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Update gameline class as needed with: var GameLine = Container.expand(function(isVertical, yPos) { var self = Container.call(this); // Create line using the shape asset var line = self.attachAsset('line', { anchorX: isVertical ? 0.5 : 0, // Horizontal lines anchor left anchorY: 0.5 }); // Configure based on orientation if (isVertical) { line.width = 10; line.height = 2732; self.x = 2048 * 0.2; } else { line.width = 2048; line.height = 4; self.x = 0; // Start from left edge self.y = yPos; } return self; });
Code edit (3 edits merged)
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Move the score to the top of the screen.
Code edit (1 edits merged)
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Please fix the bug: 'Maximum call stack size exceeded.' in or related to this line: 'game.update = function () {};' Line Number: 50
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Import tween and facekit plugins ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/facekit.v1
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Please fix the bug: 'undefined is not a constructor (evaluating 'new Text("0")')' in or related to this line: 'self.scoreText = new Text("0");' Line Number: 56
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Import facekit plugin ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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Please fix the bug: 'ReferenceError: Can't find variable: facekit' in or related to this line: 'if (facekit.volume > VOLUME_THRESHOLD) {' Line Number: 79 ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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Please fix the bug: 'undefined is not a constructor (evaluating 'new Text("0")')' in or related to this line: 'scoreText = new Text("0");' Line Number: 65
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Remove the notes array and the create note method.
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Remove the player from the game.
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Remove the Player class.
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Remove the Note class.
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Song Hero
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var facekit = LK.import("@upit/facekit.v1"); /**** * Classes ****/ var GameLine = Container.expand(function (isVertical, yPos) { var self = Container.call(this); // Create line using the shape asset var line = self.attachAsset('line', { anchorX: isVertical ? 0.5 : 0, anchorY: 0.5 }); // Configure based on orientation if (isVertical) { line.width = 10; line.height = 2732; // Full height self.x = 2048 * 0.2; // 1/5 from left } else { line.width = 2048; // Full width line.height = 4; self.x = 0; self.y = yPos; } return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add vertical guide line var guideLine = game.addChild(new GameLine(true)); // Add horizontal pitch lines var pitchLines = []; var lineSpacing = 2732 / 6; // Divide screen height by number of spaces needed for (var i = 1; i <= 5; i++) { var pitchLine = game.addChild(new GameLine(false, lineSpacing * i)); pitchLines.push(pitchLine); } // Create score display var scoreText = new Text2("0", { size: 120, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); // Game update function //<Assets used in the game will automatically appear here> game.update = function () {};
===================================================================
--- original.js
+++ change.js
@@ -10,9 +10,9 @@
var GameLine = Container.expand(function (isVertical, yPos) {
var self = Container.call(this);
// Create line using the shape asset
var line = self.attachAsset('line', {
- anchorX: 0.5,
+ anchorX: isVertical ? 0.5 : 0,
anchorY: 0.5
});
// Configure based on orientation
if (isVertical) {
@@ -37,8 +37,17 @@
/****
* Game Code
****/
+// Add vertical guide line
+var guideLine = game.addChild(new GameLine(true));
+// Add horizontal pitch lines
+var pitchLines = [];
+var lineSpacing = 2732 / 6; // Divide screen height by number of spaces needed
+for (var i = 1; i <= 5; i++) {
+ var pitchLine = game.addChild(new GameLine(false, lineSpacing * i));
+ pitchLines.push(pitchLine);
+}
// Create score display
var scoreText = new Text2("0", {
size: 120,
fill: 0xFFFFFF
A surfer standing and riding on a surfboard. Side profile. Cartoon. Full body. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A peaked blue rock. Cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Poseidon’s face. Cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
An opened pair of lips as if singing . Light Skin color. Cell shading vector art style. Facing forward. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A tropical fish. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows