User prompt
Make a Blaster enemy class
User prompt
The dust particles spawned by the bruiser should be below the bruiser layer.
User prompt
Spawn dust particles under the bruiser as it walks.
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'rightPiece.speedX')' in or related to this line: 'rightPiece.speedX = Math.abs(rightPiece.speedX) * 1.5; // Increase force for right piece' Line Number: 421
User prompt
When the bruiser is destroyed move the pieces with greater force
User prompt
Add more outwards rotation to the bruiser pieces
User prompt
Have left and right bruiser pieces travel further out at destruction.
User prompt
Switch the direction of the bruiser left and right piece
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'rightPiece.x = enemies[k].x + enemies[k].width / 2')' in or related to this line: 'rightPiece.x = enemies[k].x + enemies[k].width / 2; // Position on the right side' Line Number: 419
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: bruiserGraphics' in or related to this line: 'leftPiece.x = enemies[k].x - bruiserGraphics.width / 2; // Position on the left side' Line Number: 418
User prompt
Instead of having all bruiser pieces spawn from the center of Bruiser, spawn left and right pieces on their respective sides
User prompt
Reduce number of drones spawned at a time to 1-2
User prompt
If left and right bruiser pieces receive X movement on destruction they should only travel outwards from each other, never inwards.
User prompt
Left and right bruiser pieces have a reduced chance to travel towards each other.
User prompt
Keeping the same ratio of speed to stepping animation. Decrease bruiser overall speed by half
User prompt
Increase bruiser speed to 4
User prompt
Increase bruiser speed to 3.5
User prompt
Increase bruiser speed to 3.25
User prompt
Increase bruiser speed to 3
User prompt
Increase bruiser speed to 2.5
User prompt
Increase bruiser speed to 2.25
User prompt
To accentuate the bruisers stomp, change the bruisers downwards movement to only move on tilt. During the pause of tilt, don’t move bruiser downwards.
User prompt
Bruiser pieces should spread out more on destruction. Add a slight random rotation to both drone and bruiser pieces.
User prompt
Add more of a chance for X movement for drone and bruiser pieces on defeat
User prompt
Add a little more X movement for Drone and Bruiser pieces.
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,49 @@
/****
* Classes
****/
+// Blaster class representing a shooting enemy
+var Blaster = Container.expand(function () {
+ var self = Container.call(this);
+ var blasterGraphics = self.attachAsset('Blaster', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.HitPoints = 5; // Moderate hit points for Blaster
+ self.speed = 3; // Moderate speed for Blaster
+ self.shootInterval = 60; // Interval for shooting bullets
+ self.update = function () {
+ // Move downwards
+ self.y += self.speed;
+ // Shoot bullets at regular intervals
+ if (LK.ticks % self.shootInterval === 0) {
+ var blasterBullet = new BlasterBullet();
+ blasterBullet.x = self.x;
+ blasterBullet.y = self.y + blasterGraphics.height / 2;
+ game.addChild(blasterBullet);
+ enemies.push(blasterBullet);
+ }
+ // Destroy if out of screen
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
+});
+// BlasterBullet class for blaster's bullets
+var BlasterBullet = Container.expand(function () {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('heroBullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5; // Speed of the bullet
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
+});
// Bruiser class representing a tougher enemy
var Bruiser = Container.expand(function () {
var self = Container.call(this);
var bruiserGraphics = self.attachAsset('Bruiser', {
@@ -31,16 +73,8 @@
}
// Move downwards only during tilt phases
if (LK.ticks % 80 < 20 || LK.ticks % 80 >= 40 && LK.ticks % 80 < 60) {
self.y += self.speed;
- // Spawn dust particles under the bruiser
- if (LK.ticks % 10 == 0) {
- // Adjust frequency as needed
- var dust = new Dust();
- dust.x = self.x;
- dust.y = self.y + bruiserGraphics.height / 2;
- self.addChild(dust);
- }
}
if (self.y > 2732) {
self.destroy();
}
View of a futuristic soldier from directly overhead. White armor with blue glowing cyberpunk details. Holding weapon forward.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The lights of a futuristic city in the dark at night. Very high above it looking straight down like from an airplane or a map. Background for an endlessly scrolling game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A big button that say Play to start playing a game. Use neon cyberpunk style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Overhead view. A hovering robot with a tapered midsection with two bulky arms with claw like hands and a giant red “eye” on top of its body. Looking straight down. Cyberpunk, black with red glowing highlights.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Overhead view. A heavily armored attack robot. Two arms with large gauntlet type fists. Four large red glowing eyes. Three distinct parts, body and two arms. Symmetrical design. Birds Eye view above them looking down on their head. Simple shapes. Low detail. Cyberpunk, black with red glowing highlights.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A red glowing line. Bright red core with subtle outer glow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A blue transparent dome type shield. Simple graphics. Low details. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ring of nuclear fire seen from overhead. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A thin robot with goggles riding a hover-bike. Twin blaster guns mounted on front. Top down view. Birds Eye view. Cyberpunk with red glowing highlights... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Battle drone, circular. White with blue glowing highlights. Birds Eye view from overhead. Cyberpunk. Simple shapes.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
GameTheme
Music
TitleTheme
Music
HeroBlaster
Sound effect
Explosion
Sound effect
PowerUp
Sound effect
CloneSoldier
Sound effect
WeaponPowerUp
Sound effect
Drone
Sound effect
BinaryStorm
Sound effect
LaserCharge
Sound effect
LaserFire
Sound effect
BruiserStomp
Sound effect
RaiderSwoop
Sound effect
ShieldLevelUp
Sound effect
HeroHit
Sound effect
HeroScream
Sound effect