Code edit (2 edits merged)
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add continous background looping to the top of screen
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add continous background looping to the top of screen
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add loop the background movement to the left of screen
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add a forward movement to the entire game in a looping with same background
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add a forward movement to the entire game in a looping background
Code edit (2 edits merged)
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scale the bike asset little bit bigger
Code edit (2 edits merged)
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change the bike position at bottom center of the screen
Code edit (1 edits merged)
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create a class for bike and position it on the center of the screen
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create a asset and assign as a background for this game
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remove all code
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Please fix the bug: 'ReferenceError: ball is not defined' in or related to this line: 'ball.update();' Line Number: 38
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remove all assets and its code
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add a forward movement to the entire game in a looping background
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add a default forward movement to the entire game with background attached
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add a default forward movement to the entire game
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add a forward movement to the entire game in a looping
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add a forward movement to the entire game in a looping background
Code edit (1 edits merged)
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add a forward movement to the entire game in a looping background
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add a forward movement to the entire game in a looping background
Code edit (2 edits merged)
Please save this source code
/**** * Classes ****/ var Background = Container.expand(function () { var self = Container.call(this); var backgroundGraphics = self.attachAsset('background', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); self.update = function () { self.y += 5; if (self.y >= 2732) { self.y = 0; } }; }); var Bike = Container.expand(function () { var self = Container.call(this); var bikeGraphics = self.attachAsset('bike', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = game.addChild(new Background()); var bike = game.addChild(new Bike()); bike.x = 2048 / 2; bike.y = 2732 - bike.height / 2;
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,22 @@
/****
* Classes
****/
+var Background = Container.expand(function () {
+ var self = Container.call(this);
+ var backgroundGraphics = self.attachAsset('background', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 0,
+ y: 0
+ });
+ self.update = function () {
+ self.y += 5;
+ if (self.y >= 2732) {
+ self.y = 0;
+ }
+ };
+});
var Bike = Container.expand(function () {
var self = Container.call(this);
var bikeGraphics = self.attachAsset('bike', {
anchorX: 0.5,
@@ -20,13 +35,8 @@
/****
* Game Code
****/
-var background = game.attachAsset('background', {
- anchorX: 0,
- anchorY: 0,
- x: 0,
- y: 0
-});
+var background = game.addChild(new Background());
var bike = game.addChild(new Bike());
bike.x = 2048 / 2;
-bike.y = 2732 - bike.height / 1;
\ No newline at end of file
+bike.y = 2732 - bike.height / 2;
\ No newline at end of file
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background