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Please fix the bug: 'Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = 5;' Line Number: 63
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Please fix the bug: 'Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = 5;' Line Number: 62
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Please fix the bug: 'Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = 5;' Line Number: 55
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add a default right movement to the road in a loop till game time is finished
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loop the background like in a side scroller game
Code edit (11 edits merged)
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create a road rash game with these assets and some background
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Please fix the bug: 'Cannot read properties of undefined (reading 'push')' in or related to this line: 'enemyBikes.push(enemyBike);' Line Number: 51
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Please fix the bug: 'Cannot read properties of undefined (reading 'push')' in or related to this line: 'enemyBikes.push(enemyBike);' Line Number: 51
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Please fix the bug: 'Cannot read properties of undefined (reading 'push')' in or related to this line: 'enemyBikes.push(enemyBike);' Line Number: 51
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Please fix the bug: 'Cannot read properties of undefined (reading 'push')' in or related to this line: 'enemyBikes.push(enemyBike);' Line Number: 51
Code edit (1 edits merged)
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decrease the spawn time of the second road If the road has moved off the screen
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decrease the spawn time of the second road If the road has moved off the screen
Code edit (1 edits merged)
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Code edit (4 edits merged)
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dont Position the road at the center of the screen Position the second road to the right of the first road
Code edit (5 edits merged)
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remove the game movement
Code edit (5 edits merged)
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dont wait for the game has moved off the screen, move it to the left of the other game immediately
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reduce the time spawn of the second background
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add game movement the game entirely along with the background movement
Code edit (1 edits merged)
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Code edit (5 edits merged)
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/**** * Classes ****/ var Bike = Container.expand(function () { var self = Container.call(this); var bikeGraphics = self.attachAsset('bike', { anchorX: 3, anchorY: 3, scaleX: 3, scaleY: 3 }); }); var EnemyBike = Container.expand(function () { var self = Container.call(this); var enemyBikeGraphics = self.attachAsset('bike', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -self.height; } }; }); var Road = Container.expand(function () { var self = Container.call(this); var roadGraphics = self.attachAsset('road', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var enemyBikes = []; for (var i = 0; i < 5; i++) { var enemyBike = game.addChild(new EnemyBike()); enemyBike.x = Math.random() * (2048 - enemyBike.width); enemyBike.y = Math.random() * -2732; enemyBikes.push(enemyBike); } game.update = function () { for (var i = 0; i < enemyBikes.length; i++) { if (bike.intersects(enemyBikes[i])) { LK.showGameOver(); break; } } }; var road = game.addChild(new Road()); road.x = 2048 / 2; road.y = 2732 / 2; var enemyBikes = []; var bike = game.addChild(new Bike()); bike.x = 2048 / 2; bike.y = 2732 - bike.height / 2; ;
===================================================================
--- original.js
+++ change.js
@@ -3,10 +3,10 @@
****/
var Bike = Container.expand(function () {
var self = Container.call(this);
var bikeGraphics = self.attachAsset('bike', {
- anchorX: 0.5,
- anchorY: 0.5,
+ anchorX: 3,
+ anchorY: 3,
scaleX: 3,
scaleY: 3
});
});
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background