User prompt
make the max level 100
User prompt
make each level give u a 2 times multiplier on score
User prompt
Make the levels go up by 1 every 100 clicks
User prompt
make the max level 30
User prompt
make the max score 999999
User prompt
Make it so The max level is above 4
User prompt
increase the max points by 999999
User prompt
Make it so the point counter can go up to 999999
User prompt
Make it so every level Times's your click by 2
User prompt
make it so u level up every 300 clicks
User prompt
Make it so every 1000 click's u level up And add a level counter at the bottom right ranging from level 1-1000
User prompt
make the text a littler bigger
User prompt
Add tiny text in the top left that reads "dont click falling peanuts (:"
User prompt
Make it so the falling peanuts arent grouped together when they fall
User prompt
remove the text
User prompt
Make text that says "click peanuts"
User prompt
make it so the background peanuts dont overlap peanut1
User prompt
remove the text
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Add text that says "the falling peanuts are just for background" at the top right of the screen
User prompt
Move the peanut1 asset back to the center of the screen
User prompt
Please fix the bug: 'Uncaught ReferenceError: spawnPeanut is not defined' in or related to this line: 'spawnPeanut();' Line Number: 82
/**** * Classes ****/ // FallingPeanut class to represent peanuts that continuously fall var FallingPeanut = Container.expand(function () { var self = Container.call(this); var peanutGraphics = self.attachAsset('Peanut1', { anchorX: 0.5, anchorY: 0.5 }); // Set initial speed for falling peanuts self.speed = 3; // Update function to move peanuts downwards self.update = function () { self.y += self.speed; self.x += self.horizontalSpeed; // Move horizontally if (self.y > 2732) { // Reset position to top if it goes off screen self.y = -self.height; } }; }); //<Assets used in the game will automatically appear here> // Peanut class to represent each peanut on the screen var Peanut = Container.expand(function () { var self = Container.call(this); var peanutGraphics = self.attachAsset('Peanut1', { anchorX: 0.5, anchorY: 0.5 }); // Event handler for when a peanut is tapped self.down = function (x, y, obj) { // Increase score with level multiplier var currentLevel = Math.min(100, Math.floor(LK.getScore() / 100) + 1); LK.setScore(LK.getScore() + 1 * currentLevel); scoreTxt.setText(LK.getScore()); // Level up logic if (LK.getScore() % 100 === 0) { var currentLevel = Math.min(100, Math.floor(LK.getScore() / 100) + 1); levelTxt.setText('Level: ' + currentLevel); } // Do not destroy the peanut to prevent disappearance }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize score display var scoreTxt = new Text2('000000', { size: 150, fill: "#ffffff" }); // Add tiny text in the top left var warningTxt = new Text2('dont click falling peanuts (:', { size: 30, fill: "#ffffff" }); warningTxt.anchor.set(0, 0); LK.gui.topLeft.addChild(warningTxt); // Initialize level display var levelTxt = new Text2('Level: 1', { size: 50, fill: "#ffffff" }); levelTxt.anchor.set(1, 1); LK.gui.bottomRight.addChild(levelTxt); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Array to keep track of peanuts var peanuts = []; // Function to spawn a new falling peanut function spawnFallingPeanut() { var newPeanut = new FallingPeanut(); newPeanut.horizontalSpeed = (Math.random() - 0.5) * 2; // Random horizontal speed between -1 and 1 do { newPeanut.x = Math.random() * 2048; // Random x position } while (Math.abs(newPeanut.x - 2048 / 2) < 150); // Ensure no overlap with peanut1 newPeanut.y = -newPeanut.height; // Start above the screen peanuts.push(newPeanut); game.addChild(newPeanut); } // Set interval to spawn falling peanuts every second var peanutSpawnInterval = LK.setInterval(spawnFallingPeanut, 1000); // Update function called every tick game.update = function () { // Update all falling peanuts for (var i = 0; i < peanuts.length; i++) { peanuts[i].update(); } }; // Function to spawn a new peanut function spawnPeanut() { var newPeanut = new Peanut(); newPeanut.x = 2048 / 2; // Center x position newPeanut.y = 2732 / 2; // Center y position game.addChild(newPeanut); } // Start the game by spawning the first peanut spawnPeanut();
===================================================================
--- original.js
+++ change.js
@@ -30,14 +30,14 @@
});
// Event handler for when a peanut is tapped
self.down = function (x, y, obj) {
// Increase score with level multiplier
- var currentLevel = Math.min(30, Math.floor(LK.getScore() / 100) + 1);
+ var currentLevel = Math.min(100, Math.floor(LK.getScore() / 100) + 1);
LK.setScore(LK.getScore() + 1 * currentLevel);
scoreTxt.setText(LK.getScore());
// Level up logic
if (LK.getScore() % 100 === 0) {
- var currentLevel = Math.min(30, Math.floor(LK.getScore() / 100) + 1);
+ var currentLevel = Math.min(100, Math.floor(LK.getScore() / 100) + 1);
levelTxt.setText('Level: ' + currentLevel);
}
// Do not destroy the peanut to prevent disappearance
};