User prompt
Add a background of falling peanuts that never stop falling ever
User prompt
remove the redscreeen
User prompt
replace the current asset with Peanut1
User prompt
remove any shops
User prompt
make the peanut a little bigger
User prompt
Replace the peanut asset with Peanut1
User prompt
Add a shop Where u can spend your points on point multipliers
User prompt
add a point multiplier that you can buy with enough points from clicking the peanut
User prompt
remove the point multiplier
User prompt
add a point multiplier at the right middle part of the screen
User prompt
remove the death screen
User prompt
make it so the peanut doesent dissapear when you click it
User prompt
replace the brown boxes with a peanut fixed to the center of the screen
Initial prompt
Peanut clicker
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,25 @@
/****
* Classes
****/
+// FallingPeanut class to represent peanuts that continuously fall
+var FallingPeanut = Container.expand(function () {
+ var self = Container.call(this);
+ var peanutGraphics = self.attachAsset('Peanut1', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Set initial speed for falling peanuts
+ self.speed = 3;
+ // Update function to move peanuts downwards
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ // Reset position to top if it goes off screen
+ self.y = -self.height;
+ }
+ };
+});
//<Assets used in the game will automatically appear here>
// Peanut class to represent each peanut on the screen
var Peanut = Container.expand(function () {
var self = Container.call(this);
@@ -36,24 +54,23 @@
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Array to keep track of peanuts
var peanuts = [];
-// Function to spawn a new peanut
-function spawnPeanut() {
- var newPeanut = new Peanut();
- newPeanut.x = 2048 / 2;
- newPeanut.y = 2732 / 2;
+// Function to spawn a new falling peanut
+function spawnFallingPeanut() {
+ var newPeanut = new FallingPeanut();
+ newPeanut.x = Math.random() * 2048; // Random x position
+ newPeanut.y = -newPeanut.height; // Start above the screen
peanuts.push(newPeanut);
game.addChild(newPeanut);
}
-// Set interval to spawn peanuts every second
-var peanutSpawnInterval = LK.setInterval(spawnPeanut, 1000);
+// Set interval to spawn falling peanuts every second
+var peanutSpawnInterval = LK.setInterval(spawnFallingPeanut, 1000);
// Update function called every tick
game.update = function () {
- // Check for game over condition
- if (peanuts.length > 50) {
- // Removed LK.effects.flashScreen(0xff0000, 1000) to prevent red screen flash
- // Removed LK.showGameOver() to prevent game over screen
+ // Update all falling peanuts
+ for (var i = 0; i < peanuts.length; i++) {
+ peanuts[i].update();
}
};
// Start the game by spawning the first peanut
spawnPeanut();
\ No newline at end of file