Code edit (1 edits merged)
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under score, create a health bar, middle of the screen, labeled "Fuel" with the bar beside it
Code edit (2 edits merged)
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increase score by 0.1 for every 1 second
Code edit (2 edits merged)
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add track as background
Code edit (3 edits merged)
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make the text white
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make the score visible in the middle of the screen
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add score tracker
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delete both tracks and show just background
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delete track
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place the score tracker labeled "distance" on top of the track
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place it over track
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add score tracker in white text, label it "Distance"
Code edit (14 edits merged)
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dont delete track until -10000
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dont delete the track untill it completely disappears from screen
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sew tracks together
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connect the tracks before they become visible on the playspace
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // DuneBuggy class to represent the player's vehicle var DuneBuggy = Container.expand(function () { var self = Container.call(this); var buggyGraphics = self.attachAsset('duneBuggy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Update logic for the buggy, if needed }; }); // HealthBar class to represent the fuel bar var HealthBar = Container.expand(function () { var self = Container.call(this); var healthBarGraphics = self.attachAsset('healthBar', { anchorX: 1.5, anchorY: 1.5 }); self.update = function () { // Update logic for the health bar, if needed }; }); // Obstacle class to represent obstacles in the game var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -3; self.update = function () { self.y += self.speed; }; }); // Supply class to represent supplies that can be picked up var Supply = Container.expand(function () { var self = Container.call(this); var supplyGraphics = self.attachAsset('supply', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -3; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add track as background var track = game.attachAsset('track', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); var duneBuggy = game.addChild(new DuneBuggy()); duneBuggy.x = 2048 / 2; duneBuggy.y = 2732 - 200; var obstacles = []; var supplies = []; var score = 0; var scoreTxt = new Text2('Distance: 0 Miles', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize the health bar and add it to the game var healthBar = new HealthBar(); healthBar.x = 2048 / 2; healthBar.y = scoreTxt.y + scoreTxt.height + 20; // Position it under the score game.addChild(healthBar); // Add a label for the health bar var healthBarLabel = new Text2('Fuel', { size: 100, fill: "#ffffff" }); healthBarLabel.anchor.set(0.5, 0); healthBarLabel.x = healthBar.x; healthBarLabel.y = healthBar.y - healthBar.height / 2 - healthBarLabel.height; LK.gui.top.addChild(healthBarLabel); game.update = function () { // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (obstacles[i].y < -50) { obstacles[i].destroy(); obstacles.splice(i, 1); } if (duneBuggy.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update supplies for (var j = supplies.length - 1; j >= 0; j--) { supplies[j].update(); if (supplies[j].y < -50) { supplies[j].destroy(); supplies.splice(j, 1); } if (duneBuggy.intersects(supplies[j])) { score += 10; scoreTxt.setText('Distance: ' + score); supplies[j].destroy(); supplies.splice(j, 1); } } // Spawn new obstacles and supplies if (LK.ticks % 60 == 0) { var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = 0; obstacles.push(newObstacle); game.addChild(newObstacle); } if (LK.ticks % 120 == 0) { var newSupply = new Supply(); newSupply.x = Math.random() * 2048; newSupply.y = 0; supplies.push(newSupply); game.addChild(newSupply); } // Increase score by 0.1 for every 1 second if (LK.ticks % 60 == 0) { score += 0.1; scoreTxt.setText('Score: ' + score.toFixed(1)); } }; game.down = function (x, y, obj) { duneBuggy.x = x; }; game.move = function (x, y, obj) { duneBuggy.x = x; }; game.up = function (x, y, obj) { // No action needed on up event };
===================================================================
--- original.js
+++ change.js
@@ -17,10 +17,10 @@
// HealthBar class to represent the fuel bar
var HealthBar = Container.expand(function () {
var self = Container.call(this);
var healthBarGraphics = self.attachAsset('healthBar', {
- anchorX: 0.5,
- anchorY: 0.5
+ anchorX: 1.5,
+ anchorY: 1.5
});
self.update = function () {
// Update logic for the health bar, if needed
};
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