Code edit (2 edits merged)
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add continous background looping to the top of screen
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add continous background looping to the top of screen
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add loop the background movement to the left of screen
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add a forward movement to the entire game in a looping with same background
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add a forward movement to the entire game in a looping background
Code edit (2 edits merged)
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scale the bike asset little bit bigger
Code edit (2 edits merged)
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change the bike position at bottom center of the screen
Code edit (1 edits merged)
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create a class for bike and position it on the center of the screen
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create a asset and assign as a background for this game
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remove all code
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Please fix the bug: 'ReferenceError: ball is not defined' in or related to this line: 'ball.update();' Line Number: 38
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remove all assets and its code
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add a forward movement to the entire game in a looping background
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add a default forward movement to the entire game with background attached
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add a default forward movement to the entire game
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add a forward movement to the entire game in a looping
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add a forward movement to the entire game in a looping background
Code edit (1 edits merged)
Please save this source code
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add a forward movement to the entire game in a looping background
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add a forward movement to the entire game in a looping background
Code edit (2 edits merged)
Please save this source code
/**** * Classes ****/ var Bike = Container.expand(function () { var self = Container.call(this); var bikeGraphics = self.attachAsset('bike', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ game.update = function () { // Move the background down by 5 pixels each frame background.y += 5; // If the background has moved off the bottom of the screen (i.e. its top edge is at or below the height of the screen) if (background.y >= 2732) { // Reset the background to the top of the screen (i.e. set its top edge to 0) background.y = 0; } }; var background = game.attachAsset('background', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); var bike = game.addChild(new Bike()); bike.x = 2048 / 2; bike.y = 2732 - bike.height / 2;
===================================================================
--- original.js
+++ change.js
@@ -1,22 +1,7 @@
/****
* Classes
****/
-var Background = Container.expand(function () {
- var self = Container.call(this);
- var backgroundGraphics = self.attachAsset('background', {
- anchorX: 0,
- anchorY: 0,
- x: 0,
- y: 0
- });
- self.update = function () {
- self.y += 5;
- if (self.y >= 2732) {
- self.y = 0;
- }
- };
-});
var Bike = Container.expand(function () {
var self = Container.call(this);
var bikeGraphics = self.attachAsset('bike', {
anchorX: 0.5,
@@ -35,8 +20,22 @@
/****
* Game Code
****/
-var background = game.addChild(new Background());
+game.update = function () {
+ // Move the background down by 5 pixels each frame
+ background.y += 5;
+ // If the background has moved off the bottom of the screen (i.e. its top edge is at or below the height of the screen)
+ if (background.y >= 2732) {
+ // Reset the background to the top of the screen (i.e. set its top edge to 0)
+ background.y = 0;
+ }
+};
+var background = game.attachAsset('background', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 0,
+ y: 0
+});
var bike = game.addChild(new Bike());
bike.x = 2048 / 2;
bike.y = 2732 - bike.height / 2;
\ No newline at end of file
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background