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Update gameline class as needed with: var GameLine = Container.expand(function(isVertical, yPos) { var self = Container.call(this); // Create line using the shape asset var line = self.attachAsset('line', { anchorX: isVertical ? 0.5 : 0, // Horizontal lines anchor left anchorY: 0.5 }); // Configure based on orientation if (isVertical) { line.width = 10; line.height = 2732; self.x = 2048 * 0.2; } else { line.width = 2048; line.height = 4; self.x = 0; // Start from left edge self.y = yPos; } return self; });
Code edit (3 edits merged)
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Move the score to the top of the screen.
Code edit (1 edits merged)
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Please fix the bug: 'Maximum call stack size exceeded.' in or related to this line: 'game.update = function () {};' Line Number: 50
Code edit (1 edits merged)
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Import tween and facekit plugins ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/facekit.v1
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Please fix the bug: 'undefined is not a constructor (evaluating 'new Text("0")')' in or related to this line: 'self.scoreText = new Text("0");' Line Number: 56
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Import facekit plugin ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
Code edit (1 edits merged)
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Please fix the bug: 'ReferenceError: Can't find variable: facekit' in or related to this line: 'if (facekit.volume > VOLUME_THRESHOLD) {' Line Number: 79 ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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Please fix the bug: 'undefined is not a constructor (evaluating 'new Text("0")')' in or related to this line: 'scoreText = new Text("0");' Line Number: 65
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Remove the notes array and the create note method.
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Remove the player from the game.
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Remove the Player class.
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Remove the Note class.
Initial prompt
Song Hero
/**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Constants var VOLUME_THRESHOLD = 50; var NOTE_LINE_X = LK.width * 0.2; var LIVES = 3; var NOTE_SPEED = 3; // Game state var playerOrb; var scoreText; var lives = LIVES; var lifeOrbs = []; var notesActive = []; var score = 0; // Create staff lines function createStaffLines() { // Vertical line var verticalLine = LK.getAsset('line', {}); verticalLine.x = NOTE_LINE_X; verticalLine.scaleX = 0.1; verticalLine.scaleY = LK.height; game.addChild(verticalLine); // Horizontal lines - 5 evenly spaced var lineSpacing = LK.height * 0.6 / 4; // Using 60% of screen height var startY = (LK.height - lineSpacing * 4) / 2; for (var i = 0; i < 5; i++) { var line = LK.getAsset('line', {}); line.scaleX = LK.width; line.scaleY = 0.1; line.y = startY + i * lineSpacing; game.addChild(line); } } // Create player orb and lives function createPlayerElements() { playerOrb = LK.getAsset('orb', {}); playerOrb.x = NOTE_LINE_X; playerOrb.y = LK.height / 2; game.addChild(playerOrb); // Create life indicators for (var i = 0; i < LIVES; i++) { var life = LK.getAsset('orb', {}); life.x = 30 + i * 40; life.y = LK.height - 30; lifeOrbs.push(life); game.addChild(life); } // Score display scoreText = new Text("0"); scoreText.x = LK.width / 2; scoreText.y = 30; game.addChild(scoreText); } // Initialize game elements createStaffLines(); createPlayerElements(); // Game update loop game.update = function () { // Check volume and update player orb if (facekit.volume > VOLUME_THRESHOLD) { var targetY = convertPitchToY(facekit.pitch); // Smooth movement playerOrb.y += (targetY - playerOrb.y) * 0.15; } // Update active notes for (var i = notesActive.length - 1; i >= 0; i--) { var note = notesActive[i]; note.x -= NOTE_SPEED; // Check for collision at vertical line if (Math.abs(note.x - NOTE_LINE_X) < 5) { checkNoteHit(note); } // Remove if passed screen if (note.x < 0) { showMiss(NOTE_LINE_X, note.y); game.removeChild(note); notesActive.splice(i, 1); loseLife(); } } };
===================================================================
--- original.js
+++ change.js
@@ -9,6 +9,83 @@
/****
* Game Code
****/
-// Game update function
-game.update = function () {};
\ No newline at end of file
+// Constants
+var VOLUME_THRESHOLD = 50;
+var NOTE_LINE_X = LK.width * 0.2;
+var LIVES = 3;
+var NOTE_SPEED = 3;
+// Game state
+var playerOrb;
+var scoreText;
+var lives = LIVES;
+var lifeOrbs = [];
+var notesActive = [];
+var score = 0;
+// Create staff lines
+function createStaffLines() {
+ // Vertical line
+ var verticalLine = LK.getAsset('line', {});
+ verticalLine.x = NOTE_LINE_X;
+ verticalLine.scaleX = 0.1;
+ verticalLine.scaleY = LK.height;
+ game.addChild(verticalLine);
+ // Horizontal lines - 5 evenly spaced
+ var lineSpacing = LK.height * 0.6 / 4; // Using 60% of screen height
+ var startY = (LK.height - lineSpacing * 4) / 2;
+ for (var i = 0; i < 5; i++) {
+ var line = LK.getAsset('line', {});
+ line.scaleX = LK.width;
+ line.scaleY = 0.1;
+ line.y = startY + i * lineSpacing;
+ game.addChild(line);
+ }
+}
+// Create player orb and lives
+function createPlayerElements() {
+ playerOrb = LK.getAsset('orb', {});
+ playerOrb.x = NOTE_LINE_X;
+ playerOrb.y = LK.height / 2;
+ game.addChild(playerOrb);
+ // Create life indicators
+ for (var i = 0; i < LIVES; i++) {
+ var life = LK.getAsset('orb', {});
+ life.x = 30 + i * 40;
+ life.y = LK.height - 30;
+ lifeOrbs.push(life);
+ game.addChild(life);
+ }
+ // Score display
+ scoreText = new Text("0");
+ scoreText.x = LK.width / 2;
+ scoreText.y = 30;
+ game.addChild(scoreText);
+}
+// Initialize game elements
+createStaffLines();
+createPlayerElements();
+// Game update loop
+game.update = function () {
+ // Check volume and update player orb
+ if (facekit.volume > VOLUME_THRESHOLD) {
+ var targetY = convertPitchToY(facekit.pitch);
+ // Smooth movement
+ playerOrb.y += (targetY - playerOrb.y) * 0.15;
+ }
+ // Update active notes
+ for (var i = notesActive.length - 1; i >= 0; i--) {
+ var note = notesActive[i];
+ note.x -= NOTE_SPEED;
+ // Check for collision at vertical line
+ if (Math.abs(note.x - NOTE_LINE_X) < 5) {
+ checkNoteHit(note);
+ }
+ // Remove if passed screen
+ if (note.x < 0) {
+ showMiss(NOTE_LINE_X, note.y);
+ game.removeChild(note);
+ notesActive.splice(i, 1);
+ loseLife();
+ }
+ }
+};
\ No newline at end of file
A surfer standing and riding on a surfboard. Side profile. Cartoon. Full body. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A peaked blue rock. Cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Poseidon’s face. Cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
An opened pair of lips as if singing . Light Skin color. Cell shading vector art style. Facing forward. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A tropical fish. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows