User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'laserBeams.forEach')' in or related to this line: 'laserBeams.forEach(function (beam) {' Line Number: 90
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'laserBeams.forEach')' in or related to this line: 'laserBeams.forEach(function (beam) {' Line Number: 90
User prompt
Remove the stretch on the laser beam. Attach additional laser beam assets end to end until it creates an uninterrupted beam. After the duration, destroy the beam.
User prompt
After laser charge up phase, create a laser using the laser beam asset that aims at the players location and stretches across the entire screen and off the other side. Beam lasts 1.5 seconds
User prompt
Create a laser attack sequence for the Blaster enemy: Have Blaster stop moving while charging. Phase 1: Charge-up Phase (2 seconds): - Spawn small glowing particles around enemy's front - Make particles spiral inward to a central firing point while growing in size slightly - Particles should gather into a bright point at the bottom center of the Blaster - Increase brightness as charge builds - Use 3-4 particles that rotate and converge
User prompt
Remove the tint change from laser beam
User prompt
Create a laser attack sequence for the Blaster enemy: 1. Charge-up Phase (0.6 seconds): - Spawn small glowing particles around enemy's front - Make particles spiral inward while growing slightly - Particles should gather into a bright point - Increase brightness as charge builds - Use 3-4 particles that rotate and converge 2. Fire Phase (0.3 seconds): - Spawn bright laser beam from enemy to bottom of screen - Make beam appear quickly and hold briefly - Fade out beam rapidly - Remove any remaining particles Properties to set: - Particle rotation speed: medium - Particle gather point: enemy's front center - Laser beam width: thin but visible - Beam color: bright red/orange - Particle colors: match beam color Make sure: - Attack feels threatening but fair - Player has time to see and dodge - Effects are visible but not overwhelming - Sequence runs smoothly and consistently, use laser charge particle and laser beam
User prompt
Double check that all enemies and bullets leaving the bottom of the screen are destroyed.
User prompt
The game is stuttering a lot when a certain number of enemies get past the player. Can you identify the issue or spot any places in the code where there are memory use problems?
User prompt
Path the enemies so that they attempt to move around each other on the way down
User prompt
Add chance for Blaster to spawn.
User prompt
Make a Blaster enemy class
User prompt
The dust particles spawned by the bruiser should be below the bruiser layer.
User prompt
Spawn dust particles under the bruiser as it walks.
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'rightPiece.speedX')' in or related to this line: 'rightPiece.speedX = Math.abs(rightPiece.speedX) * 1.5; // Increase force for right piece' Line Number: 421
User prompt
When the bruiser is destroyed move the pieces with greater force
User prompt
Add more outwards rotation to the bruiser pieces
User prompt
Have left and right bruiser pieces travel further out at destruction.
User prompt
Switch the direction of the bruiser left and right piece
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'rightPiece.x = enemies[k].x + enemies[k].width / 2')' in or related to this line: 'rightPiece.x = enemies[k].x + enemies[k].width / 2; // Position on the right side' Line Number: 419
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: bruiserGraphics' in or related to this line: 'leftPiece.x = enemies[k].x - bruiserGraphics.width / 2; // Position on the left side' Line Number: 418
User prompt
Instead of having all bruiser pieces spawn from the center of Bruiser, spawn left and right pieces on their respective sides
User prompt
Reduce number of drones spawned at a time to 1-2
User prompt
If left and right bruiser pieces receive X movement on destruction they should only travel outwards from each other, never inwards.
User prompt
Left and right bruiser pieces have a reduced chance to travel towards each other.
===================================================================
--- original.js
+++ change.js
@@ -63,9 +63,9 @@
laserBeams.forEach(function (beam) {
beam.destroy();
});
self.isCharging = false;
- laserBeams = [];
+ laserBeams.length = 0;
}
} else {
// Move downwards
// Check for nearby enemies and adjust path to avoid collisions
View of a futuristic soldier from directly overhead. White armor with blue glowing cyberpunk details. Holding weapon forward.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The lights of a futuristic city in the dark at night. Very high above it looking straight down like from an airplane or a map. Background for an endlessly scrolling game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A big button that say Play to start playing a game. Use neon cyberpunk style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Overhead view. A hovering robot with a tapered midsection with two bulky arms with claw like hands and a giant red āeyeā on top of its body. Looking straight down. Cyberpunk, black with red glowing highlights.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Overhead view. A heavily armored attack robot. Two arms with large gauntlet type fists. Four large red glowing eyes. Three distinct parts, body and two arms. Symmetrical design. Birds Eye view above them looking down on their head. Simple shapes. Low detail. Cyberpunk, black with red glowing highlights.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A red glowing line. Bright red core with subtle outer glow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A blue transparent dome type shield. Simple graphics. Low details. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ring of nuclear fire seen from overhead. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A thin robot with goggles riding a hover-bike. Twin blaster guns mounted on front. Top down view. Birds Eye view. Cyberpunk with red glowing highlights... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Battle drone, circular. White with blue glowing highlights. Birds Eye view from overhead. Cyberpunk. Simple shapes.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
GameTheme
Music
TitleTheme
Music
HeroBlaster
Sound effect
Explosion
Sound effect
PowerUp
Sound effect
CloneSoldier
Sound effect
WeaponPowerUp
Sound effect
Drone
Sound effect
BinaryStorm
Sound effect
LaserCharge
Sound effect
LaserFire
Sound effect
BruiserStomp
Sound effect
RaiderSwoop
Sound effect
ShieldLevelUp
Sound effect
HeroHit
Sound effect
HeroScream
Sound effect