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Update gameline class as needed with: var GameLine = Container.expand(function(isVertical, yPos) { var self = Container.call(this); // Create line using the shape asset var line = self.attachAsset('line', { anchorX: isVertical ? 0.5 : 0, // Horizontal lines anchor left anchorY: 0.5 }); // Configure based on orientation if (isVertical) { line.width = 10; line.height = 2732; self.x = 2048 * 0.2; } else { line.width = 2048; line.height = 4; self.x = 0; // Start from left edge self.y = yPos; } return self; });
Code edit (3 edits merged)
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Move the score to the top of the screen.
Code edit (1 edits merged)
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Please fix the bug: 'Maximum call stack size exceeded.' in or related to this line: 'game.update = function () {};' Line Number: 50
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Import tween and facekit plugins ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/facekit.v1
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Please fix the bug: 'undefined is not a constructor (evaluating 'new Text("0")')' in or related to this line: 'self.scoreText = new Text("0");' Line Number: 56
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Import facekit plugin ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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Please fix the bug: 'ReferenceError: Can't find variable: facekit' in or related to this line: 'if (facekit.volume > VOLUME_THRESHOLD) {' Line Number: 79 ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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Please fix the bug: 'undefined is not a constructor (evaluating 'new Text("0")')' in or related to this line: 'scoreText = new Text("0");' Line Number: 65
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Remove the notes array and the create note method.
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Remove the player from the game.
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Remove the Player class.
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Remove the Note class.
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Song Hero
/**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Position player near the bottom of the screen // Array to keep track of notes var notes = []; // Function to create a new note function createNote() { var newNote = new Note(); newNote.x = Math.random() * 2048; // Random x position newNote.y = 0; // Start at the top of the screen notes.push(newNote); game.addChild(newNote); } // Game update function game.update = function () { // Update all notes for (var i = notes.length - 1; i >= 0; i--) { var note = notes[i]; note.update(); // Check if note is off-screen if (note.y > 2732) { note.destroy(); notes.splice(i, 1); } // Check for collision with player if (note.intersects(player)) { player.sing(); // Player sings to match the note note.destroy(); notes.splice(i, 1); } } // Create a new note every 60 frames if (LK.ticks % 60 == 0) { createNote(); } }; // Event listener for player interaction game.down = function (x, y, obj) { // Logic for player interaction, e.g., starting to sing }; // Event listener for player interaction end game.up = function (x, y, obj) { // Logic for player interaction end, e.g., stopping singing };
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--- original.js
+++ change.js
@@ -1,25 +1,9 @@
/****
-* Classes
+* Initialize Game
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
-// Player class to represent the player character
-var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Function to handle singing (matching notes)
- self.sing = function () {
- // Logic to match notes
- };
-});
-
-/****
-* Initialize Game
-****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
A surfer standing and riding on a surfboard. Side profile. Cartoon. Full body. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A peaked blue rock. Cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Poseidon’s face. Cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
An opened pair of lips as if singing . Light Skin color. Cell shading vector art style. Facing forward. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A tropical fish. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows