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Update gameline class as needed with: var GameLine = Container.expand(function(isVertical, yPos) { var self = Container.call(this); // Create line using the shape asset var line = self.attachAsset('line', { anchorX: isVertical ? 0.5 : 0, // Horizontal lines anchor left anchorY: 0.5 }); // Configure based on orientation if (isVertical) { line.width = 10; line.height = 2732; self.x = 2048 * 0.2; } else { line.width = 2048; line.height = 4; self.x = 0; // Start from left edge self.y = yPos; } return self; });
Code edit (3 edits merged)
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Move the score to the top of the screen.
Code edit (1 edits merged)
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Please fix the bug: 'Maximum call stack size exceeded.' in or related to this line: 'game.update = function () {};' Line Number: 50
Code edit (1 edits merged)
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Import tween and facekit plugins ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/facekit.v1
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Please fix the bug: 'undefined is not a constructor (evaluating 'new Text("0")')' in or related to this line: 'self.scoreText = new Text("0");' Line Number: 56
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Import facekit plugin ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
Code edit (1 edits merged)
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Please fix the bug: 'ReferenceError: Can't find variable: facekit' in or related to this line: 'if (facekit.volume > VOLUME_THRESHOLD) {' Line Number: 79 ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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Please fix the bug: 'undefined is not a constructor (evaluating 'new Text("0")')' in or related to this line: 'scoreText = new Text("0");' Line Number: 65
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Remove the notes array and the create note method.
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Remove the player from the game.
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Remove the Player class.
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Remove the Note class.
Initial prompt
Song Hero
/****
* Plugins
****/
var facekit = LK.import("@upit/facekit.v1");
/****
* Classes
****/
// Create main game container
var GameContainer = Container.expand(function () {
var self = Container.call(this);
// Create staff lines
self.createStaffLines = function () {
// Vertical line
var verticalLine = new Container();
verticalLine.sprite = LK.getAsset('line', {});
verticalLine.sprite.x = NOTE_LINE_X;
verticalLine.sprite.scaleX = 0.1;
verticalLine.sprite.scaleY = LK.height;
self.addChild(verticalLine);
// Horizontal lines
var lineSpacing = LK.height * 0.6 / 4;
var startY = (LK.height - lineSpacing * 4) / 2;
for (var i = 0; i < 5; i++) {
var line = new Container();
line.sprite = LK.getAsset('line', {});
line.sprite.scaleX = LK.width;
line.sprite.scaleY = 0.1;
line.sprite.y = startY + i * lineSpacing;
self.addChild(line);
}
};
// Create player orb and lives
self.createPlayerElements = function () {
self.playerOrb = new Container();
self.playerOrb.sprite = LK.getAsset('orb', {});
self.playerOrb.sprite.x = NOTE_LINE_X;
self.playerOrb.sprite.y = LK.height / 2;
self.addChild(self.playerOrb);
// Create life indicators
for (var i = 0; i < LIVES; i++) {
var life = new Container();
life.sprite = LK.getAsset('orb', {});
life.sprite.x = 30 + i * 40;
life.sprite.y = LK.height - 30;
lifeOrbs.push(life);
self.addChild(life);
}
// Score display
self.scoreText = new Text("0");
self.scoreText.x = LK.width / 2;
self.scoreText.y = 30;
self.addChild(self.scoreText);
};
self.init = function () {
self.createStaffLines();
self.createPlayerElements();
};
self.update = function () {
// Check volume and update player orb
if (facekit.volume > VOLUME_THRESHOLD) {
var targetY = self.convertPitchToY(facekit.pitch);
// Smooth movement
self.playerOrb.sprite.y += (targetY - self.playerOrb.sprite.y) * 0.15;
}
// Update active notes
for (var i = notesActive.length - 1; i >= 0; i--) {
var note = notesActive[i];
note.sprite.x -= NOTE_SPEED;
// Check for collision at vertical line
if (Math.abs(note.sprite.x - NOTE_LINE_X) < 5) {
self.checkNoteHit(note);
}
// Remove if passed screen
if (note.sprite.x < 0) {
self.showMiss(NOTE_LINE_X, note.sprite.y);
self.removeChild(note);
notesActive.splice(i, 1);
self.loseLife();
}
}
};
return self;
});
/****
* Initialize Game
****/
//<Assets used in the game will automatically appear here>
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
//<Assets used in the game will automatically appear here>
// Game update function
// Constants
var VOLUME_THRESHOLD = 50;
var NOTE_LINE_X = LK.width * 0.2;
var LIVES = 3;
var NOTE_SPEED = 3;
// Game state
var score = 0;
var lives = LIVES;
var lifeOrbs = [];
var notesActive = [];
var gameContainer = new GameContainer();
game.addChild(gameContainer);
gameContainer.init();
game.update = function () {}; ===================================================================
--- original.js
+++ change.js
@@ -1,5 +1,10 @@
/****
+* Plugins
+****/
+var facekit = LK.import("@upit/facekit.v1");
+
+/****
* Classes
****/
// Create main game container
var GameContainer = Container.expand(function () {
@@ -81,16 +86,16 @@
/****
* Initialize Game
****/
//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
+//<Assets used in the game will automatically appear here>
// Game update function
// Constants
var VOLUME_THRESHOLD = 50;
var NOTE_LINE_X = LK.width * 0.2;
A surfer standing and riding on a surfboard. Side profile. Cartoon. Full body. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A peaked blue rock. Cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Poseidon’s face. Cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
An opened pair of lips as if singing . Light Skin color. Cell shading vector art style. Facing forward. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A tropical fish. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows