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Update gameline class as needed with: var GameLine = Container.expand(function(isVertical, yPos) { var self = Container.call(this); // Create line using the shape asset var line = self.attachAsset('line', { anchorX: isVertical ? 0.5 : 0, // Horizontal lines anchor left anchorY: 0.5 }); // Configure based on orientation if (isVertical) { line.width = 10; line.height = 2732; self.x = 2048 * 0.2; } else { line.width = 2048; line.height = 4; self.x = 0; // Start from left edge self.y = yPos; } return self; });
Code edit (3 edits merged)
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Move the score to the top of the screen.
Code edit (1 edits merged)
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Please fix the bug: 'Maximum call stack size exceeded.' in or related to this line: 'game.update = function () {};' Line Number: 50
Code edit (1 edits merged)
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Import tween and facekit plugins ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/facekit.v1
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Please fix the bug: 'undefined is not a constructor (evaluating 'new Text("0")')' in or related to this line: 'self.scoreText = new Text("0");' Line Number: 56
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Import facekit plugin ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
Code edit (1 edits merged)
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Please fix the bug: 'ReferenceError: Can't find variable: facekit' in or related to this line: 'if (facekit.volume > VOLUME_THRESHOLD) {' Line Number: 79 ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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Please fix the bug: 'undefined is not a constructor (evaluating 'new Text("0")')' in or related to this line: 'scoreText = new Text("0");' Line Number: 65
Code edit (1 edits merged)
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Remove the notes array and the create note method.
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Remove the player from the game.
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Remove the Player class.
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Remove the Note class.
Initial prompt
Song Hero
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var facekit = LK.import("@upit/facekit.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ //<Assets used in the game will automatically appear here> // Game update function game.update = function () {};
===================================================================
--- original.js
+++ change.js
@@ -1,96 +1,13 @@
/****
* Plugins
****/
+var tween = LK.import("@upit/tween.v1");
var facekit = LK.import("@upit/facekit.v1");
/****
-* Classes
-****/
-// Create main game container
-var GameContainer = Container.expand(function () {
- var self = Container.call(this);
- // Create staff lines
- self.createStaffLines = function () {
- // Vertical line
- var verticalLine = new Container();
- verticalLine.sprite = LK.getAsset('line', {});
- verticalLine.sprite.x = NOTE_LINE_X;
- verticalLine.sprite.scaleX = 0.1;
- verticalLine.sprite.scaleY = LK.height;
- self.addChild(verticalLine);
- // Horizontal lines
- var lineSpacing = LK.height * 0.6 / 4;
- var startY = (LK.height - lineSpacing * 4) / 2;
- for (var i = 0; i < 5; i++) {
- var line = new Container();
- line.sprite = LK.getAsset('line', {});
- line.sprite.scaleX = LK.width;
- line.sprite.scaleY = 0.1;
- line.sprite.y = startY + i * lineSpacing;
- self.addChild(line);
- }
- };
- // Create player orb and lives
- self.createPlayerElements = function () {
- self.playerOrb = new Container();
- self.playerOrb.sprite = LK.getAsset('orb', {});
- self.playerOrb.sprite.x = NOTE_LINE_X;
- self.playerOrb.sprite.y = LK.height / 2;
- self.addChild(self.playerOrb);
- // Create life indicators
- for (var i = 0; i < LIVES; i++) {
- var life = new Container();
- life.sprite = LK.getAsset('orb', {});
- life.sprite.x = 30 + i * 40;
- life.sprite.y = LK.height - 30;
- lifeOrbs.push(life);
- self.addChild(life);
- }
- // Score display
- self.scoreText = new Text2("0", {
- size: 50,
- fill: 0xFFFFFF
- });
- self.scoreText.x = LK.width / 2;
- self.scoreText.y = 30;
- self.addChild(self.scoreText);
- };
- self.init = function () {
- self.createStaffLines();
- self.createPlayerElements();
- };
- self.update = function () {
- // Check volume and update player orb
- if (facekit.volume > VOLUME_THRESHOLD) {
- var targetY = self.convertPitchToY(facekit.pitch);
- // Smooth movement
- self.playerOrb.sprite.y += (targetY - self.playerOrb.sprite.y) * 0.15;
- }
- // Update active notes
- for (var i = notesActive.length - 1; i >= 0; i--) {
- var note = notesActive[i];
- note.sprite.x -= NOTE_SPEED;
- // Check for collision at vertical line
- if (Math.abs(note.sprite.x - NOTE_LINE_X) < 5) {
- self.checkNoteHit(note);
- }
- // Remove if passed screen
- if (note.sprite.x < 0) {
- self.showMiss(NOTE_LINE_X, note.sprite.y);
- self.removeChild(note);
- notesActive.splice(i, 1);
- self.loseLife();
- }
- }
- };
- return self;
-});
-
-/****
* Initialize Game
****/
-//<Assets used in the game will automatically appear here>
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
@@ -98,18 +15,5 @@
* Game Code
****/
//<Assets used in the game will automatically appear here>
// Game update function
-// Constants
-var VOLUME_THRESHOLD = 50;
-var NOTE_LINE_X = LK.width * 0.2;
-var LIVES = 3;
-var NOTE_SPEED = 3;
-// Game state
-var score = 0;
-var lives = LIVES;
-var lifeOrbs = [];
-var notesActive = [];
-var gameContainer = new GameContainer();
-game.addChild(gameContainer);
-gameContainer.init();
game.update = function () {};
\ No newline at end of file
A surfer standing and riding on a surfboard. Side profile. Cartoon. Full body. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A peaked blue rock. Cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Poseidon’s face. Cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
An opened pair of lips as if singing . Light Skin color. Cell shading vector art style. Facing forward. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A tropical fish. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows