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Please fix the bug: 'Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = 5;' Line Number: 63
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Please fix the bug: 'Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = 5;' Line Number: 62
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Please fix the bug: 'Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = 5;' Line Number: 55
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add a default right movement to the road in a loop till game time is finished
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loop the background like in a side scroller game
Code edit (11 edits merged)
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create a road rash game with these assets and some background
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Please fix the bug: 'Cannot read properties of undefined (reading 'push')' in or related to this line: 'enemyBikes.push(enemyBike);' Line Number: 51
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Please fix the bug: 'Cannot read properties of undefined (reading 'push')' in or related to this line: 'enemyBikes.push(enemyBike);' Line Number: 51
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Please fix the bug: 'Cannot read properties of undefined (reading 'push')' in or related to this line: 'enemyBikes.push(enemyBike);' Line Number: 51
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Please fix the bug: 'Cannot read properties of undefined (reading 'push')' in or related to this line: 'enemyBikes.push(enemyBike);' Line Number: 51
Code edit (1 edits merged)
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decrease the spawn time of the second road If the road has moved off the screen
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decrease the spawn time of the second road If the road has moved off the screen
Code edit (1 edits merged)
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Code edit (4 edits merged)
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dont Position the road at the center of the screen Position the second road to the right of the first road
Code edit (5 edits merged)
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remove the game movement
Code edit (5 edits merged)
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dont wait for the game has moved off the screen, move it to the left of the other game immediately
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reduce the time spawn of the second background
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add game movement the game entirely along with the background movement
Code edit (1 edits merged)
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Code edit (5 edits merged)
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/**** * Classes ****/ // Create a class for the bike var Bike = Container.expand(function () { var self = Container.call(this); // Attach the bike asset to the bike object var bikeGraphics = self.attachAsset('bike', { anchorX: 3, anchorY: 3, scaleX: 3, scaleY: 3 }); // Add update function to move the bike self.update = function () { // Move the bike to the right self.x += 3; }; }); // Initialize the bike asset // Create a class for the road var Road = Container.expand(function () { var self = Container.call(this); // Attach the road asset to the road object var roadGraphics = self.attachAsset('road', { anchorX: 0.5, anchorY: 0.5 }); // Add update function to move the road self.update = function () { // Move the road to the left self.x -= 10; // If the road has moved off the screen, move it to the right of the other road if (self.x <= -2048) { self.x = 2048 + 2048; } }; }); /**** * Initialize Game ****/ // Initialize the road asset var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create an instance of the road and add it to the game // Initialize the road asset var road1 = game.addChild(new Road()); // Position the road at the center of the screen road1.x = 2048 / 2; road1.y = 2732 / 2; // Create a second instance of the road and add it to the game var road2 = game.addChild(new Road()); // Position the second road to the right of the first road road2.x = 2048 / 2 + 2048; road2.y = 2732 / 2; // Initialize the bike asset // Create an instance of the bike and add it to the game var bike = game.addChild(new Bike()); // Position the bike at the bottom center of the screen bike.x = 2048 / 2; bike.y = 2732 - bike.height / 2;
===================================================================
--- original.js
+++ change.js
@@ -13,9 +13,9 @@
});
// Add update function to move the bike
self.update = function () {
// Move the bike to the right
- self.x += -2;
+ self.x += 3;
};
});
// Initialize the bike asset
// Create a class for the road
@@ -28,9 +28,9 @@
});
// Add update function to move the road
self.update = function () {
// Move the road to the left
- self.x -= 5;
+ self.x -= 10;
// If the road has moved off the screen, move it to the right of the other road
if (self.x <= -2048) {
self.x = 2048 + 2048;
}
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background