User prompt
Add a background of falling peanuts that never stop falling ever
User prompt
remove the redscreeen
User prompt
replace the current asset with Peanut1
User prompt
remove any shops
User prompt
make the peanut a little bigger
User prompt
Replace the peanut asset with Peanut1
User prompt
Add a shop Where u can spend your points on point multipliers
User prompt
add a point multiplier that you can buy with enough points from clicking the peanut
User prompt
remove the point multiplier
User prompt
add a point multiplier at the right middle part of the screen
User prompt
remove the death screen
User prompt
make it so the peanut doesent dissapear when you click it
User prompt
replace the brown boxes with a peanut fixed to the center of the screen
Initial prompt
Peanut clicker
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Peanut class to represent each peanut on the screen var Peanut = Container.expand(function () { var self = Container.call(this); var peanutGraphics = self.attachAsset('Peanut1', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); // Event handler for when a peanut is tapped self.down = function (x, y, obj) { // Increase score with multiplier LK.setScore(LK.getScore() + pointMultiplier); scoreTxt.setText(LK.getScore()); // Do not destroy the peanut to prevent disappearance }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize score display var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); // Initialize point multiplier var pointMultiplier = 1; scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Array to keep track of peanuts var peanuts = []; // Function to spawn a new peanut function spawnPeanut() { var newPeanut = new Peanut(); newPeanut.x = 2048 / 2; newPeanut.y = 2732 / 2; peanuts.push(newPeanut); game.addChild(newPeanut); } // Function to purchase a point multiplier function purchaseMultiplier() { var score = LK.getScore(); if (score >= 10) { // Assume 10 points are needed to buy a multiplier pointMultiplier += 1; LK.setScore(score - 10); // Deduct points scoreTxt.setText(LK.getScore()); } } // Set interval to spawn peanuts every second var peanutSpawnInterval = LK.setInterval(spawnPeanut, 1000); // Update function called every tick game.update = function () { // Check for game over condition if (peanuts.length > 50) { LK.effects.flashScreen(0xff0000, 1000); // Removed LK.showGameOver() to prevent game over screen } }; // Create a shop interface to purchase point multipliers var shop = new Container(); shop.x = 2048 - 300; // Position it on the right side shop.y = 2732 / 2; // Center vertically LK.gui.right.addChild(shop); // Create a button to purchase the point multiplier var multiplierButton = new Text2('Buy Multiplier', { size: 100, fill: "#ffffff" }); multiplierButton.anchor.set(0.5, 0); multiplierButton.y = 0; // Position at the top of the shop shop.addChild(multiplierButton); // Add event listener for the button multiplierButton.down = function () { purchaseMultiplier(); }; // Display current point multiplier var multiplierDisplay = new Text2('Multiplier: x' + pointMultiplier, { size: 80, fill: "#ffffff" }); multiplierDisplay.anchor.set(0.5, 0); multiplierDisplay.y = 150; // Position below the button shop.addChild(multiplierDisplay); // Update multiplier display when multiplier is purchased function updateMultiplierDisplay() { multiplierDisplay.setText('Multiplier: x' + pointMultiplier); } // Modify purchaseMultiplier function to update display // Start the game by spawning the first peanut spawnPeanut(); ;
===================================================================
--- original.js
+++ change.js
@@ -6,9 +6,11 @@
var Peanut = Container.expand(function () {
var self = Container.call(this);
var peanutGraphics = self.attachAsset('Peanut1', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ scaleX: 1.5,
+ scaleY: 1.5
});
// Event handler for when a peanut is tapped
self.down = function (x, y, obj) {
// Increase score with multiplier