
var scoreTxt = new Text2('0', {
size: 120,
@@ -160,18 +148,8 @@
obs.y = -obs.height;
obstacles.push(obs);
game.addChild(obs);
}
-function spawnCoin() {
- var coin = new Coin();
- var lanes = 4;
- var laneWidth = ROAD_WIDTH / lanes;
- var lane = Math.floor(Math.random() * lanes);
- coin.x = ROAD_X + laneWidth * (lane + 0.5);
- coin.y = -coin.height;
- coins.push(coin);
- game.addChild(coin);
-}
// Main update loop
game.update = function () {
// Speed up over time
if (LK.ticks % speedIncreaseEvery === 0 && speed < maxSpeed) {
@@ -189,14 +167,11 @@
if (obstacleTimer > 40 + Math.floor(60 * baseSpeed / speed)) {
spawnObstacle();
obstacleTimer = 0;
}
- // Spawn coins
- coinTimer += 1;
- if (coinTimer > 90 + Math.floor(120 * baseSpeed / speed)) {
- spawnCoin();
- coinTimer = 0;
- }
+ // Distance-based scoring
+ score += Math.floor(speed / 6);
+ scoreTxt.setText(score);
// Move obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obs = obstacles[i];
obs.y += speed;
@@ -216,43 +191,8 @@
LK.showGameOver();
return;
}
}
- // Move coins
- for (var i = coins.length - 1; i >= 0; i--) {
- var coin = coins[i];
- coin.y += speed;
- // Remove if off screen
- if (coin.y - coin.height / 2 > GAME_HEIGHT + 100) {
- coin.destroy();
- coins.splice(i, 1);
- continue;
- }
- // Collect coin
- if (car.intersects(coin)) {
- score += 1;
- scoreTxt.setText(score);
- if (score > bestScore) {
- bestScore = score;
- bestScoreTxt.setText('Best: ' + bestScore);
- storage.bestScore = bestScore;
- }
- // Animate coin
- tween(coin, {
- scaleX: 1.5,
- scaleY: 1.5,
- alpha: 0
- }, {
- duration: 200,
- easing: tween.easeOut,
- onFinish: function onFinish() {
- coin.destroy();
- }
- });
- coins.splice(i, 1);
- continue;
- }
- }
};
// Reset score on new game
score = 0;
scoreTxt.setText(score);
Vertical sports car. In-Game asset. 2d. High contrast. No shadows
Accelerator pedal vertical. In-Game asset. 2d. High contrast. No shadows
Car gear-. In-Game asset. 2d. High contrast. No shadows
Standart Car vertical. In-Game asset. 2d. High contrast. No shadows
Token. In-Game asset. 2d. High contrast. No shadows