User prompt
Add tiny text in the top left that reads "dont click falling peanuts (:"
User prompt
Make it so the falling peanuts arent grouped together when they fall
User prompt
remove the text
User prompt
Make text that says "click peanuts"
User prompt
make it so the background peanuts dont overlap peanut1
User prompt
remove the text
User prompt
Add text that says "the falling peanuts are just for background" at the top right of the screen
User prompt
Move the peanut1 asset back to the center of the screen
User prompt
Please fix the bug: 'Uncaught ReferenceError: spawnPeanut is not defined' in or related to this line: 'spawnPeanut();' Line Number: 82
User prompt
Add a background of falling peanuts that never stop falling ever
User prompt
remove the redscreeen
User prompt
replace the current asset with Peanut1
User prompt
remove any shops
User prompt
make the peanut a little bigger
User prompt
Replace the peanut asset with Peanut1
User prompt
Add a shop Where u can spend your points on point multipliers
User prompt
add a point multiplier that you can buy with enough points from clicking the peanut
User prompt
remove the point multiplier
User prompt
add a point multiplier at the right middle part of the screen
User prompt
remove the death screen
User prompt
make it so the peanut doesent dissapear when you click it
User prompt
replace the brown boxes with a peanut fixed to the center of the screen
Initial prompt
Peanut clicker
/**** * Classes ****/ // FallingPeanut class to represent peanuts that continuously fall var FallingPeanut = Container.expand(function () { var self = Container.call(this); var peanutGraphics = self.attachAsset('Peanut1', { anchorX: 0.5, anchorY: 0.5 }); // Set initial speed for falling peanuts self.speed = 3; // Update function to move peanuts downwards self.update = function () { self.y += self.speed; if (self.y > 2732) { // Reset position to top if it goes off screen self.y = -self.height; } }; }); //<Assets used in the game will automatically appear here> // Peanut class to represent each peanut on the screen var Peanut = Container.expand(function () { var self = Container.call(this); var peanutGraphics = self.attachAsset('Peanut1', { anchorX: 0.5, anchorY: 0.5 }); // Event handler for when a peanut is tapped self.down = function (x, y, obj) { // Increase score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Do not destroy the peanut to prevent disappearance }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize score display var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Add text indicating the falling peanuts are just for background var backgroundText = new Text2('The falling peanuts are just for background', { size: 50, fill: "#ffffff" }); backgroundText.anchor.set(1, 0); // Anchor to the top right LK.gui.topRight.addChild(backgroundText); // Array to keep track of peanuts var peanuts = []; // Function to spawn a new falling peanut function spawnFallingPeanut() { var newPeanut = new FallingPeanut(); newPeanut.x = Math.random() * 2048; // Random x position newPeanut.y = -newPeanut.height; // Start above the screen peanuts.push(newPeanut); game.addChild(newPeanut); } // Set interval to spawn falling peanuts every second var peanutSpawnInterval = LK.setInterval(spawnFallingPeanut, 1000); // Update function called every tick game.update = function () { // Update all falling peanuts for (var i = 0; i < peanuts.length; i++) { peanuts[i].update(); } }; // Function to spawn a new peanut function spawnPeanut() { var newPeanut = new Peanut(); newPeanut.x = 2048 / 2; // Center x position newPeanut.y = 2732 / 2; // Center y position game.addChild(newPeanut); } // Start the game by spawning the first peanut spawnPeanut();
===================================================================
--- original.js
+++ change.js
@@ -52,8 +52,15 @@
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
+// Add text indicating the falling peanuts are just for background
+var backgroundText = new Text2('The falling peanuts are just for background', {
+ size: 50,
+ fill: "#ffffff"
+});
+backgroundText.anchor.set(1, 0); // Anchor to the top right
+LK.gui.topRight.addChild(backgroundText);
// Array to keep track of peanuts
var peanuts = [];
// Function to spawn a new falling peanut
function spawnFallingPeanut() {